Sega's patches to Virtual Console releases

Discussion in 'General Sega Discussion' started by evilhamwizard, Jul 13, 2009.

  1. evilhamwizard

    evilhamwizard

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    I want to make this a big post, but there really isn't much to say. It might not be news to some, but Sega (of Japan?) seems to actually patch their games before they release them - either by disassembly or with the source code right next to them. The Genesis/Megadrive roms are also in their proprietary format - SGD (trivia: some of the games in drx's big proto release last year were in .SGD format). But that isn't really interesting, what is interesting is that Sega does try to patch some things in their games before releasing them on the Virtual Console. One of these games that are heavily patched is Phantasy Star IV.

    All the comments in this patch file are in Japanese with no clear distinction as to who might've done it. The patches seem to fix some color, but most importantly, the imfamous lvl99 bug in the game. Check it out (this was taken from the EU release of the game/wad, but the patch seems to be universal):

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->>0x120&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"PHANTASY STAR The end of the millennium"
    #
    # colorup_r1の上限修正版(jue共通)
    #
    0x2fff00:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x7600&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# moveq.l&nbsp;&nbsp;&nbsp;&nbsp;#$00,d3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0c78,0x0100,0xec28&nbsp;&nbsp;&nbsp;&nbsp;# cmpi.w&nbsp;&nbsp;&nbsp;&nbsp;#$0100,$ec28.w&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6d0e&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# blt.s&nbsp;&nbsp;&nbsp;&nbsp;1f
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0c78,0x0108,0xec28&nbsp;&nbsp;&nbsp;&nbsp;# cmpi.w&nbsp;&nbsp;&nbsp;&nbsp;#$0108,$ec28.w&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6e06&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bgt.s&nbsp;&nbsp;&nbsp;&nbsp;1f
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4a38,0xee69&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# tst.b&nbsp;&nbsp;&nbsp;&nbsp;$ee69.w&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6624&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bne.s&nbsp;&nbsp;&nbsp;&nbsp;4f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    #1:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x41f8,0xfb02&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# lea.l&nbsp;&nbsp;&nbsp;&nbsp;$fb02.w,a0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xd0c0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# adda.w&nbsp;&nbsp;&nbsp;&nbsp;d0,a0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x7e0c&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# moveq.l&nbsp;&nbsp;&nbsp;&nbsp;#$0c,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    #2:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3a10&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;(a0),d5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xe67d&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# ror.w&nbsp;&nbsp;&nbsp;&nbsp;d3,d5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3405&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d5,d2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x5445&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# addq.w&nbsp;&nbsp;&nbsp;&nbsp;#2,d5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3205&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d5,d1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0c41,0x000c&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# cmpi.w&nbsp;&nbsp;&nbsp;&nbsp;#$000c,d1;上限修正値(元は$000e)
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6f04&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# ble.s&nbsp;&nbsp;&nbsp;&nbsp;3f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3a3c,0x000c&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;#$000c,d5;上限修正値(元は$000e)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    #3:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xe77d&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# rol.w&nbsp;&nbsp;&nbsp;&nbsp;d3,d5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x30c5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d5,(a0)+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x51cf,0xffe6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# dbra.w&nbsp;&nbsp;&nbsp;&nbsp;d7,2b&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    #4:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4e75&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# rts&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;

    #
    # lvl99バグパッチ(jue共通)
    #
    0x2ffe00:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3028,0x0008&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w $0008(a0),d0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0c40,0x0063&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# cmpi.w #$0063,d0;lvl99?
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6608&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bne&nbsp;&nbsp;&nbsp;&nbsp;1f&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x323c,0x0000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w #$0000,d1;not99 = false
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x5c8b&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# addq.l #$06,a3;バグの根幹、99の場合もlvupdataのポインタ(a3)を次の人に
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4e75&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# rts
    #1:&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x323c,0xffff&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w #$ffff,d1;not99 = true
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4e75&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# rts

    #
    # jp
    #
    >0x180&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"GM G-5524&nbsp;&nbsp;-00"

    # 光過敏対応
    0x035ca2:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0888&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# player critical hit flash color(元は0x0eee)
    0x0359da:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0888&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# boss damage flash color(元は0x0eee)
    0x03fdd6:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0eec&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# destruction cyan color(元は0x0ec6)

    0x02dfa4:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x000f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido イントロの赤増加頻度(0x0008/(n+1))
    0x02dfb0:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0002&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido イントロの赤増加回数(元4回)
    0x02e0e1:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x01&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido 爆発赤減少回数n+1(元3+1回)
    0x02e101:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x01&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido 爆発赤増加回数n+1(元3+1回)

    0x02dba4:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x002f,0xff00&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# jsr colorup_r1をパッチルーチンへ
    0x02dc36:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x000c&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss dead action 赤増減エフェクト上限修正値

    # メギドバグ修正
    0x071700:&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0061&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 元は0x0060(ラザンと被る)、海外では修正済み

    # lvl99バグ修正
    0x003e66:&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4eb9,0x002f,0xfe00&nbsp;&nbsp;&nbsp;&nbsp;# jsr 0x2ffe00;lvl99の場合もlvupdataのポインタ(a3)を進めるパッチ処理を呼ぶ
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4a41&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# tst.w&nbsp;&nbsp;&nbsp;&nbsp;d1;check not99

    #### デバッグ用戦闘後取得経験値操作
    ###0x002f34:&nbsp;&nbsp;&nbsp;&nbsp;
    ###&nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x223c,0x0020,0x0000&nbsp;&nbsp;&nbsp;&nbsp;# move.l #$00200000,d1


    #
    # us
    #
    >0x180&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"GM MK-1307 -00"

    # 光過敏対応
    0x00c06c:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x117c,0x0004&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.b btdmg_tim+1(a4),colch_tim(a0) -> move.b #$0004,colch_tim(a0); 雑魚のクリティカルダメージフラッシュを固定時間に
    0x035cb8:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0888&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# player critical hit flash color(元は0x0eee)

    0x0359f0:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0666&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# boss damage flash color(元は0x0eee)

    0x03fdec:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0eee&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# destruction cyan color(元は0x0ec6)

    0x02dfb2:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x000f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido イントロの赤増加頻度(0x0008/(n+1))
    0x02dfbe:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0002&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido イントロの赤増加回数(元4回)
    0x02e0ef:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x01&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido 爆発赤減少回数n+1(元3+1回)
    0x02e10f:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x01&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido 爆発赤増加回数n+1(元3+1回)

    0x02dbaa:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x002f,0xff00&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# jsr colorup_r1をパッチルーチンへ
    0x02dc3c:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x000c&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss dead action 赤増減エフェクト上限修正値

    # lvl99バグ修正
    0x003f4c:&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4eb9,0x002f,0xfe00&nbsp;&nbsp;&nbsp;&nbsp;# jsr 0x2ffe00;lvl99の場合もlvupdataのポインタ(a3)を進めるパッチ処理を呼ぶ
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4a41&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# tst.w&nbsp;&nbsp;&nbsp;&nbsp;d1;check not99


