What makes a good Sonic game? Speed, of course! And what makes instant speed? For classic Sonic, that's the Spindash! So what would happen if you made Sonic Spindash every possible chance he gets, in a game that has more puzzle elements if anything? You'll really have to see it to believe it... Controls Down: Stop the Spindash Jump: Do the "Super Sonic Spindash", better known as a Jump Left and Right: Move left and right to continue your momentum, or control your jump in the air "New" features Sonic CD Roll Jump control Extended Camera (Optional) And of course, a forced Spindash every time that you touch the floor. Even when you're next to a wall. Watch out for Dr Robotnik's Diabolical Death Trap, such as the S-Tubes!