Sega's patches to Virtual Console releases

Discussion in 'General Sega Discussion' started by evilhamwizard, Jul 13, 2009.

  1. ICEknight

    ICEknight

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    Thanks a lot for the files.


    Strangely enough, I've just run the extracted ROM in Kega Fusion and it still shows the Spider-Man copyright, and there's no "new title image" as noted in the patch...

    Are these things being applied in real time now, or am I missing something? =|
     
  2. Rika Chou

    Rika Chou

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    I guess you could do a hex compare the extracted ROM to the regular ROM and see if there's anything different.

    I would but I don't have hex workshop installed right now.
     
  3. JDAdams

    JDAdams

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    <!--quoteo(post=339326:date=Aug 10 2009, 08:50 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Aug 10 2009, 08:50 PM) <a href="index.php?act=findpost&pid=339326"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Thanks a lot for the files.


    Strangely enough, I've just run the extracted ROM in Kega Fusion and it still shows the Spider-Man copyright, and there's no "new title image" as noted in the patch...

    Are these things being applied in real time now, or am I missing something? =|<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've played about with these a fair bit, and yes, the patches do seem to be applied at runtime. The ROMs are usually identical - a few do differ, like Zelda 2, which seems to have a different ROM for every incarnation! Incidentally for anyone that didn't know, you just need to set your console's video mode to NTSC or MPAL and the emulator will run at 60Hz - it's actually region-free, unlike for instance the SNES one :argh: Note that the ROMs themselves may not be region-free - I've emulated more than one "Not for your system" screen :psyduck:

    Also WTF at the Shining Force II fixes. I have no idea what those do, but they're not on my list of things that actually needed fixing:

    - Battle search fix (0x004283: 05 > 07)
    - JP maps (allows Life Ring & Right of Hope to be obtained, copious hex editing involved)
    - JARO name fix (0x00FF63: 00 > 4F)
    - TALOS name fix (0x00FF0F: 52 > 4C)
    - Kiwi breath fix (0x0240C7: 20 > 0C, 0x0240CF: 28 > 14, 0x0240C7: 32 > 1E)
    - Caravan item-repairing bug
    - Several bits of dialogue
    - 3-digit stats (OK, more of an enhancement than a fix)
     
  4. Sik

    Sik

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    Why not just use the patched ROMs directly? >_>
     
  5. JDAdams

    JDAdams

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    <!--quoteo(post=339417:date=Aug 11 2009, 12:21 AM:name=Sik)--><div class='quotetop'>QUOTE (Sik @ Aug 11 2009, 12:21 AM) <a href="index.php?act=findpost&pid=339417"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Why not just use the patched ROMs directly? >_><!--QuoteEnd--></div><!--QuoteEEnd-->

    I guess so they can easily see what they've changed and why, to make it easier to modify the games further or reverse changes if necessary. Also this way they can build one file with changes for all regions' versions of a game and include that in all the WADs, simplifying version control.
     
  6. JDAdams

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    Looking briefly at those SF2 changes, I think they're the standard anti-epilepsy measures. The notes translate as:
    "Akira Osamu magic light-sensitive"
    "Akira Osamu photosensitive lightning"
    "Palette of RGB values and add value to the table"
    "Back to the original brightness of the lightning"
    "Light off at lightning"
    "Flashing split"
    "Flashing split, remain persistent dark (original)"
    "Flashing split, sustained while dark (2008/05/01)"
    "Flashing split, sustained while dark (2008/05/08)"
    "Magic light-sensitive patch continued"

    And they seem to modify the RGB values (well duh!) of the colours that flash up onscreen when you use magic. So nothing actually interesting then :( Although they do seem to have tried a few times and noted the dates of their different attempts.

    The EU-only patch is labelled "Only hang patch" ??? Which was said in the original post, I just didn't pick up on why :) Looking at what that does...thought it might remove the region-check, but that's not it. Nor does it seem to be a checksum fix, that was my second thought. What is really strange is that the code at the modified locations is identical between the US and EU ROMs, so whatever the problem is, it must only occur in 50Hz mode. That or something else was changed in the EU ROM that broke an existing command.
     
  7. evilhamwizard

    evilhamwizard

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    By the way, here's the patch file for Fist of the NorthStar SMS:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#>0x7ffc&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"077"
    >0x7ff0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"TMR SEGA"
    >>0x7ffc&nbsp;&nbsp;&nbsp;&nbsp;belong&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0313003f

    0x000040:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x3e,0x3f,0x3e,0x3f,0x3e,0x3f,0x3e&nbsp;&nbsp;&nbsp;&nbsp;# ラオウを倒した時の点滅色テーブル
    0x005e00:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x40,0x00&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 矢印の参照アドレス(元は0x5eb0)
    #&nbsp;&nbsp;&nbsp;&nbsp;leshort&nbsp;&nbsp;&nbsp;&nbsp;0x0040&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 矢印の参照アドレス(元は0x5eb0)<!--c2--></div><!--ec2-->

    Strangely enough, the rom seems to be named differently from all the other roms in they have packaged for SMS games so far:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->country="jp"
    romfile="HOKUTO-B.SMS"<!--c2--></div><!--ec2-->

    Usually it's named just like you would find it in your goodsets and such, but here it's entirely capitalized.
     