    #
    # eu
    #
    >0x180&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"GM MK -1307&nbsp;&nbsp; "

    # 光過敏対応
    0x00c074:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x117c,0x0004&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.b btdmg_tim+1(a4),colch_tim(a0) -> move.b #$0004,colch_tim(a0); 雑魚のクリティカルダメージフラッシュを固定時間に
    0x035cc0:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0888&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# player critical hit flash color(元は0x0eee)

    0x0359f8:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0666&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# boss damage flash color(元は0x0eee)

    0x03fdf4:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0eee&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# destruction cyan color(元は0x0ec6)

    0x02dfba:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x000f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido イントロの赤増加頻度(0x0008/(n+1))
    0x02dfc6:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0002&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido イントロの赤増加回数(元4回)
    0x02e0f7:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x01&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido 爆発赤減少回数n+1(元3+1回)
    0x02e117:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x01&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss megido 爆発赤増加回数n+1(元3+1回)

    0x02dbb2:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x002f,0xff00&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# jsr colorup_r1をパッチルーチンへ
    0x02dc44:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x000c&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# last boss dead action 赤増減エフェクト上限修正値

    # lvl99バグ修正
    0x003f54:&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4eb9,0x002f,0xfe00&nbsp;&nbsp;&nbsp;&nbsp;# jsr 0x2ffe00;lvl99の場合もlvupdataのポインタ(a3)を進めるパッチ処理を呼ぶ
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4a41&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# tst.w&nbsp;&nbsp;&nbsp;&nbsp;d1;check not99<!--c2--></div><!--ec2-->

    There are some other games that have these patch files. If I find a WAD of an interesting game, I'd be happy to look for some patch notes (some master system games have some). I can already say that none of the Sonic games that I know of have any. But I'm very interested in the recently released "Japan-Only" stuff - most notably Pulseman.

    Hope this topic was interesting. :)

    Ninja Edit: I have some patch notes from Phantasy Star II. As some of you know, Yuji Naka programmed that game. And it's been reported recently that he does assist in patching the old games he's worked on. Anyone interested?
     
  2. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    Wasn't there a few minor bug fixes applied to the Sonic 2 Master System game? I think it was to do with the camera.
     
  3. evilhamwizard

    evilhamwizard

    Researcher Researcher
    1,294
    0
    16
    Yep, but I'm not sure if it had to do with the camera:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->>0x7ff0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"TMR SEGA"

    #
    # 7-3ステージで最終ボスのエッグマンを撃破後のエンディング?
    ??色フラッシュ修正
    #(エッグマン消失時、テイルズ救出時演出での青色点滅)
    # ※全ての面でカオスエメラルドを取得してクリアする必要?
    ?あります。

    # rev. A(MPR-15159A)
    >>0x7ffc&nbsp;&nbsp;&nbsp;&nbsp;belong&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x15900140
    0x07af31:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x10&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 元は0x3e&nbsp;&nbsp;&nbsp;&nbsp;
    0x07af3e:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x0e&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 元は0x00&nbsp;&nbsp;&nbsp;&nbsp;


    # normal(MPR-15159)
    >>0x7ffc&nbsp;&nbsp;&nbsp;&nbsp;belong&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x15900040
    0x07afb1:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x10&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 元は0x3e&nbsp;&nbsp;&nbsp;&nbsp;
    0x07afbe:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x0e&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 元は0x00<!--c2--></div><!--ec2-->

    Also I got my hands on Pulseman, no patch file there - but it's using some sort of new emulator w/ sound driver and all. You can download it <a href="http://files.getdropbox.com/u/38216/pulsemanvcweird.rar" target="_blank">here</a>.

    Phantasy Star III also has some patches too:

    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'># jp
    >0x180 string "GM 5503-00 "
    >>0x1f0 string "J"
    0x0002b8:
    beshort 0x6050 # bra.s 0x00030a

    0x00867a:
    beshort 0x8554 # ゲームオーバー後のセガロゴ中、スプライトのゴミが出る?
    ?を回避する
    # VDP #5 register (SPR AT) $a000 -> $a800に

