Smooth out sprite animations - Interprite

Discussion in 'Engineering & Reverse Engineering' started by MarkeyJester, Nov 28, 2019.

  1. Wafer

    Wafer

    come back when you've learned to code Member
    254
    72
    28
    Disassembling n00bs, WIP
    ARM has existed for decades, but that doesn't mean that Wipeout got a release on the Archimedes.
     
  2. MarkeyJester

    MarkeyJester

    ♡ ! Resident Jester
    Sorry, an ARM variation will be available in due time. I'd like to look at supporting other British electronic devices and architectures too. I might look into providing a download for the Colossus Mark I, though I need to hole punch the program onto tape first, provided I can arrange the correct wheel settings, a Bombe version may be viable, though I may need help from a few of our lovely Polish members first~

    ...I'm sorry, I'm just being facetious. I have no plans on supporting specific architectures. It works on the standard intel architecture which handles Intel and AMD processes alike, and only for the Windows platform. If there is a demand, I might support other operating systems, MAC/Linux, I donno. I'd really need to be pushed into it though, the tool simply does not have enough demand to justify it I'm afraid.

    On a side note though, I would like to share this:

    https://www.doomworld.com/forum/topic/110910-interpolating-sprite-animation-using-interprite/

    I am actually very surprised! DOOM was one of the very last games I would've expected to work well with the tool, but quite the opposite in fact! I am rather please they've taken the time to experiment as thoroughly as they have, especially given I'm not much of a DOOM fan.