  8. Sixfortyfive

    Sixfortyfive

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    <!--quoteo(post=330199:date=Jul 13 2009, 08:27 PM:name=Sik)--><div class='quotetop'>QUOTE (Sik @ Jul 13 2009, 08:27 PM) <a href="index.php?act=findpost&pid=330199"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Wait, what? Level 99 bug fixed? I think that now many people are gonna buy the game on the Virtual Console <b>just</b> for that (all those who play Phantasy Star IV constantly even after they finished the story eventually hit level 100). And some other people will attempt to apply those patches on the original ROM too, for those using emulators.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.romhacking.net/hacks/553/" target="_blank">http://www.romhacking.net/hacks/553/</a>

    <!--quoteo(post=330201:date=Jul 13 2009, 08:32 PM:name=Xkeeper)--><div class='quotetop'>QUOTE (Xkeeper @ Jul 13 2009, 08:32 PM) <a href="index.php?act=findpost&pid=330201"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->What would be a very interesting idea would be creating a website that was dedicated to demonstrating all the known changes between original games and their VC counterparts, possibly with the VC ROMs downloadable...

    Who's up for it? :v:<!--QuoteEnd--></div><!--QuoteEEnd-->
    I uploaded all the patch.zlib files I could find for Gen games that had been released up until a month or so ago <a href="http://www.sixfortyfive.com/virtual_console/" target="_blank">here</a>. I never did find anything as interesting as the PSIV patch, though.

    There's an Excel spreadsheet in this directory that denotes which games are coupled with separate patch files. "Blank" is listed when a patch file is there but has no contents. Bad checksums for the roms are denoted as well: "bad" if the checksum is incorrect and "bad size" if the checksum is correct but the expected size of the rom doesn't match the actual file.

    <!--quoteo(post=339326:date=Aug 10 2009, 03:50 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Aug 10 2009, 03:50 PM) <a href="index.php?act=findpost&pid=339326"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Are these things being applied in real time now, or am I missing something? =|<!--QuoteEnd--></div><!--QuoteEEnd-->
    Some patched ROMs may be precompiled, but anything that's packaged with a patch.zlib file appears to load the original unaltered ROM and then apply the patch in real-time over top of it. The patch.zlib files are some of the easiest-to-read things I've ever seen. They're all basically "go to this memory address and overwrite the data with these new values."
     
  9. Sik

    Sik

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    being an asshole =P
    <!--quoteo(post=339951:date=Aug 12 2009, 01:55 AM:name=Sixfortyfive)--><div class='quotetop'>QUOTE (Sixfortyfive @ Aug 12 2009, 01:55 AM) <a href="index.php?act=findpost&pid=339951"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=330199:date=Jul 13 2009, 08:27 PM:name=Sik)--><div class='quotetop'>QUOTE (Sik @ Jul 13 2009, 08:27 PM) <a href="index.php?act=findpost&pid=330199"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Wait, what? Level 99 bug fixed? I think that now many people are gonna buy the game on the Virtual Console <b>just</b> for that (all those who play Phantasy Star IV constantly even after they finished the story eventually hit level 100). And some other people will attempt to apply those patches on the original ROM too, for those using emulators.<!--QuoteEnd--></div><!--QuoteEEnd--><a href="http://www.romhacking.net/hacks/553/" target="_blank">http://www.romhacking.net/hacks/553/</a><!--QuoteEnd--></div><!--QuoteEEnd-->One thing is a hack, another is buying it legit :P

    EDIT: oh, you mean that they made the patch. Nevermind.
     