    # us
    >0x180 string "GM 1303-01 "
    >>0x1f0 string "UE"
    0x0002b8:
    beshort 0x604a # bra.s 0x000304

    0x0256b6: # ナースCGの定義情報アドレス
    beshort 0x05e0 # 転送バイト数
    beshort 0x0004 # 転送モードをcgexp -> cgnormalに
    belong 0x0007f000 # ナースCGの展開後修正したデータアドレス
    # (元はcgexpデータで0xa47b8)
    0x07f000:
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x44,0x66,0x44,0x44,0x44,0x65,0x44,0x45,0x44,0x65,0x44,0x55,0x44,0x65,0x45,0x56
    byte 0x44,0x65,0x55,0x64,0x44,0x66,0x56,0x44,0x44,0x65,0x64,0x74,0x44,0x65,0x46,0x74
    byte 0x66,0x64,0x44,0x44,0x56,0x44,0x44,0x65,0x64,0x44,0x45,0x55,0x44,0x44,0x55,0x55
    byte 0x44,0x45,0x55,0x55,0x44,0x55,0x55,0x55,0x45,0x55,0x55,0x55,0x45,0x55,0x55,0x55
    byte 0x66,0x66,0x66,0x66,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55
    # byte 0x55,0x55,0x55,0x55,0x55,0x55,0x56,0x55,0x55,0x55,0x56,0x55,0x5e,0xe5,0x55,0x55
    byte 0x55,0x55,0x55,0x55,0x55,0x55,0x56,0x55,0x55,0x55,0x56,0x55,0x55,0x55,0x55,0x55
    byte 0x66,0x66,0x66,0x66,0x55,0x55,0x55,0x55,0x56,0x55,0x55,0x55,0x56,0x55,0x55,0x55
    byte 0x66,0x66,0x66,0x66,0x55,0x55,0x56,0x66,0x55,0x55,0x55,0x56,0x55,0x55,0x55,0x55
    byte 0x66,0x66,0x66,0x79,0x55,0x56,0x66,0x67,0x55,0x56,0x66,0x67,0x56,0x66,0x66,0x56
    byte 0x66,0x66,0x66,0x56,0x66,0x66,0x65,0x66,0x66,0x65,0x55,0x66,0x66,0x66,0x66,0x56
    byte 0xa8,0x88,0x88,0x88,0xa9,0x99,0x99,0x98,0xa9,0x99,0x99,0x98,0x79,0x99,0x99,0x98
    byte 0x79,0x99,0x99,0x98,0x79,0x99,0x99,0x98,0x79,0x99,0x99,0x98,0x7a,0xaa,0xaa,0xaa
    byte 0xa8,0x88,0x88,0x88,0xa9,0x99,0x99,0x98,0xa9,0x99,0x99,0x98,0xa9,0x99,0x99,0x98
    byte 0xa9,0x99,0x99,0x98,0xa9,0x99,0x99,0x98,0xa9,0x99,0x99,0x98,0xaa,0xaa,0xaa,0xaa
    byte 0x44,0x65,0x44,0x64,0x44,0x65,0x47,0x64,0x44,0x65,0x47,0x64,0x44,0x65,0x47,0x64
    byte 0x44,0x65,0x47,0x64,0x44,0x65,0x47,0x64,0x44,0x65,0x47,0x64,0x44,0x65,0x47,0x64
    byte 0x55,0x56,0x55,0x55,0x55,0x56,0x55,0x55,0x55,0x56,0x55,0x65,0x55,0x55,0x66,0x55
    byte 0x55,0x55,0x56,0x55,0x55,0x55,0x65,0x55,0x65,0x56,0x55,0x55,0x66,0x56,0x55,0x55
    # byte 0x5e,0xe5,0xee,0x55,0x55,0xee,0xe5,0x55,0x5e,0xee,0x55,0x55,0xee,0x5e,0xe5,0x56
    # byte 0x55,0x5e,0x55,0xdd,0x55,0x55,0xdd,0xda,0x5d,0xdd,0xdd,0xf9,0xdd,0xdd,0xfa,0xa9
    byte 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x56
    byte 0x55,0x55,0x55,0xdd,0x55,0x55,0xdd,0xda,0x5d,0xdd,0xdd,0xf9,0xdd,0xdd,0xfa,0xa9
    byte 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x66,0x66,0x66,0x6d,0xdd,0xdf,0xdd
    byte 0xdd,0xdd,0xdd,0xdd,0xf9,0xad,0xdd,0xdd,0x9f,0x9a,0xbd,0xfb,0x99,0xff,0xba,0xaa
    byte 0x66,0x66,0x66,0x67,0x66,0x66,0x66,0x67,0x66,0x66,0x66,0x67,0xf6,0x66,0x66,0x66
    byte 0xdf,0xff,0x66,0x66,0xdd,0xff,0xff,0xff,0xdd,0xdf,0xff,0xff,0xad,0xdd,0xff,0xff
    byte 0xa8,0x88,0x88,0x88,0xa9,0x99,0x99,0x98,0xa9,0x99,0x99,0x98,0x79,0x99,0x99,0x98
    byte 0x79,0x99,0x99,0x98,0x79,0x99,0x99,0x98,0x79,0x99,0x99,0x98,0xff,0xaa,0xaa,0xaa
    byte 0x44,0x65,0x44,0x45,0x44,0x65,0x44,0x56,0x44,0x65,0x45,0x66,0x44,0x65,0x56,0x64
    byte 0x44,0x65,0x66,0x47,0x44,0x65,0x64,0x77,0x44,0x65,0x44,0x77,0x44,0x65,0x44,0x77
    byte 0x46,0x55,0x55,0x5d,0x64,0x46,0x55,0x5d,0x44,0x44,0x66,0xdd,0x44,0x44,0x45,0xdd
    byte 0x67,0x74,0xdd,0xdd,0x67,0x45,0xdd,0xdd,0x64,0x56,0xdd,0xdd,0x45,0x64,0xdd,0xdd
    byte 0xdf,0xfd,0xfa,0x98,0xdf,0xad,0xfa,0x98,0xdf,0xad,0xfa,0x98,0xdf,0xad,0xff,0x98
    byte 0xdf,0xba,0xda,0x98,0xda,0xaa,0xa9,0x98,0xfa,0xb4,0x44,0x98,0xda,0xa4,0x45,0x49
    byte 0x8b,0x99,0x44,0x44,0x89,0x94,0x64,0x44,0x89,0x46,0x64,0x54,0x89,0xa5,0x54,0x44
    byte 0x89,0x9a,0x56,0x48,0x88,0x99,0x99,0x88,0x88,0x88,0x88,0x89,0x88,0x88,0x88,0x89
    byte 0xaa,0xdd,0xff,0xff,0xaa,0xad,0xfa,0xff,0xaa,0xad,0xfa,0xff,0x99,0xad,0xda,0xaf
    byte 0x99,0x9a,0xfa,0xaf,0x99,0x9a,0xfa,0x9f,0x99,0x9a,0xfa,0x9f,0x99,0x9a,0xf9,0xfd
    byte 0xff,0x88,0x88,0x88,0xff,0x99,0x99,0x98,0xff,0xf9,0x99,0x98,0xff,0xf9,0x99,0x98
    byte 0xff,0xf9,0x99,0x98,0xff,0xf9,0x99,0x98,0xff,0xf9,0x99,0x98,0xff,0xfa,0xaa,0xaa
    byte 0x44,0x65,0x44,0x74,0x44,0x65,0x44,0x45,0x44,0x65,0x44,0x56,0x44,0x65,0x45,0x64
    byte 0x44,0x65,0x56,0x47,0x67,0x65,0x55,0x55,0x66,0x66,0x66,0x66,0x77,0x77,0x77,0x77
    byte 0x56,0x44,0xdf,0xdd,0x64,0x74,0xdf,0xfd,0x47,0x74,0xdd,0xff,0x67,0x74,0x4d,0xff
    byte 0x67,0x74,0x4d,0x44,0x55,0x55,0x5d,0x44,0x66,0x66,0x66,0xd4,0x77,0x77,0x77,0x77
    byte 0xd7,0x45,0x44,0x49,0xdd,0xaa,0x54,0x99,0xdd,0xaa,0xa9,0x88,0xff,0xba,0x98,0x88
