So, yesterday (November 16th) marked the (first) release of everyone's favorite antihero doppelganger, starring in his very own game! And not just his own game, one that explores and fills in the blank of his shrouded past. It's filled with guns, mysterious aliens, swearing, vehicles to drive, and most (in)famously guns, guns, and even more guns! Blackjack and hookers not included. Gameplay is akin to previous 3D entries, except you can now use a variety of weapons and vehicles at your disposal to destroy enemies and progress through levels. An expanded moveset for Shadow also exists that allow him to use melee combat, truck-lifting, wall running/jumping, and spindashing through alien substances to reach new areas in the game. The game also utilizes a "Hero/Dark" moral alignment system, which allows the player to fill their respective "Hero/Dark" gauges. When filled, these allow Shadow to temporarily tap into his respective "Hero Shadow" and "Dark Shadow" forms, which offer additional powers. Adding to this are missions given to Shadow by people aligned as "hero" or "dark" characters of the game, which if carried out alter the narrative structure and level progression. In a single playthrough, seven levels, a few bosses and a story ending, can be played in sequence, all of which (barring the starting level) are determined by the player through whichever moral side is chosen throughout each stage. With 21 levels (not counting the starting level), 18 bosses, and 12 endings in total, this allows for 324 various ways the game's narrative structure can be played. That said, none of these endings are canon, the true canon ending for the game "Last Story" is unlocked by getting all of 10 existing endings that are determined by the player's morality. Keys can also be found and used to unlock various vaults placed around the levels, which hide special vehicles. A multiplayer mode for two players also exists, upon which you can battle it out with some Shadow Android robots to the finish in some levels based on the main campaign. Released on the GC, PS2, and Xbox, the game sold well (1.59 million copies as of this 2006 FY report; it was later repackaged with "Player's Choice" labels and the like), but was also subject to mixed critical reaction that bordered on the negative. As one might expect or attest, the significantly noticeable shift in tone in its narrative, artstyle, and gameplay sparked controversy from its initial reveal of Shadow with a gun, and was roundly panned across the board at release. In addition, people also criticized the game for its controls and level design. That said, people do give it some positive marks for its replay value offer through the morality system, with a few also speaking positively about the game's soundtrack Some also argue the game's attempts to be darker came off as unintentionally hilarious, and speak of it fondly in the "so bad, it's good" mindset. Ultimately, reviewers and fans point to this game as when the series, in terms of reputation, launched a surface-to-air shark missile from underwater, shortly before the following year's Sonic 2006 made it explode oh so spectacularly. I personally won't lie that I had some fun playing it and I never really caught onto its infamy among fans and general gamers until years after release. That said, ten years on, I doubt I'll ever go back to it. I bet if I do, I'll run into some ugly memories lol. Your thoughts, Retro?