  10. evilhamwizard

    evilhamwizard

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    <!--quoteo(post=339951:date=Aug 12 2009, 12:55 AM:name=Sixfortyfive)--><div class='quotetop'>QUOTE (Sixfortyfive @ Aug 12 2009, 12:55 AM) <a href="index.php?act=findpost&pid=339951"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=330199:date=Jul 13 2009, 08:27 PM:name=Sik)--><div class='quotetop'>QUOTE (Sik @ Jul 13 2009, 08:27 PM) <a href="index.php?act=findpost&pid=330199"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Wait, what? Level 99 bug fixed? I think that now many people are gonna buy the game on the Virtual Console <b>just</b> for that (all those who play Phantasy Star IV constantly even after they finished the story eventually hit level 100). And some other people will attempt to apply those patches on the original ROM too, for those using emulators.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.romhacking.net/hacks/553/" target="_blank">http://www.romhacking.net/hacks/553/</a>

    <!--quoteo(post=330201:date=Jul 13 2009, 08:32 PM:name=Xkeeper)--><div class='quotetop'>QUOTE (Xkeeper @ Jul 13 2009, 08:32 PM) <a href="index.php?act=findpost&pid=330201"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->What would be a very interesting idea would be creating a website that was dedicated to demonstrating all the known changes between original games and their VC counterparts, possibly with the VC ROMs downloadable...

    Who's up for it? :v:<!--QuoteEnd--></div><!--QuoteEEnd-->
    I uploaded all the patch.zlib files I could find for Gen games that had been released up until a month or so ago <a href="http://www.sixfortyfive.com/virtual_console/" target="_blank">here</a>. I never did find anything as interesting as the PSIV patch, though.

    There's an Excel spreadsheet in this directory that denotes which games are coupled with separate patch files. "Blank" is listed when a patch file is there but has no contents. Bad checksums for the roms are denoted as well: "bad" if the checksum is incorrect and "bad size" if the checksum is correct but the expected size of the rom doesn't match the actual file.

    <!--quoteo(post=339326:date=Aug 10 2009, 03:50 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Aug 10 2009, 03:50 PM) <a href="index.php?act=findpost&pid=339326"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Are these things being applied in real time now, or am I missing something? =|<!--QuoteEnd--></div><!--QuoteEEnd-->
    Some patched ROMs may be precompiled, but anything that's packaged with a patch.zlib file appears to load the original unaltered ROM and then apply the patch in real-time over top of it. The patch.zlib files are some of the easiest-to-read things I've ever seen. They're all basically "go to this memory address and overwrite the data with these new values."
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Thank you for the list, it's pretty helpful. :)

    Also I checked Phantasy Star SMS, and surprisingly, no patch. Guess they were actually confident with that one? :P

    I'm also willing to take requests to checkout if a game has patch files. I can't check NES games though, not sure about SNES or N64, but Genesis or Arcade games I can look up.

    EDIT: The Forgotten Worlds patch file seems interesting, what's this thing they commented out?

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->>0x180&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;"GM 00004016-01"
    #30/&nbsp;&nbsp; 12178 :&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;org&nbsp;&nbsp;&nbsp;&nbsp;$012178
    #31/&nbsp;&nbsp; 12178 : 4EB9 0007 FFE8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;jsr&nbsp;&nbsp;&nbsp;&nbsp;ending_irq_disable
    #34/&nbsp;&nbsp; 169F6 :&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;org&nbsp;&nbsp;&nbsp;&nbsp;$0169f6
    #35/&nbsp;&nbsp; 169F6 : 46FC 2700&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;move&nbsp;&nbsp;&nbsp;&nbsp;#$2700,sr
    #36/&nbsp;&nbsp; 169FA : 4EB9 0007 FFF4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;jsr&nbsp;&nbsp;&nbsp;&nbsp;segalogo_irq_disable
    #38/&nbsp;&nbsp; 7FFE8 :&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;org&nbsp;&nbsp;&nbsp;&nbsp;$07ffe8
    #39/&nbsp;&nbsp; 7FFE8 :&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ending_irq_disable:
    #40/&nbsp;&nbsp; 7FFE8 : 46FC 2700&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;move&nbsp;&nbsp;&nbsp;&nbsp;#$2700,sr
    #41/&nbsp;&nbsp; 7FFEC : 3C40&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;movea.w&nbsp;&nbsp;&nbsp;&nbsp;d0,A6
    #42/&nbsp;&nbsp; 7FFEE : 7225&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;moveq&nbsp;&nbsp;&nbsp;&nbsp;#$25,d1
    #43/&nbsp;&nbsp; 7FFF0 : 7017&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;moveq&nbsp;&nbsp;&nbsp;&nbsp;#$17,d0
    #44/&nbsp;&nbsp; 7FFF2 : 4E75&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;rts
    #45/&nbsp;&nbsp; 7FFF4 :&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    #46/&nbsp;&nbsp; 7FFF4 :&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; segalogo_irq_disable:
    #47/&nbsp;&nbsp; 7FFF4 : 23FC 4000 0000 00C0 &nbsp;&nbsp;&nbsp;&nbsp;move.l&nbsp;&nbsp;&nbsp;&nbsp;#$40000000,$c00004
    #&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0004&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    #48/&nbsp;&nbsp; 7FFFE : 4E75&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;rts<!--c2--></div><!--ec2-->
     
