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Some changes and fixes for Sonic 2

Discussion in 'Engineering & Reverse Engineering' started by Esrael, Jun 7, 2012.

  1. E-122-Psi

    E-122-Psi

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    Yeah admitedly this is the catch I see if it is representing seconds. The reason I edited both is because the second byte didn't seem to remotely affect the length of time for each number. If anyone is able to truly pinpoint check this theory and debunk this however, I'll revise the tutorial.

    EDIT: As it turns out, the seconds byte IS being affected, but only for the first frame. Then coding within the HUD routine resets it to its default. (Makes sense for the NTSC settings at least).

    In that case, for accuracy for that ONE frame at least, it should be set consistently to $3C.

    Once again, thanx to MoDule for clarifying and nineko for pointing this out. I'll edit the guide accordingly.
     
    Last edited: Dec 1, 2024