Egg Gauntlet is available in paid versions before v3.0.9, and in pretty much all of the SEGA Forever versions for some reason And to ease some worries, Taxman is actually very supportive of what's been done with these. He has no problem with it. Stealth I can't say much on, but I imagine he'd feel the same way.
Stealth made his hacking tools a paid for thing, so I have my doubts he may share the same opinion as Tax.
That plus they prob haven't made money from either Sonic 1 or 2 since 2013, I don't see why they'd care at this point almost 8 years later
I didn't mean it to blow up like this, I was just saying that I've never seen anything saying otherwise besides his past behaviors. Tax seems to be supportive and has shown it. Which is why my assumption would be neutral on him. No idea what stealth is up to nowadays.
Aw, I wanted to try this, but not even the x86 version works in xp late edit: thanks to Clownacy I could finally play this.
Excuse me this question... Why was Egg Gauntlet removed from Sonic2 '13? It was talked about, but I no longer remember.
If memory serves me right, SEGA didn't want the bosses to be seen out of the zones they were in. That's what it says on TCRF I think.
It's also on the Retro wiki with a link to Taxman himself explaining it: https://forums.sonicretro.org/index...-taxman-and-stealth.31061/page-87#post-772621
Here's a Wii U port of Sonic CD. It expects the files to be in a folder called 'SonicCD' on the SD card. Unfortunately, it's a little crashy right now because the decompilation has a race-condition problem. I won't be able to work on this for the next couple of weeks, so I figured I'd just release what I have so far.
The S1/S2 decompilation also had a few race-condition problems but I think they've been ironed out, so I'll go and make sure the appropriate areas in CD also have fixed applied so they dont crash as much
Would be nice if things could reference a Data folder first without having to completely extract the data file's contents and then overwriting things inside the corresponding folder carefully, but that's mostly just a quality-of-life / modding future proofing sort of thing rather than a priority idea.
https://twitter.com/Rubberduckcooly/status/1352951892863717377?s=20 I was able to port the backend to SDL1.2 (from SDL2), meaning ports to much older systems should be a lot more viable now than they were before
I mean, they're playable right now. I beat Sonic 1 last night with no problems. If you mean whether SEGA will port them... uh, maybe? I dunno.
Not SEGA, they'd have done it by now if they cared. When the decompiler got released, it seemed to me from there they'd make the games properly playable on PC rather than from the decompiler. Maybe I'm wrong, since the decompiler is working nicely.
Actually one thing fun to come out of this. Mods! Gamebanana now has mod sections for Sonic 1 and 2. Sonic 1: https://gamebanana.com/games/6620 Sonic 2: https://gamebanana.com/games/6526 With that now all the original series have wide-screen modern ports available, even if only 1 of them was ever official (Sonic CD). I'm all for moving past modding the Genesis originals, these seem a lot easier to work with. EDIT: Oh nevermind, there is no mod loader yet. Gamebanana's shit interface confused me.
As far as I am aware there is definitely no mod loader yet available. RDC and RMG are planning to add a built-in mod loader and menu in the coming months.