  11. ICEknight

    ICEknight

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    <!--quoteo(post=339951:date=Aug 11 2009, 11:55 PM:name=Sixfortyfive)--><div class='quotetop'>QUOTE (Sixfortyfive @ Aug 11 2009, 11:55 PM) <a href="index.php?act=findpost&pid=339951"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I uploaded all the patch.zlib files I could find for Gen games that had been released up until a month or so ago <a href="http://www.sixfortyfive.com/virtual_console/" target="_blank">here</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->Nice, are all of those US releases?
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><!--quoteo(post=339326:date=Aug 10 2009, 03:50 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Aug 10 2009, 03:50 PM) <a href="index.php?act=findpost&pid=339326"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Are these things being applied in real time now, or am I missing something? =|<!--QuoteEnd--></div><!--QuoteEEnd-->
    Some patched ROMs may be precompiled, but anything that's packaged with a patch.zlib file appears to load the original unaltered ROM and then apply the patch in real-time over top of it.<!--QuoteEnd--></div><!--QuoteEEnd-->Wait, this can't be correct. I remember extracting the Alien Soldier ROM and it had the NTSC-U fixes already applied to it.
     
  12. GagaMan

    GagaMan

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    This is why M2 > Backbone folks! Are they still doing the VC ports? We're talking the same guys that remade Fantasy Zone II as a brand new System-16 game, compared to Backbone not even doing simple patching like Sonic 3 & Knuckles on Ultimate Collection..
     
  13. ICEknight

    ICEknight

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    <!--quoteo(post=340014:date=Aug 12 2009, 04:45 AM:name=GagaMan)--><div class='quotetop'>QUOTE (GagaMan @ Aug 12 2009, 04:45 AM) <a href="index.php?act=findpost&pid=340014"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->This is why M2 > Backbone folks!<!--QuoteEnd--></div><!--QuoteEEnd-->Well... thanks to Backbone, PS3 and Xbox owners have Spider-Man in Revenge of Shinobi, instead of Ladybug-Dude. =P

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->compared to Backbone not even doing simple patching like Sonic 3 & Knuckles on Ultimate Collection..<!--QuoteEnd--></div><!--QuoteEEnd-->They did, in Live Arcade, something that M2 still haven't done on the VC...



    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->We're talking the same guys that remade Fantasy Zone II as a brand new System-16 game<!--QuoteEnd--></div><!--QuoteEEnd-->I <I>so </I>want to see that as a Virtual Console Arcade release.
     
  14. Eddo

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    <!--quoteo(post=340024:date=Aug 12 2009, 05:53 AM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Aug 12 2009, 05:53 AM) <a href="index.php?act=findpost&pid=340024"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=340014:date=Aug 12 2009, 04:45 AM:name=GagaMan)--><div class='quotetop'>QUOTE (GagaMan @ Aug 12 2009, 04:45 AM) <a href="index.php?act=findpost&pid=340014"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->We're talking the same guys that remade Fantasy Zone II as a brand new System-16 game<!--QuoteEnd--></div><!--QuoteEEnd-->I <I>so </I>want to see that as a Virtual Console Arcade release.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I never thought of that. That would be so fucking awesome.
     
  15. ICEknight

    ICEknight

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    By the way... I suppose there's no program out there that can apply these patches automatically to the ROMs?

    I just wanna check out what changes they <I>supposedly </I>made to the title, since nobody seems to have noticed any, yet the patch makes mention of them.
     
  16. Hendricks 266

    Hendricks 266

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    Where are you guys getting the VC ROMs from, anyway?
     
  17. Sik

    Sik

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    <!--quoteo(post=340426:date=Aug 13 2009, 08:29 PM:name=Hendricks 266)--><div class='quotetop'>QUOTE (Hendricks 266 @ Aug 13 2009, 08:29 PM) <a href="index.php?act=findpost&pid=340426"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Where are you guys getting the VC ROMs from, anyway?<!--QuoteEnd--></div><!--QuoteEEnd-->From the VC files themselves :P
     
  18. JDAdams

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    Indeed. Take WAD file from SD card, run through wadunpacker or similar, then use U8tool to extract the contents of 00000005.app and subsequently data.ccf. Then you end up with a folder with the ROM and patch in.

    IceKnight - you can just edit them in yourself with any hex editor - I've done this with my SF2 ROM to try and figure out what the heck they did.
     
