Discussion in 'General Sonic Discussion' started by TimmiT, Mar 27, 2013.
Yep. Chaotix is just a beautiful trainwreck.
Chaotix is just so... bland. I mean I love the art and music, but the gameplay and level design (not to mention playing 25 versions of the same level, more or less) ruin it for me.
They have better things to utilize their talents on.
I'd want them to just focus on Sonic 3 & Knuckles next, and let them decide what other endeavors they wish to pursue with the Retro Engine.
They deserve it.
You guys do realise "Friend to Pixels and Polys alike" has broad sweeping implications, right?
inb4 they remake Sonic Jam.
You know, Polys.
3D remake of Vectorman when?
Mega Drive era Phantasy Star games running on the PSO engine when?
But really, I would love that so hard./
Really? Seems like it'd be weird for a single player adventure.
Now that I think of it SEGA would certainly love if he remade 'Sega Sonic The Hedgehog'.
You could probably simulate the trackball controls pretty well on mobile devices. I'd love to see this become a reality but I'm not holding my breath.
I just see no way that could sell outside of Retro / SSMB members, and even then only a limited part of those member bases could/would buy the game. Bundle it in with some other games a la Gems Collection maybe, but even then that's a little out there in my book.
I'd love it though.
^ This. I wouldn't love it intensely or anything like that, but I'd probably thoroughly enjoy it. ...But no one else would. That's a reeeeealy limited selection of people you're talking about, maybe 1,000 or so if you're lucky. That's definitely a bundle game.
I'd be surprised if Sega Sonic the Hedgehog doesn't get touched up by M2. You can have a touch screen trackball and crazy 3D effects.
The thing is, it's attractive because it's unknown to most of the people. Having a 'new' Sonic game that looks nice (it hella does) on mobile and possibly other platforms (as it was never ported to anything) will make it more profitable than Sonic 1 and 2 (possibly as profitable as CD).
Yeah... regardless of the lack of mainstream appeal, I can see this happening as soon as they manage to make Streets of Rage 2 work (isometric view with vertical scrolling).
A virtual trackball sounds precisely like one of those "arcade simulations" they enjoy doing.
I'm leaning towards the idea of remaking Sega Sonic the Hedgehog... it could definitely sell if done by the right guys... ie Tax/Stealth or M2
It'd have to be a little more than a standard remake of the original though... and I'm not talking JUST the graphics... Now, I've never played the game... so I hope someone who has played can fill me in, but I gotta ask... can it sustain itself? By that I mean... if you took it as is, and put it on today's systems, is it a full length game that people would invest a good deal of money into, or would it be seen more as a mini game, along the likes of Ratchet and Clank Future: Quest for Booty?
If the question is the latter... then maybe taking the game concept itself, with the control scheme, characters, and level concepts... and making an entirely new version of the game, one that's expanded upon... is in order.
Eiher way, I hope to be able to play such a game in the not too distant future.
Yes... like Mighty as DLC in the previous games... :D I'd fucking pay for that.
Sadly, not. SSA has beautiful animations and gorgeous graphics, to the extent that it almost feels like watching a cartoon.
Unfortunately, the gameplay is non existent. The main problem is the level design. Unlike regular Sonic games, there are no alternative pathways or routes. Worse still, most levels auto scroll forwards, which results in a very limited experience.
The game does have a couple of interesting set pieces, but they aren't enough to be anything more than quick distractions. Most of the classic elements that made previous Sonic games fun are missing (even the Rings function differently, as they are now hidden in crates and only serve to replenish Sonic's energy bar).
It's fun as a quick arcade style blast, so it might work as a mobile game. However, within 20 minutes you'll have seen everything the game has to offer.
To be honest, the game doesn't even have a concept (other than being an auto scrolling obstacle course), so there isn't anything to develop or expand on. As much as I'd love to see a port, Taxman and Stealth would be better of making a new title.
Okay derailing this SSTH talk for a second.
SSMB is talking about their being S2 beta enemies in the debug. you guys mind taking a few screenshots of them?
There's nothing really you haven't seen before. EHZ beta Buzzers, SCZ Balkiry in launching position and the only new thing is the Green Grounder in ARZ as a neat little cameo. There's a few other items, like the chequered balls in OOZ (aside from being smaller they're functionally the same as the ones in GHZ), the burning logs and a few other things. I'll take some pics when I can.
Actually, I think SegaSonic is about the only 16-bit era game they could remake for mobiles and the control system wouldn't feel hamfisted. Instead of the trackball, you just slide across the screen. This isn't that terrible an idea.
Separate names with a comma.