Discuss changes here, particularly controversial changes. The disassembly builds a ROM which is almost identical to the original ROM. There is one instruction that had to be changed. It may be possible to correct this now that we're using asm68k. Here's a brief to-do list: - Split some more stuff. - Use more local labels in objects that don't have them. - Do text search for "loc_" and "locret_" and rename them better. - Use ids instead of object numbers, level numbers and game modes. - Implement ids in all files (already done for sonic.asm). - Macros for angle/trig object stuff. - Merge obRange and obRanges macros. - Add JP1 files with 0/1 variable to switch between them.