  19. ICEknight

    ICEknight

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    <!--quoteo(post=340432:date=Aug 13 2009, 06:53 PM:name=JDAdams)--><div class='quotetop'>QUOTE (JDAdams @ Aug 13 2009, 06:53 PM) <a href="index.php?act=findpost&pid=340432"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->IceKnight - you can just edit them in yourself with any hex editor - I've done this with my SF2 ROM to try and figure out what the heck they did.<!--QuoteEnd--></div><!--QuoteEEnd-->You mean, typing all these values by hand?
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->0x02eb00: # new title image transfer routine
    beshort 0x4eb9,0x0000,0x74ac # jsr L0074ac
    beshort 0x4e71 # nop
    beshort 0x4e71 # nop
    beshort 0x4e71 # nop
    beshort 0x48e7,0x01c0 # movem.l d7/a0-a1,-(a7)
    beshort 0x43f9,0x00c0,0x0000 # lea.l $00c00000,a1
    beshort 0x23fc,0x60e0,0x0000,0x00c0,0x0004 # move.l #$60e00000,$00c00004
    beshort 0x41fa,0x001e # lea.l L02eb40(pc),a0
    beshort 0x7e3f # moveq.l #$3f,d7
    #1:
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x51cf,0xffee # dbra.w d7,1b
    beshort 0x4cdf,0x0380 # movem.l (a7)+,d7/a0-a1
    beshort 0x4e75 # rts