    byte 0xff,0xba,0xa9,0x88,0x4f,0xfb,0xaa,0x99,0x44,0x44,0xba,0xa9,0x77,0x77,0x4b,0xaa
    byte 0x88,0x88,0x88,0x89,0x98,0x88,0x88,0x88,0x98,0x88,0x88,0x88,0xa8,0x88,0x88,0x88
    byte 0xaa,0x88,0x98,0x88,0x99,0x8c,0xe9,0x88,0x99,0xec,0xa8,0x89,0x99,0x9a,0xa8,0x89
    byte 0x99,0x9a,0xab,0xdd,0x99,0x9a,0xab,0xdd,0x99,0x9a,0xbb,0xdd,0x99,0x9a,0xbb,0xdd
    byte 0x99,0xaa,0xbb,0xdd,0x99,0xab,0xaa,0xdd,0x9a,0xba,0xaf,0xdd,0xaa,0xba,0xff,0xfd
    byte 0xff,0xf8,0x88,0x88,0xdf,0xf9,0x99,0x98,0xdf,0xf9,0x99,0x98,0xdf,0xf9,0x99,0x98
    byte 0xdf,0xf9,0x99,0x98,0xdf,0xf9,0x99,0x98,0xff,0x99,0x99,0x98,0xff,0xaa,0xaa,0xaa
    byte 0x66,0x77,0x66,0x66,0x66,0x77,0x55,0x55,0x66,0x77,0x55,0x55,0x66,0x77,0x55,0x55
    byte 0x77,0x77,0x55,0x55,0x77,0x77,0x77,0x77,0x67,0x77,0x76,0x66,0x75,0x77,0x77,0x77
    byte 0x66,0x66,0x66,0x66,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55
    byte 0x54,0x44,0x44,0x55,0x77,0x77,0x77,0x77,0x66,0x66,0x66,0x66,0x77,0x77,0x76,0x66
    byte 0x66,0x66,0x7b,0xba,0x55,0x56,0x74,0xbb,0x55,0x56,0x74,0x44,0x55,0x56,0x74,0x44
    byte 0x55,0x56,0x74,0x44,0x77,0x77,0x74,0x44,0x66,0x66,0x64,0x44,0x66,0x66,0x76,0x44
    byte 0xaa,0x99,0x89,0x99,0xba,0xa9,0x99,0xaa,0xbb,0xba,0xaa,0xbb,0x46,0x44,0xbb,0xbb
    byte 0x46,0x44,0xbb,0xba,0x46,0x66,0x55,0x56,0x46,0x65,0x55,0x55,0x46,0x65,0x66,0x5d
    byte 0xab,0xaa,0xdf,0xfd,0xba,0xaa,0xdd,0xfd,0xaa,0xdd,0xdd,0xdf,0xad,0xff,0xdd,0xdf
    byte 0xad,0xff,0xdf,0xff,0x5d,0xdf,0xff,0xf5,0x6d,0xdf,0xff,0x55,0xfd,0xdd,0xff,0x65
    byte 0xff,0xbb,0xbb,0xbb,0xff,0xaa,0xaa,0xaa,0xff,0xbb,0xbb,0xbb,0xf6,0x64,0x44,0x66
    byte 0x66,0x66,0x56,0x55,0x66,0x65,0x55,0x55,0x66,0x55,0x55,0x55,0x56,0x55,0x55,0x55
    byte 0xbb,0xbb,0xbb,0xbb,0xaa,0xaa,0xaa,0xaa,0x66,0x6b,0xbb,0xbb,0x55,0x66,0x64,0x44
    byte 0x55,0x55,0x64,0x44,0x55,0x55,0x56,0xbb,0x55,0x55,0x56,0x6b,0x55,0x55,0x55,0x6b
    byte 0x77,0x57,0x97,0x77,0x77,0x99,0x9a,0x77,0x79,0x9a,0xaa,0x57,0x99,0xab,0xaa,0x55
    byte 0x9a,0xa9,0x9a,0x55,0xba,0x99,0xab,0xff,0x99,0x9b,0x99,0xaf,0x99,0xa9,0xaa,0x7f
    byte 0x77,0x77,0x65,0x65,0x77,0x76,0x65,0x55,0x77,0x66,0x55,0x55,0x76,0x65,0x55,0x55
    byte 0x57,0x55,0x55,0x55,0xdf,0x75,0x55,0x55,0xfd,0xf7,0x55,0x55,0xff,0x56,0x75,0x55
    byte 0x55,0x56,0x66,0x66,0x55,0x55,0x55,0x66,0x55,0x55,0x55,0x56,0x55,0x56,0x55,0x55
    byte 0x55,0x56,0x55,0x55,0x55,0x65,0x65,0x55,0x56,0x66,0x55,0x55,0x66,0x65,0x55,0x55
    byte 0x66,0x55,0x66,0xfd,0x65,0x55,0x55,0xdd,0x65,0x55,0x6c,0xcc,0x65,0x55,0x6c,0xcc
    byte 0x55,0x55,0xdd,0xdf,0x55,0x5f,0xdd,0xff,0x55,0x5d,0xdd,0xff,0x56,0x6d,0xdf,0xff
    byte 0xfd,0xff,0xf6,0x55,0xff,0xff,0x66,0x55,0xff,0xf6,0x65,0x55,0xbf,0xf6,0x55,0x55
    byte 0xbb,0x65,0x55,0x55,0xb6,0x65,0x55,0x55,0xf6,0x65,0x55,0x55,0xf6,0x55,0x55,0x55
    byte 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55
    byte 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x65,0x55,0x55,0x56,0x55,0x55,0x55
    byte 0x55,0x55,0x55,0x6b,0x56,0x55,0x55,0x6b,0x56,0x65,0x55,0x56,0x55,0x65,0x55,0x56
    byte 0x55,0x66,0x55,0x56,0x55,0x66,0x55,0x56,0x55,0x66,0x55,0x56,0x55,0x66,0x55,0x56
    byte 0x9b,0x99,0xa7,0x47,0x99,0x9a,0x77,0x74,0x99,0x9a,0x77,0x67,0x99,0x9a,0x77,0x66
    byte 0x99,0xa7,0x77,0x66,0x99,0xa7,0x77,0x66,0x9a,0x77,0x77,0x66,0xa7,0x77,0x77,0x76
    byte 0xf5,0x55,0x67,0x56,0x76,0x55,0x56,0x76,0x47,0x65,0xa9,0x99,0x74,0xa9,0x99,0x99
    byte 0x67,0xbb,0xaa,0xab,0x6b,0xaa,0xa9,0x99,0xaa,0xba,0xba,0xb9,0xbb,0xa9,0x99,0x99
    byte 0x66,0x65,0x55,0x55,0x66,0x55,0x55,0x55,0x95,0x55,0x55,0x55,0x99,0x95,0x55,0x55
    byte 0x99,0x99,0x95,0x55,0x99,0x99,0x99,0x95,0x99,0x99,0x99,0x99,0x99,0x99,0x99,0x99
    byte 0x56,0x6d,0xdd,0xff,0x55,0x5d,0xdd,0xff,0x55,0x5d,0xdd,0xfd,0x66,0x5d,0xdd,0xdd
    byte 0x66,0x5d,0xdd,0xd5,0x55,0x55,0xdd,0xd5,0x95,0x55,0x55,0x55,0x99,0x66,0x66,0x66
    byte 0xf6,0x55,0x55,0x55,0xf6,0x55,0x55,0x56,0x66,0x55,0x55,0x56,0x65,0x55,0x55,0x56
    byte 0x55,0x55,0x55,0x56,0x55,0x55,0x55,0x56,0x55,0x55,0x55,0x56,0x66,0x66,0x66,0x66
    byte 0x66,0x55,0x55,0x55,0x66,0x55,0x55,0x55,0x65,0x55,0x55,0x55,0x65,0x55,0x55,0x55
    byte 0x65,0x55,0x55,0x55,0x65,0x55,0x55,0x65,0x65,0x55,0x66,0x65,0x66,0x66,0x66,0x66
    byte 0x55,0x66,0x55,0x56,0x55,0x66,0x55,0x56,0x55,0x66,0x55,0x56,0x55,0x66,0x55,0x56
    byte 0x56,0x65,0x55,0x56,0x56,0x66,0x55,0x66,0x66,0x66,0x65,0x66,0x66,0x66,0x66,0x66</div>
     
