Now that Sonic has found a seemingly comfortable place in terms of game play, why is there still no way of using the spin dash? It was always such a recognizable move from the very beginning (being forced into it in many tunnels throughout the Genesis era may have done that) but when it is implemented in modern games, it's buggy (Adventure, Heroes) or it's cosmetic (Generations). But what I think is really irritating is that Sonic now has a "Slide" move, something that could easily have been the spin dash, though it still would have been useless due to its slow down and rough handling. There shouldn't be a move that is just a barely used graphic change and the only way to get you through a speed breaking segment of a level (looking at you, Generation's Chemical Plant Act 2), especially when there is a severe need for a ground based attack that maintains speed while defeating enemies. And if I'm not mistaken, that was its purpose in the first place. I know that it would be hard to implement the move in the same way in a 3D plane as a 2D plane, but that doesn't mean it has. The move could just cause Sonic to spin for a short burst, ala the spin from Mario Galaxy, or something to a similar extent. It just seems like such a waste that a move with so much potential is ignored, and instead a bland, boring slide takes its place with the sole purpose of ruining the feeling of speed.