    0x02eb40: # new title image
    byte 0x00,0x00,0xce,0xff,0x00,0x00,0x1c,0xef,0x00,0x00,0x1c,0xef,0x00,0x00,0x31,0xce
    byte 0x00,0x00,0x61,0xce,0x00,0x00,0x61,0xce,0x00,0x00,0x61,0xce,0x00,0x06,0x31,0xce
    byte 0x00,0x00,0x00,0x0f,0xf0,0x00,0x00,0x0f,0xf0,0x00,0x00,0x0f,0xff,0x00,0x00,0x0f
    byte 0xff,0x00,0x00,0x0f,0xff,0xf0,0x00,0x0f,0xff,0xf0,0x00,0x0f,0xff,0xf0,0x00,0x0f
    byte 0xa4,0x43,0x33,0x22,0xa4,0x44,0x33,0x21,0xa6,0x44,0x43,0x32,0xa6,0x54,0x44,0x43
    byte 0xa7,0x76,0x64,0x53,0xaa,0x87,0x76,0x67,0xa0,0x0a,0xa8,0x77,0xa0,0x00,0x0a,0x98
    byte 0x32,0x33,0x33,0x44,0x11,0x11,0x11,0x12,0x11,0x11,0x11,0x22,0x22,0x11,0x22,0x22
    byte 0x32,0x22,0x34,0x43,0x64,0x46,0x77,0x76,0x77,0x77,0x88,0x77,0xaa,0x00,0xaa,0x88
    byte 0x55,0x55,0x66,0x66,0x11,0x23,0x22,0x34,0x11,0x12,0x31,0x23,0x11,0x11,0x21,0x12
    byte 0x22,0x11,0x22,0x12,0x32,0x21,0x22,0x43,0x66,0x43,0x22,0x64,0x87,0x76,0x64,0x67
    byte 0x77,0x77,0x88,0x88,0x67,0x66,0x67,0x77,0x66,0x64,0x66,0x87,0x46,0x74,0x46,0x88
    byte 0x46,0x74,0x46,0x98,0x37,0x86,0x46,0x99,0x37,0x87,0x46,0x99,0x67,0x88,0x66,0x89
    byte 0x77,0x78,0x98,0x78,0x44,0x55,0x66,0x43,0x44,0x45,0x75,0x42,0x64,0x46,0x76,0x42
    byte 0x74,0x47,0x87,0x64,0x86,0x78,0x87,0x87,0x87,0x89,0x88,0x97,0x98,0x89,0x98,0x98
    byte 0x88,0x88,0x99,0x99,0x22,0x22,0x22,0x46,0x11,0x12,0x11,0x24,0x11,0x12,0x33,0x25
    byte 0x21,0x24,0x66,0x46,0x43,0x46,0x77,0x88,0x66,0x78,0x88,0x9a,0x88,0x99,0x9a,0xa0
    byte 0xaa,0xa0,0x00,0x00,0x78,0x9a,0x00,0x00,0x67,0x89,0xa0,0x00,0x68,0x9a,0x00,0x00
    byte 0x89,0xa0,0x00,0x00,0xaa,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x60,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x50,0x00,0x00,0x00,0x60,0x00
    byte 0x00,0x00,0x80,0x00,0x00,0x00,0xa0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x06,0x31,0xce,0x00,0x08,0x31,0xce,0x00,0x08,0x31,0xce,0x00,0xa6,0x31,0xce
    byte 0x00,0xa6,0x31,0xce,0x00,0x08,0x31,0xcf,0x00,0x08,0x31,0xcf,0x00,0x08,0x31,0xce
    byte 0xff,0xf0,0x00,0x0f,0xff,0x00,0x00,0x0f,0xff,0x00,0x00,0x0f,0xff,0x00,0x00,0x0f
    byte 0xf0,0x00,0x00,0x0f,0xf0,0x00,0x00,0x0f,0xf0,0x00,0x00,0x0f,0xf0,0x00,0x00,0xff
    byte 0xa0,0x00,0x0a,0x98,0xaa,0xaa,0xa9,0x98,0xa6,0x77,0x77,0x77,0xa5,0x66,0x67,0x76
    byte 0xa4,0x56,0x66,0x66,0xa4,0x45,0x66,0x55,0xa5,0x44,0x55,0x57,0xa7,0x55,0x56,0xaa
    byte 0x98,0x78,0x99,0x9a,0x97,0x78,0x89,0x9a,0x87,0x78,0x89,0x9a,0x77,0x78,0x89,0x9a
    byte 0x77,0x77,0x88,0x9a,0x77,0x78,0x88,0x9a,0x77,0x77,0x88,0x89,0x77,0x77,0x78,0x89
    byte 0xa9,0x9a,0xa0,0x00,0x0a,0xa0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x0a,0x31,0xce,0x00,0x0a,0x31,0xce,0x00,0x00,0x31,0xce,0x00,0x00,0x31,0xce
    byte 0x00,0x00,0x61,0xce,0x00,0x00,0x63,0x1c,0x00,0x00,0x63,0x1c,0x00,0x00,0x63,0x1c
    byte 0xf0,0x00,0x00,0xfa,0xf0,0x00,0x00,0xfa,0xf0,0x00,0x00,0xfa,0xf0,0x00,0x00,0xfa
    byte 0xf0,0x00,0x00,0xfa,0xf0,0x00,0x00,0xfa,0xef,0x00,0x00,0xfa,0xef,0x00,0x00,0xfa
    byte 0x77,0x65,0x68,0x77,0x77,0x76,0x77,0x77,0x77,0x54,0x45,0x77,0x75,0x54,0x14,0x45
    byte 0x75,0x43,0x13,0x44,0x65,0x43,0x11,0x34,0x65,0x43,0x21,0x13,0x65,0x54,0x32,0x12
    byte 0x66,0x77,0x78,0x89,0x66,0x67,0x78,0x89,0x65,0x67,0x78,0x89,0x54,0x66,0x78,0x89
    byte 0x54,0x56,0x78,0x80,0x43,0x56,0x78,0x90,0x32,0x56,0x78,0x90,0x32,0x36,0x78,0x90
    byte 0x00,0x00,0x00,0x00,0xa0,0x00,0x00,0x00,0xa0,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x8a,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0xa8,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x86,0x66,0x66,0x8a,0x00,0x00,0x00,0x03