  4. JoseTB

    JoseTB

    Tech Members Tech Member
    631
    0
    0
    These patches are different files from the actual rom? How comes the original comments are actually there?
     
  5. Black Squirrel

    Black Squirrel

    match up tails to the cards Wiki Sysop
    4,880
    0
    16
    Northumberland, England
    you just can't catch 'em, wiggly worms
    All companies have applied various fixes or changes to the games' code. Wave Race 64's the best example - due to sponsorship changes and whatnot, some of the advertising seen within the tracks in game were changed into plug the Wii/DS. And of course there's been some translation work with some of the imports. It doesn't really surprise me they took some time to fix a few bugs (or at least tweak things so that their emulator would render it correctly), though what does surprise me is that Sega bothered - they didn't bother to make PAL games run in 60Hz and I'd have thought that was more important.
     
  6. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
    6,719
    0
    0
    being an asshole =P
    Wait, what? Level 99 bug fixed? I think that now many people are gonna buy the game on the Virtual Console <b>just</b> for that (all those who play Phantasy Star IV constantly even after they finished the story eventually hit level 100). And some other people will attempt to apply those patches on the original ROM too, for those using emulators.

    Also what changes does Pulseman have? I mean, sure, it's graphics looked like seizurefest and such, but from the hardware point it's an extremely simple game, to the point that Genecyst is able to emulate it perfectly o_O So the emulation shouldn't be a problem, and as far as I know, the game doesn't have any game-breaking bug either, so I really have no idea why you'd want to patch it, with the exception of translating the Japanese text into English.
     
  7. Xkeeper

    Xkeeper

    get in the zone. badnikzone. Researcher
    1,477
    0
    0
    the bone zone
    herpa derpa doop
    What would be a very interesting idea would be creating a website that was dedicated to demonstrating all the known changes between original games and their VC counterparts, possibly with the VC ROMs downloadable...

    Who's up for it? :v:
     
  8. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
    6,719
    0
    0
    being an asshole =P
    Config.zlib from Pulseman:
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->console.brightness="68"
    console.machine_arch="md"
    console.machine_country="jp"
    console.volume="+6.0"
    modules="emu_m68kbase tsdevp md se_vc"
    romfile="Pulseman.SGD"
    snd.snddrv="tsdev+"<!--c2--></div><!--ec2-->
    That makes things much easier :P Already checked the ROM by the way and works in Fusion, but didn't look for any differences yet.

    EDIT: what
    <img src="http://srb2town.sepwich.com/junk/what.PNG" border="0" class="linked-image" />
    :psyduck:
     
  9. evilhamwizard

    evilhamwizard

    Researcher Researcher
    1,294
    0
    16
    Speaking of Pulseman, does anyone actually remember playing the game on Sega Channel? You know, if the game's only Japanese text was translated (Stage Select screens)?

    You might also get some *brand new* dumps of roms. Does anyone know what <a href="http://files.getdropbox.com/u/38216/PuyoPuyo2_PakiFix.SG.rar" target="_blank">PakiFix</a> means in terms of Puyo Puyo 2? This game was released as an import, so this is a Japanese rom.

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->country="eu"
    romfile="PuyoPuyo2_PakiFix.SGD"<!--c2--></div><!--ec2-->

    Also, unlike the file extension for other Mega Drive games, <a href="http://files.getdropbox.com/u/38216/ST2DASH_EU_080322.BI.rar" target="_blank">Street Fighter II: Special Champion Edition (EU)</a> seems to be specially compiled? Not sure:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->country="eu"
    romfile="ST2DASH_EU_080322.BIN"<!--c2--></div><!--ec2-->

    March 22nd, 2008.

    Oh, and here's the patch file for Phantasy Star II:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--># jp
    >0x180&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"GM 00005501-00"
    >>0x1f0&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;" "
    0x00021c:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6020&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bra.s 0x00023e&nbsp;&nbsp;&nbsp;&nbsp;# no check sum

    # ue
    >0x180&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"GM 00005501-02"
    >>0x1f0&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"UE"
    0x000232:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6020&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bra.s 0x000254&nbsp;&nbsp;&nbsp;&nbsp;# no check sum

    # 圧縮されている病院内CGデータの赤十字部分書き換え
    0x02ee81:&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x22,0x22&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 元は0xdd,0xdd
    0x02ef24:&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x22&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 元は0xdd
    0x02ef2f:&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x22&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 元は0xdd
    0x02ef31:&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x22&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 元は0xdd


    # 病院のマップの緑十字修正
    >>>0x0bfff0&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"GREEN CROSS FIX"
    0x009094:&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4eb9,0x000b,0xff00,0x4e71,0x4e71,0x4e71,0x4e71&nbsp;&nbsp;&nbsp;&nbsp;# move.l #$40000000,$00c00004; bsr.w L0060ac_bitdev -> jsr 0xbff00; nop; nop; nop

    0x0bff00:&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x23fc,0x4000,0x0000,0x00c0,0x0004&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.l #$40000000,$00c00004;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xb1fc,0x0003,0xdfe4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# cmpa.l #$0003dfe4,a0;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;city map?
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6706&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# beq.s +6
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4ef9,0x0000,0x60ac&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# jsr L0060ac_bitdev; rts
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x41f9,0x000c,0x0000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# lea.l&nbsp;&nbsp;&nbsp;&nbsp;0x0c0000,a0
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4ef9,0x0000,0x5e8e&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# jsr L005e8e_cgopen; rts

    #
    # 0x0c0000から町のCGデータをcgopen用に変換したデータを置いて?
    ??る
    #
    0x0c04e7:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    # ここから32バイトで緑十字のセルデータ
    #&nbsp;&nbsp;&nbsp;&nbsp;元の緑十字
    #&nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x55,0x55,0x55,0x55, 0x53,0x33,0x33,0x33, 0x53,0x22,0x22,0x22, 0x53,0x22,0x22,0x77, 0x53,0x22,0x22,0x77, 0x53,0x22,0x22,0x77, 0x53,0x27,0x77,0x77, 0x53,0x27,0x77,0x77

    #&nbsp;&nbsp;&nbsp;&nbsp;灰色十字
    #&nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x55,0x55,0x55,0x55, 0x53,0x33,0x33,0x33, 0x53,0x22,0x22,0x22, 0x53,0x22,0x22,0xdd, 0x53,0x22,0x22,0xdd, 0x53,0x22,0x22,0xdd, 0x53,0x2d,0xdd,0xdd, 0x53,0x2d,0xdd,0xdd

    #&nbsp;&nbsp;&nbsp;&nbsp;緑のH
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;0x55,0x55,0x55,0x55, 0x53,0x33,0x33,0x33, 0x53,0x22,0x22,0x22, 0x53,0x27,0x77,0x22, 0x53,0x27,0x77,0x22, 0x53,0x27,0x77,0x22, 0x53,0x27,0x77,0x77, 0x53,0x27,0x77,0x77<!--c2--></div><!--ec2-->

    Another strange thing is that this rom was compiled just so this fix could work. What this fix is, I haven't got a clue:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->country="eu"
    romfile="PhantasyStar2_UE_GreenCrossFix.SGD"
    save_sram="1"<!--c2--></div><!--ec2-->

    You can download the rom <a href="http://files.getdropbox.com/u/38216/PhantasyStar2_UE_Gre.rar" target="_blank">here</a>.

    To play the games, just rename the extension to .bin and you can play them in any emulator you like. Byte compares would be good for these three to see what's up. I'll keep searching for more VC games to check, and I found more patch notes (everything so far has been in Japanese - Sega of Japan kicks ass) for some more games - which I don't think anyone would even recognize (except for Shining Force 2, oddly enough SF(1) doesn't have a patch).

