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Sonic 1 GBA

Discussion in 'General Sonic Discussion' started by Shakidna, Jun 23, 2006.

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  1. Mystical Ninja

    Mystical Ninja

    For old time's sake. Oldbie
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    Nothing that concerns this place in the least.
    ..."nothing the fuck"?
     
  2. Tweaker

    Tweaker

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    Sure. "Nothing the fuck around here is cool anymore" or something like that. Excuse me on that one as it's like 6:30AM.
     
  3. Hez

    Hez

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    Yeah, nothing the fuck. Like what the fuck, who the fuck, how the fuck. "There is nothing the fuck better than eating ice cream." It works.
     
  4. Tigrael

    Tigrael

    She sees. Member
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    Getting (slightly) back on topic... does anyone else actually have the cell phone version of Sonic 1? THAT is hardcore hand-cramping.

    Also, I'd just like to be clear on one point. Are people arguing that the original DS is superior to DS Lite, or to buy a DS Lite after already having an original DS is not worth it?
     
  5. Rika Chou

    Rika Chou

    Tech Member
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    In my opinion, both.
     
  6. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    I have all three scene releases of it on SonAR. Wish I could play 'em. =/
     
  7. Doctor Ivo Robotnik

    Doctor Ivo Robotnik

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    Theres one problem about sonic 1 being ported to gba.
    Genisis Hardware:
    Model Number: MK-1601 (r1), MK-1631 (r2).
    CPU: Motorola 68000 at 7.61 MHz
    1 MByte (8 Mbit) ROM Area
    64 KByte RAM Area
    Co-Processor: Z80 @ 4 MHz
    Controls PSG & FM Chips
    8 KBytes of Sound Ram
    Graphics:
    64 simultaneous colors of 512 color pallete.
    Pixel resolution: 320 x 224
    VDP
    Dedicated video display processor
    Controls playfield & sprites
    64 KBytes of dedicated VRAM
    64 x 9-bits of CRAM
    3 Planes: 2 scrolling playfields, 1 sprite plane
    Sound:
    PSG
    FM chip
    6-channel stereo
    8 KBytes RAM

    GBA Specs:

    Height: 2"
    Width: 4"
    Depth: 0.7"
    Weight: Approximately 2.8 ounces
    Hardware colors: Silver or Black
    Faceplates: all faceplates are interchangeable
    Memory (RAM): 32KB, 256KB external
    CPU Speed: 32-bit RISC-CPU (16.78MHz)

    Power:

    Lithium Ion Rechargeable Battery
    Charge lasts six to 10 hours.
    Recharging takes approximately 2 1/2 hours

    Screen:

    Size: 2" (diagonal)
    Resolution: 240 x 160 pixels
    Colors: 512 out of a maximum 32,000 colors
    Screen Type: TFT with adjustable back light
    Manufacturer: Sharp

    Well The Genisis Has a Higer Resoultion, so there will be sprite problems,
    And The GBA Does Not Havce A Sound Generator Eg: Fm chips, psg, instead it playes back samples, and that's why the sound is not so good. The Z80 is missing too, so that means even worse sound quality.
     
  8. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    Er... what's your point with the specs? The chip in the GBA is faster. Sure it probably couldn't emulate an M68K, but it's capable of pretty much anything the genesis does *insert clip of genesis does commercial*, and that extra unused CPU could be used for a software based synth. The only problem is the resolution as you said, but it could be scaled down, and even if it isn't it'd probably still be playable.
     
  9. Tweaker

    Tweaker

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    The Z80 is redundant; It's only a processor.

    The GBA has a PSG chip as well. It's all about getting good enough sounding samples to rival the FM sound, really.
     
  10. Ultima

    Ultima

    Games Publisher Tech Member
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    The PSG chip is a motherfucker to use though, unless you're really up on your technical sound knowledge.
     
  11. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
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    The O.I.C.
    Indeed.

    Well, you can always used compressed audio, but because they're tiny cartridges, you're fucked for good quality audio anyways.
     
  12. Rika Chou

    Rika Chou

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    The original "Sonic the Hedgehog" was 512 KB.

    Those "tiny cartridges" can hold quite a lot despite their size. Heck, Sonic Advance 2 was like, 16 MB. (wasn't it?)
     
  13. LocalH

    LocalH

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    From Wikipedia's GBA article:

    (quote modified to remove "mebibyte" nonsense)
     
  14. Quickman

    Quickman

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    The GBA does hardware sprite scaling, so it's trivial to render everything to a 320x224 virtual screen in memory and then scale it down.

    Not really - the processor has more than enough oomph to do the job of the sound hardware in the original Megadrive. To be frank I'm happier to see that they're actually writing code rather than just using an emulator.

    "mebi-" is technically more accurate since "mega-" has the connotation of powers of ten (as per SI, where everything is in powers of ten) while "mebi-" by definition is powers of two.
     
  15. LocalH

    LocalH

    roxoring your soxors Tech Member
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    Although, for quality reasons, it would probably be best to design the game at the GBA's native resolution, seeing as the GBA essentially uses nearest-neighbor for all of it's hardware transformation.

    My feeling is that the traditional terms were never intended as SI units, and so they should not be treated as such. The computing industry went for decades without that nonsense, so I see no reason to change. I'm firmly in the camp that supports the traditional terminology, and noone is going to change my mind =P
     
  16. Quickman

    Quickman

    be attitude for gains Tech Member
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    That's true, although I wonder whether the game will fall into the trap the GB Megaman games fell into if they design for the new aspect ratio.

    They're SI prefixes. =P

    That was before computers hit the mainstream - normal people are used to 1 kilometre being 1000 metres and 1 millilitre being one thousandth of a litre. Asking them to accept that a kilobyte is a special unit (1024 bytes) which doesn't conform to the powers-of-ten system everything else uses is asking for trouble; better to invent a new unit to avoid confusion on their part. Sure, we techs can understand the special case, but ordinary people will find it more difficult.

    I'm in favour of the "new" units and am equally set in my ways, so I shan't make this a pointless debate.
     
  17. Rika Chou

    Rika Chou

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    I would think they would just do as they did with Sonic Mobile, and just make all the art a bit smaller.

    Scaling would be ridiculously unnecessary, unless it was running some sort of emulator. (highly doubtful)
     
  18. Damizean

    Damizean

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    Sorry for the bump, but Sonic Mobile seems to be more like a remake than an emulated port. Physics behaviour are way different than they were on it's genesis counterpart. Plus, don't think all the mobiles have enough processing power to run decently a Sega Megadrive emulator (IMHO).
     
  19. Tweaker

    Tweaker

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    Sonic Mobile (for phones, I'm presuming you meant) IS a rewrite. Speculation suggests that it may have even been based on original Sega materials for that game, as the Pink flowers in GHZ and the UFO tiles in MZ suggest. Really interesting stuff, we should try and get in contact with the team who rewrote the game and find it out for sure.
     
  20. Retro_Stew

    Retro_Stew

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    Old school box art <3
    Thank god

    [​IMG]
     
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