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x45,0x66,0x00,0x00
    byte 0x00,0x00,0x63,0x1c,0x00,0x00,0x63,0x1c,0x00,0x0a,0x63,0x1c,0x00,0x0a,0x63,0x1c
    byte 0x00,0x08,0x31,0xce,0x00,0x06,0x31,0xce,0x00,0x06,0x31,0xcf,0x00,0xa3,0x1c,0xef
    byte 0xef,0x00,0x00,0xff,0xef,0x00,0x00,0xff,0xef,0x00,0x00,0x00,0xf0,0x00,0x00,0x00
    byte 0xf0,0x00,0x00,0x00,0xf0,0x00,0x00,0x00,0xf0,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0xa6,0x55,0x44,0x23,0xfa,0x76,0x55,0x44,0xff,0xaa,0x77,0x66,0x00,0xff,0xaa,0x77
    byte 0x00,0x00,0xff,0xa7,0x00,0x00,0x00,0xfa,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,0x00
    byte 0x45,0x67,0x77,0x88,0x56,0x66,0x78,0x88,0x66,0x77,0x77,0x78,0x77,0x77,0x77,0x88
    byte 0x77,0x77,0x77,0x88,0xaa,0x77,0x78,0x88,0xff,0xaa,0xaa,0x99,0x00,0xff,0xff,0xa9
    byte 0x89,0x9a,0xaa,0xaa,0x89,0x99,0x9a,0xa8,0x88,0x88,0x99,0x87,0x88,0x88,0x98,0x76
    byte 0x88,0x88,0x87,0x64,0x89,0x87,0x76,0x64,0x98,0x77,0x66,0x43,0x87,0x77,0x66,0x44
    byte 0x86,0x43,0x12,0x34,0x64,0x32,0x13,0x33,0x43,0x31,0x23,0x33,0x43,0x32,0x32,0x33
    byte 0x33,0x33,0x23,0x32,0x33,0x33,0x33,0x32,0x32,0x34,0x43,0x31,0x33,0x34,0x43,0x21
    byte 0x22,0x36,0x78,0x90,0x22,0x36,0x78,0x00,0x12,0x36,0x78,0x00,0x12,0x37,0x89,0x00
    byte 0x12,0x37,0x89,0x00,0x12,0x47,0x89,0x00,0x12,0x47,0x89,0x00,0x12,0x47,0x80,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x83,0x1c,0xef,0x00,0x63,0x1c,0xff,0x0a,0x31,0xce,0xf0,0x08,0x31,0xce,0xf0
    byte 0x06,0x31,0xcf,0x00,0xa3,0x1c,0xef,0x00,0x31,0xce,0xf0,0x00,0x6c,0xef,0x00,0x00
    byte 0x00,0x00,0x00,0xfa,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0xaa,0xa7,0x66,0x44,0xff,0xfa,0xaa,0xaa,0x00,0x0f,0xff,0xff,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x43,0x45,0x43,0x21,0x44,0x55,0x43,0x11,0xaa,0xa5,0x42,0x11,0xff,0xfa,0x42,0x11
    byte 0x00,0x0f,0xa1,0x12,0x00,0x00,0xfa,0x22,0x00,0x00,0x0f,0xff,0x00,0x00,0x00,0x00
    byte 0x12,0x47,0x80,0x00,0x12,0x58,0x90,0x00,0x22,0x58,0x90,0x00,0x23,0x58,0x90,0x00
    byte 0x23,0x68,0x90,0x00,0x35,0x68,0x00,0x00,0x56,0x68,0x00,0x00,0xff,0xf0,0x0f,0xf0
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,0xff,0xf0,0x00,0x00,0x00,0x00,0x00
    byte 0x90,0x00,0x00,0x0a,0x8a,0x00,0x00,0x00,0x78,0x9a,0xa0,0x00,0x66,0x77,0x89,0xaa
    byte 0x55,0x68,0x99,0x99,0x55,0x56,0x67,0x77,0x99,0x76,0x77,0x80,0x86,0x42,0x47,0x01
    byte 0xa9,0x99,0x88,0x88,0x00,0x00,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x99,0xaa,0xaa,0xaa,0x88,0x89,0xaa,0xa8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x87,0x88,0x76,0x79,0x88,0x88,0x87,0x78,0x0a,0xa8,0x88,0x77,0x00,0xa9,0x88,0x87
    byte 0xa9,0x98,0x98,0x77,0x88,0x99,0x88,0x77,0x87,0x89,0x78,0x67,0x97,0x79,0x77,0x66
    byte 0x72,0x11,0x18,0x0a,0x72,0x11,0x15,0x00,0x47,0x21,0x11,0x70,0x44,0x62,0x11,0x16
    byte 0x43,0x33,0x77,0x42,0x33,0x44,0x46,0x77,0x33,0x34,0x66,0x68,0x45,0x46,0x67,0x78
    byte 0x00,0x00,0x0a,0x0a,0xa9,0x99,0xa0,0x08,0x00,0x00,0x00,0x84,0x8a,0xaa,0x84,0x48
    byte 0x22,0x22,0x47,0x78,0x77,0x78,0x88,0x88,0x88,0x88,0x99,0x9a,0x99,0x9a,0xaa,0xaa
    byte 0x98,0x78,0x76,0x66,0x89,0x77,0x76,0x66,0x99,0x76,0x76,0x56,0x97,0x74,0x65,0x46
    byte 0x78,0x64,0x65,0x46,0x99,0x64,0x54,0x35,0xa9,0x64,0x43,0x35,0xa8,0x54,0x32,0x34
    byte 0x90,0x00,0x00,0x0a,0x8a,0x00,0x00,0x00,0x78,0x9a,0xa0,0x00,0x66,0x77,0x89,0xaa
    byte 0x55,0x68,0x99,0x99,0x55,0x56,0x67,0x77,0x99,0x60,0x00,0x00,0x86,0x01,0x00,0x00