    Now are we interested? :P
     
  10. Yoshi 15

    Yoshi 15

    Member Member
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->You might also get some *brand new* dumps of roms. Does anyone know what PakiFix means in terms of Puyo Puyo 2? This game was released as an import, so this is a Japanese rom.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's identical to rev 01 except for one byte. From what it looks like, they changed Pakista's name that is displayed when playing (the 4 letter abbriviation) from PAKI to PAK. It's a Paki fix indeed :v:
     
  11. Shadow Hog

    Shadow Hog

    "I'm a superdog!" Member
    Incidentally, since it wasn't outright stated (although evilhamwizard sort of implied it at one point), it's been confirmed that the VC version of <I>Pulseman</I> was, in fact, NOT translated. So no, it's not a long-lost Sega Channel copy or anything. The main plot of the game was translated and summarized on the game's VC page, but in-game, it's all Japanese text, just as it is if you emulated it (without using the existing translation patch).
     
  12. ICEknight

    ICEknight

    Researcher Researcher
    For the record, here's the patch made for the USA version of Alien Soldier, as seen <a href="http://forums.sonicretro.org/index.php?showtopic=9674&st=15&p=224235&#entry224235" target="_blank">here</a>:
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#
    # $Id: patch-AlienSoldier,v 1.2 2007-10-09 13:31:00 m2 Exp $

    >0x183&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"MK-01186-00"
    0x350:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4e71 x 0x8e

    # >>0x1f0&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"A"
    0xf062:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4e71&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# nop
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4e71&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# nop
    0xf076:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4eb9,0x001f,0xff00&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# jsr $1fff00.l
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4e71&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# nop
    0x1fff00:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4eb9,0x0000,0xf65e&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# jsr&nbsp;&nbsp;&nbsp;&nbsp; $00f65e.l
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x5478,0xa950&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# addq.w&nbsp;&nbsp;#$02,$ffffa950.w
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x42b8,0x8240&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# clr.l&nbsp;&nbsp; $ffff8240.w
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4e75&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# rts<!--c2--></div><!--ec2-->
     
  13. Overlord

    Overlord

    ...did we just switch realities? Moderator
    <!--quoteo(post=330257:date=Jul 14 2009, 04:37 AM:name=Yoshi 15)--><div class='quotetop'>QUOTE (Yoshi 15 @ Jul 14 2009, 04:37 AM) <a href="index.php?act=findpost&pid=330257"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->You might also get some *brand new* dumps of roms. Does anyone know what PakiFix means in terms of Puyo Puyo 2? This game was released as an import, so this is a Japanese rom.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's identical to rev 01 except for one byte. From what it looks like, they changed Pakista's name that is displayed when playing (the 4 letter abbriviation) from PAKI to PAK. It's a Paki fix indeed :v:
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    And for those playing at home and don't realise WHY this has been done, Paki is a common racial slur in the UK against Pakistanis (who it bothers), and Indians (who are much higher in number in the UK and DESPISE Pakistan =P)
     
  14. evilhamwizard

    evilhamwizard

    Researcher Researcher
    1,294
    0
    16
    Here's a patch file for Shining Force 2 (none for Shining Force though):

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--># all
    >0x120&nbsp;&nbsp;&nbsp;&nbsp;string &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"SHINING FORCE 2 "

    #
    # 魔法光過敏修正
    #
    0x01a2a6:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4ef9,0x001f,0xff80&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# jmp $1fff80&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4e71&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# nop

    0x1fff80:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3c00&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d0,d6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x48e7,0x0780&nbsp;&nbsp;&nbsp;&nbsp;# movem.l&nbsp;&nbsp;&nbsp;&nbsp;d5-d7/a0,-(a7)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x41f8,0xd000&nbsp;&nbsp;&nbsp;&nbsp;# lea.l&nbsp;&nbsp;&nbsp;&nbsp;$d000.w,a0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3e06&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d6,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xe44f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# lsr.w&nbsp;&nbsp;&nbsp;&nbsp;#2,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0247,0x0333&nbsp;&nbsp;&nbsp;&nbsp;# andi.w&nbsp;&nbsp;&nbsp;&nbsp;#$0333,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6154&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bsr.s&nbsp;&nbsp;&nbsp;&nbsp;0x1fffe8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3e06&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d6,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xe24f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# lsr.w&nbsp;&nbsp;&nbsp;&nbsp;#1,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0247,0x0777&nbsp;&nbsp;&nbsp;&nbsp;# andi.w&nbsp;&nbsp;&nbsp;&nbsp;#$0777,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x614a&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bsr.s&nbsp;&nbsp;&nbsp;&nbsp;0x1fffe8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3e06&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d6,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xe24f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# lsr.w&nbsp;&nbsp;&nbsp;&nbsp;#1,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0247,0x0777&nbsp;&nbsp;&nbsp;&nbsp;# andi.w&nbsp;&nbsp;&nbsp;&nbsp;#$0777,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x2a07&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.l&nbsp;&nbsp;&nbsp;&nbsp;d7,d5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xe24d&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# lsr.w&nbsp;&nbsp;&nbsp;&nbsp;#1,d5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0245,0x0333&nbsp;&nbsp;&nbsp;&nbsp;# andi.w&nbsp;&nbsp;&nbsp;&nbsp;#$0333,d5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xde85&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# add.l&nbsp;&nbsp;&nbsp;&nbsp;d5,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6136&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bsr.s&nbsp;&nbsp;&nbsp;&nbsp;0x1fffe8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x2e06&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.l&nbsp;&nbsp;&nbsp;&nbsp;d6,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6132&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bsr.s&nbsp;&nbsp;&nbsp;&nbsp;0x1fffe8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3e06&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d6,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xe24f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# lsr.w&nbsp;&nbsp;&nbsp;&nbsp;#1,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0247,0x0777&nbsp;&nbsp;&nbsp;&nbsp;# andi.w&nbsp;&nbsp;&nbsp;&nbsp;#$0777,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x2a07&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.l&nbsp;&nbsp;&nbsp;&nbsp;d7,d5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xe24d&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# lsr.w&nbsp;&nbsp;&nbsp;&nbsp;#1,d5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0245,0x0333&nbsp;&nbsp;&nbsp;&nbsp;# andi.w&nbsp;&nbsp;&nbsp;&nbsp;#$0333,d5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xde85&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# add.l&nbsp;&nbsp;&nbsp;&nbsp;d5,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x611e&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bsr.s&nbsp;&nbsp;&nbsp;&nbsp;0x1fffe8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3e06&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d6,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xe24f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# lsr.w&nbsp;&nbsp;&nbsp;&nbsp;#1,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0247,0x0777&nbsp;&nbsp;&nbsp;&nbsp;# andi.w&nbsp;&nbsp;&nbsp;&nbsp;#$0777,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6114&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bsr.s&nbsp;&nbsp;&nbsp;&nbsp;0x1fffe8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3e06&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d6,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xe44f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# lsr.w&nbsp;&nbsp;&nbsp;&nbsp;#2,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x0247,0x0333&nbsp;&nbsp;&nbsp;&nbsp;# andi.w&nbsp;&nbsp;&nbsp;&nbsp;#$0333,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x610a&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bsr.s&nbsp;&nbsp;&nbsp;&nbsp;0x1fffe8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x7e00&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# moveq.l&nbsp;&nbsp;&nbsp;&nbsp;#$00,d7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x6106&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# bsr.s&nbsp;&nbsp;&nbsp;&nbsp;0x1fffe8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4cdf,0x01e0&nbsp;&nbsp;&nbsp;&nbsp;# movem.l&nbsp;&nbsp;&nbsp;&nbsp;(a7)+,d5-d7/a0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4e75&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# rts&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;

