Actually, it DOES emulate a graphics card - it's just not a very GOOD one. It's not really an issue for me when most of the games from that era - at least, the ones that are having issues running natively on 64-bit - aren't very graphics-intensive anyway, so they run fine in the VM.
I've got another question ya'll. Is there a gpu-accelerated explorer.exe replacement for XP? I just read that Aero is gpu-accelerated, freeing up CPU cycles for other things. I emulate alot, so this'd be useful for me.
"(eg Tototek flashcarts. I have to run mine now off a box I have that still has 32bit XP)" Actually, ucon64 runs on 64bit platforms IIRC
I've never managed to flash a cart with it on 7. Having said that, I've never really looked into it in any serious depth, maybe I should try it AGAIN at some point.
For those wanting an XP VM, wouldn't it be easier to use VMware or VirtualBox? AFAIK those 2 emulate graphical hardware.
Sliver-X, the creator of Dragoon X Omega (the Final Fantasy hack) created a "16-bit subsystem" that I use for 64-bit Windows 7. It's a DOSBox installation with DOS/Windows 3.1, and adds a context menu so you can just right-click and open 16-bit programs in that. You can grab it here.
I had this problem too, and this is exactly what they designed the XP Mode for. My scanner has no 64bit win7 drivers, but I can use it through XP Mode. They designed that thing with older business applications in mind, not Worms World Party.
Is the problem that Dosbox doesn't support 64-bit or that you can't run 16-bit applications, emulated or otherwise? Why is this different from say, a Super Nintendo emulator?
I've also in the process of debating whether I should upgrade from Windows XP 32-bit to Windows 7 64-bit. I have a system that can run Windows 7 comfortably (3.0GHz C2D, 4GB DDR3 memory, decent graphics card, ample hard drive space). I actually have a Windows 7 Ultimate disc in hand that I obtained through my University. My main concern is compatibility versus the performance enhancements I'd get (if any). The way I see it: Possible reasons for me to upgrade: * DirectX 10 (I have a capable card and play many games that would benefit) * Other performance enhancements by upgrading to a 64-bit OS * Eye candy * New features * I'll have to do it eventually for new program support Possible reasons not to upgrade: * nVidia drivers have been very hit or miss for me lately ... anything newer than the v186.18 driver that I currently have leads to graphical glitches and program crashes with some full-screen games ... only these "glitchy" newer versions of the driver are offered for Windows 7 64-bit * I run some legacy programs and actively use my parallel port, not sure if these would be affected or not * I've heard of Adobe Flash compatibility issues with 64-bit * My system has been working perfectly fine under its current configuration * That .5 GB of extra memory I would get would quickly consumed (and then some?) by the added background processes of Windows 7 Any thoughts/suggestions on which route I should take? Is my reasoning correct?
The 32-bit Flash plug-in works fine, but the 64-bit plug-in is still in beta. If you use a 32-bit browser (which is recommended), you can use the 32-bit plug-in and not worry about it.