    byte 0xa9,0x99,0x88,0x88,0x00,0x00,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x99,0xaa,0xaa,0xaa,0x88,0x89,0xaa,0xa8,0x00,0x0a,0xa9,0x99,0x00,0xa7,0x88,0x99
    byte 0x87,0x88,0x76,0x79,0x88,0x88,0x87,0x78,0x0a,0xa8,0x88,0x77,0x00,0xa9,0x88,0x87
    byte 0xa9,0x98,0x98,0x77,0x88,0x99,0x88,0x77,0x87,0x89,0x78,0x67,0x97,0x79,0x77,0x66
    byte 0x72,0x0a,0x00,0x00,0x72,0x00,0xaa,0x99,0x47,0x20,0x00,0x00,0x44,0x62,0xaa,0xaa
    byte 0x43,0x33,0x77,0x42,0x33,0x44,0x46,0x77,0x33,0x34,0x66,0x68,0x45,0x46,0x67,0x78
    byte 0xa0,0xa3,0x34,0x79,0x00,0x82,0x12,0x34,0x08,0x41,0x11,0x24,0x84,0x11,0x12,0x78
    byte 0x22,0x24,0x77,0x88,0x77,0x78,0x88,0x88,0x88,0x88,0x99,0x9a,0x99,0x9a,0xaa,0xaa
    byte 0x98,0x78,0x76,0x66,0x89,0x77,0x76,0x66,0x99,0x76,0x76,0x56,0x97,0x74,0x65,0x46
    byte 0x78,0x64,0x65,0x46,0x99,0x64,0x54,0x35,0xa9,0x64,0x43,0x35,0xa8,0x54,0x32,0x34
    byte 0x00,0xa0,0x00,0x88,0x0a,0x00,0x08,0x32,0xa0,0x00,0x82,0x11,0x00,0x88,0x53,0x21
    byte 0x88,0x88,0x55,0x31,0x78,0x78,0x87,0x55,0x77,0x67,0x88,0x77,0x86,0x66,0x88,0x88
    byte 0xa0,0x10,0x00,0x00,0x70,0xa0,0x00,0x00,0x4a,0x0a,0xa0,0x00,0x17,0xa0,0x00,0x00
    byte 0x11,0x37,0xaa,0xaa,0x31,0x12,0x23,0x44,0x55,0x44,0x44,0x45,0x77,0x76,0x66,0x78
    byte 0x00,0x00,0x00,0x00,0x00,0xa0,0x00,0x00,0x0a,0x88,0xaa,0x00,0xa8,0x78,0x8a,0xa0
    byte 0x77,0x77,0x8a,0x00,0x55,0x78,0xa0,0x00,0x68,0x89,0x00,0x00,0x99,0x90,0x00,0x00
    byte 0x07,0x66,0x78,0x87,0x08,0x67,0x67,0x88,0x00,0x77,0x77,0x78,0x00,0x87,0x87,0x88
    byte 0x00,0x09,0x88,0x88,0x00,0x00,0x98,0x88,0x00,0x00,0xa9,0x88,0x00,0x00,0x00,0xa9
    byte 0x87,0x66,0x33,0x46,0x77,0x76,0x66,0x68,0x87,0x77,0x76,0x88,0x88,0x78,0x88,0x80
    byte 0x88,0x88,0x80,0x00,0x88,0x89,0x90,0x00,0x88,0x88,0x89,0x00,0x98,0x88,0x90,0x00
    byte 0x00,0xa0,0x00,0x10,0x0a,0x00,0x00,0xa0,0xa0,0x00,0x8a,0x0a,0x00,0x87,0x57,0xa0
    byte 0x88,0x88,0x55,0x78,0x78,0x78,0x87,0x55,0x77,0x67,0x88,0x77,0x86,0x66,0x88,0x88
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xaa,0xa0,0x00,0x0a,0x88,0x00,0x00,0xa8,0x76
    byte 0xaa,0xa8,0x74,0x45,0x31,0x12,0x23,0x34,0x55,0x44,0x44,0x56,0x77,0x76,0x66,0x78
    byte 0x00,0x00,0x00,0x00,0xaa,0xa0,0x00,0x00,0x89,0x99,0xaa,0x00,0x67,0x88,0x9a,0xa0
    byte 0x55,0x78,0x9a,0x00,0x57,0x89,0xa0,0x00,0x78,0x99,0x00,0x00,0x99,0x90,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
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    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00<!--QuoteEnd--></div><!--QuoteEEnd-->
    CRAZYMAN! :v:
     
  20. evilhamwizard

    evilhamwizard

    Researcher Researcher
    1,294
    0
    16
    Well if you really want to play Genesis VC roms - grab the WAD file and load it up in Dolphin. I can play Pulseman, etc. :P

    Some games may not work, but, the majority of them do. You need a nice PC to run everything, so just be sure you enable the lowest settings when you play.

    Also don't forget to configure the Wiimote plugin for Classic Controller usage (also - be sure to assign keys to the controller to). :)

    My pc's so good, I should be able to record video of games actually running on the emulator. Although, I don't really have patience to make it all the way up to the Spiderman thing in Shinobi. :(

    EDIT: Idea of the century, maybe you could run a VC game and run some kind of memory/process attachment program to manually pull the patched roms directly from memory? It worked with PCSX2 for getting the Phantasy Star roms out, and it also worked for Sonic Mega Collection (I think). So give that a shot...