    0x1fffe8:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3087&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d7,(a0)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x3147,0x0044&nbsp;&nbsp;&nbsp;&nbsp;# move.w&nbsp;&nbsp;&nbsp;&nbsp;d7,$0044(a0)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;

    #
    # 落雷光過敏修正
    # 背景パレットのRGB値にこのテーブル値を加算します
    # jp
    >>0x180&nbsp;&nbsp;&nbsp;&nbsp;string &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"GM G-5521&nbsp;&nbsp; 00"
    0x000b2a:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x03,0x03,0x02,0x02,0x01,0x01,0x00,0x80&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 落雷から元の明るさへ戻る
    0x000b32:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x80&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 落雷で一気に明るくなる
    0x000b4a:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x02,0x02,0x02,0x02,0x01,0x01,0xfe,0xfe&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 小刻みに点滅
    0x000b6a:
    #&nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x06,0xfe,0x06,0xfe,0x06,0xfe,0x80,0x00&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 小刻みに点滅、暗いまま持続(オリジナル)
    #&nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x01,0x01,0x00,0x00,0xff,0xff,0xfe,0x80&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 小刻みに点滅、暗いまま持続(2008/05/01)
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xff,0xff,0xff,0xff,0xfe,0xfe,0xfe,0x80&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 小刻みに点滅、暗いまま持続(2008/05/08)

    # 魔法光過敏修正のつづき
    0x1fffee:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4eb8,0x0c7c&nbsp;&nbsp;&nbsp;&nbsp;# jsr&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;$0c7c.w&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x7004&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# moveq.l&nbsp;&nbsp;&nbsp;&nbsp;#$04,d0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4ef8,0x0f00&nbsp;&nbsp;&nbsp;&nbsp;# jmp&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;$0f00.w&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;


    # us & eu
    >>0x180&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"GM MK-1315 -00"
    0x000b2e:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x03,0x03,0x02,0x02,0x01,0x01,0x00,0x80&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 落雷から元の明るさへ戻る
    0x000b36:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x80&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 落雷で一気に明るくなる
    0x000b4e:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x02,0x02,0x02,0x02,0x01,0x01,0xfe,0xfe&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 小刻みに点滅
    0x000b6e:
    &nbsp;&nbsp;&nbsp;&nbsp;byte&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xff,0xff,0xff,0xff,0xfe,0xfe,0xfe,0x80&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 小刻みに点滅、暗いまま持続

    # 魔法光過敏修正のつづき
    0x1fffee:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4eb8,0x0c80&nbsp;&nbsp;&nbsp;&nbsp;# jsr&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;$0c80.w&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x7004&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# moveq.l&nbsp;&nbsp;&nbsp;&nbsp;#$04,d0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4ef8,0x0f04&nbsp;&nbsp;&nbsp;&nbsp;# jmp&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;$0f04.w&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;


    #
    # euのみのハングパッチ
    #
    # eu
    >>>0x1f0&nbsp;&nbsp;&nbsp;&nbsp;string&nbsp;&nbsp;&nbsp;&nbsp;"E"
    0x044c3e:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4868,0x0014&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# pea&nbsp;&nbsp;&nbsp;&nbsp; $0014(a0)
    0x044c4e:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x205f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# movea.l (sp)+,a0
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x2089&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# move.l&nbsp;&nbsp;a1,(a0)
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4eb9,0x000f,0xfc80&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# jsr&nbsp;&nbsp;&nbsp;&nbsp; $0ffc80.l
    0x0ffc80:
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x06b8,0x0000,0x002a,0xb1a0&nbsp;&nbsp;&nbsp;&nbsp;# addi.l&nbsp;&nbsp;#$0000002a,$ffffb1a0.w
    &nbsp;&nbsp;&nbsp;&nbsp;beshort&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x4e75&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# rts<!--c2--></div><!--ec2-->

    What's the deal with the EU only hang patch?

    I probably have one or two more patch files, but they aren't really interesting. What's interesting to note is that a lot of games have empty patch files, meaning that they might've had patches at some point - but it turned out they never needed it.

    PS: 修正 has multiple meanings. Update/Revision/Retouch/Correction/etc. Just a FYI because it doesn't make sense with a translator.
     
  15. ICEknight

    ICEknight

    Researcher Researcher
    <!--quoteo(post=330576:date=Jul 14 2009, 08:11 PM:name=evilhamwizard)--><div class='quotetop'>QUOTE (evilhamwizard @ Jul 14 2009, 08:11 PM) <a href="index.php?act=findpost&pid=330576"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->What's interesting to note is that a lot of games have empty patch files, meaning that they might've had patches at some point - but it turned out they never needed it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Mega Turrican has one empty patch file, but the game's been certainly altered from the original release (no SONY logo at startup, current Factor 5 address in the ending). This could mean these games were actually recompiled from the original source, rather than altered in their already compiled form.


    It would be quite interesting to have these documented somewhere, by the way.
     
  16. Hendricks 266

    Hendricks 266

    Member Member
    Where have you all been finding these VC downloads?

    Could that SF2 patch fix the battle search bug, by any chance?
     
  17. ICEknight

    ICEknight

    Researcher Researcher
    So it turns out that <a href="http://vc.nintendolife.com/news/2009/08/revenge_of_shinobi_spidey_goes_pink" target="_blank">Spider-Man was replaced with some pink guy in <I>Revenge of Shinobi</I></a>, thus ruining my childhood memories.

    Does anybody have access to this ROM? I'm just curious to see if they actually made a new build/version of this game.
     
  18. evilhamwizard

    evilhamwizard

    Researcher Researcher
    1,294
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    16
    <!--quoteo(post=339299:date=Aug 10 2009, 08:24 AM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Aug 10 2009, 08:24 AM) <a href="index.php?act=findpost&pid=339299"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->So it turns out that <a href="http://vc.nintendolife.com/news/2009/08/revenge_of_shinobi_spidey_goes_pink" target="_blank">Spider-Man was replaced with some pink guy in <I>Revenge of Shinobi</I></a>, thus ruining my childhood memories.

    Does anybody have access to this ROM? I'm just curious to see if they actually made a new build/version of this game.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I'm on the case (have to go on usenet for something anyway).

    Watch this post.

    edit: nevermind ill just post something else
     
  19. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
    6,719
    0
    0
    being an asshole =P
    Sega could have chosen another color really. Now it looks like a gay Spider-Man wannabe :psyduck:
     
  20. evilhamwizard

    evilhamwizard

    Researcher Researcher
    1,294
    0
    16
    I'm back, and I got some stuff to show.

    First before I begin, let me just <a href="http://dl.getdropbox.com/u/38216/shinobieu.7z" target="_blank">upload the entire extracted ccf file so you can check it out too.</a>

    As it turns out, no, they didn't recompile the rom. All they did was do a simple palette change to the sprite. Here's the patch file:

    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>>0x180 string "GM 00001105-03"

    0x000322:
    beshort 0x6020 # no sum check


    0x009456: # title transfer hook1
    beshort 0x4eb9,0x0002,0xeb00 # jsr $0074ac -> jsr $02eb00
    0x0096a6: # title transfer hook2
    beshort 0x4eb9,0x0002,0xeb00 # jsr $0074ac -> jsr $02eb00


    0x02c2c2: # man color fix
    beshort 0x0c8e,0x084a,0x0406
    0x02c2d8:
    beshort 0x0c8e,0x084a,0x0428


    0x02ea48: # copyright string fix
    byte 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00


    0x02eb00: # new title image transfer routine
    beshort 0x4eb9,0x0000,0x74ac # jsr L0074ac
    beshort 0x4e71 # nop
    beshort 0x4e71 # nop
    beshort 0x4e71 # nop
    beshort 0x48e7,0x01c0 # movem.l d7/a0-a1,-(a7)
    beshort 0x43f9,0x00c0,0x0000 # lea.l $00c00000,a1
    beshort 0x23fc,0x60e0,0x0000,0x00c0,0x0004 # move.l #$60e00000,$00c00004
    beshort 0x41fa,0x001e # lea.l L02eb40(pc),a0
    beshort 0x7e3f # moveq.l #$3f,d7
    #1:
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x2298 # move.l (a0)+,(a1)
    beshort 0x51cf,0xffee # dbra.w d7,1b
    beshort 0x4cdf,0x0380 # movem.l (a7)+,d7/a0-a1
    beshort 0x4e75 # rts

    0x02eb40: # new title image
    byte 0x00,0x00,0xce,0xff,0x00,0x00,0x1c,0xef,0x00,0x00,0x1c,0xef,0x00,0x00,0x31,0xce
    byte 0x00,0x00,0x61,0xce,0x00,0x00,0x61,0xce,0x00,0x00,0x61,0xce,0x00,0x06,0x31,0xce
    byte 0x00,0x00,0x00,0x0f,0xf0,0x00,0x00,0x0f,0xf0,0x00,0x00,0x0f,0xff,0x00,0x00,0x0f
    byte 0xff,0x00,0x00,0x0f,0xff,0xf0,0x00,0x0f,0xff,0xf0,0x00,0x0f,0xff,0xf0,0x00,0x0f
    byte 0xa4,0x43,0x33,0x22,0xa4,0x44,0x33,0x21,0xa6,0x44,0x43,0x32,0xa6,0x54,0x44,0x43
    byte 0xa7,0x76,0x64,0x53,0xaa,0x87,0x76,0x67,0xa0,0x0a,0xa8,0x77,0xa0,0x00,0x0a,0x98
    byte 0x32,0x33,0x33,0x44,0x11,0x11,0x11,0x12,0x11,0x11,0x11,0x22,0x22,0x11,0x22,0x22
    byte 0x32,0x22,0x34,0x43,0x64,0x46,0x77,0x76,0x77,0x77,0x88,0x77,0xaa,0x00,0xaa,0x88
    byte 0x55,0x55,0x66,0x66,0x11,0x23,0x22,0x34,0x11,0x12,0x31,0x23,0x11,0x11,0x21,0x12
    byte 0x22,0x11,0x22,0x12,0x32,0x21,0x22,0x43,0x66,0x43,0x22,0x64,0x87,0x76,0x64,0x67
    byte 0x77,0x77,0x88,0x88,0x67,0x66,0x67,0x77,0x66,0x64,0x66,0x87,0x46,0x74,0x46,0x88
    byte 0x46,0x74,0x46,0x98,0x37,0x86,0x46,0x99,0x37,0x87,0x46,0x99,0x67,0x88,0x66,0x89
    byte 0x77,0x78,0x98,0x78,0x44,0x55,0x66,0x43,0x44,0x45,0x75,0x42,0x64,0x46,0x76,0x42
    byte 0x74,0x47,0x87,0x64,0x86,0x78,0x87,0x87,0x87,0x89,0x88,0x97,0x98,0x89,0x98,0x98
    byte 0x88,0x88,0x99,0x99,0x22,0x22,0x22,0x46,0x11,0x12,0x11,0x24,0x11,0x12,0x33,0x25
    byte 0x21,0x24,0x66,0x46,0x43,0x46,0x77,0x88,0x66,0x78,0x88,0x9a,0x88,0x99,0x9a,0xa0
    byte 0xaa,0xa0,0x00,0x00,0x78,0x9a,0x00,0x00,0x67,0x89,0xa0,0x00,0x68,0x9a,0x00,0x00
    byte 0x89,0xa0,0x00,0x00,0xaa,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x60,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x50,0x00,0x00,0x00,0x60,0x00
    byte 0x00,0x00,0x80,0x00,0x00,0x00,0xa0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x06,0x31,0xce,0x00,0x08,0x31,0xce,0x00,0x08,0x31,0xce,0x00,0xa6,0x31,0xce
    byte 0x00,0xa6,0x31,0xce,0x00,0x08,0x31,0xcf,0x00,0x08,0x31,0xcf,0x00,0x08,0x31,0xce
    byte 0xff,0xf0,0x00,0x0f,0xff,0x00,0x00,0x0f,0xff,0x00,0x00,0x0f,0xff,0x00,0x00,0x0f
    byte 0xf0,0x00,0x00,0x0f,0xf0,0x00,0x00,0x0f,0xf0,0x00,0x00,0x0f,0xf0,0x00,0x00,0xff
    byte 0xa0,0x00,0x0a,0x98,0xaa,0xaa,0xa9,0x98,0xa6,0x77,0x77,0x77,0xa5,0x66,0x67,0x76
    byte 0xa4,0x56,0x66,0x66,0xa4,0x45,0x66,0x55,0xa5,0x44,0x55,0x57,0xa7,0x55,0x56,0xaa
    byte 0x98,0x78,0x99,0x9a,0x97,0x78,0x89,0x9a,0x87,0x78,0x89,0x9a,0x77,0x78,0x89,0x9a
    byte 0x77,0x77,0x88,0x9a,0x77,0x78,0x88,0x9a,0x77,0x77,0x88,0x89,0x77,0x77,0x78,0x89
    byte 0xa9,0x9a,0xa0,0x00,0x0a,0xa0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x0a,0x31,0xce,0x00,0x0a,0x31,0xce,0x00,0x00,0x31,0xce,0x00,0x00,0x31,0xce
    byte 0x00,0x00,0x61,0xce,0x00,0x00,0x63,0x1c,0x00,0x00,0x63,0x1c,0x00,0x00,0x63,0x1c
    byte 0xf0,0x00,0x00,0xfa,0xf0,0x00,0x00,0xfa,0xf0,0x00,0x00,0xfa,0xf0,0x00,0x00,0xfa
    byte 0xf0,0x00,0x00,0xfa,0xf0,0x00,0x00,0xfa,0xef,0x00,0x00,0xfa,0xef,0x00,0x00,0xfa
    byte 0x77,0x65,0x68,0x77,0x77,0x76,0x77,0x77,0x77,0x54,0x45,0x77,0x75,0x54,0x14,0x45
    byte 0x75,0x43,0x13,0x44,0x65,0x43,0x11,0x34,0x65,0x43,0x21,0x13,0x65,0x54,0x32,0x12
    byte 0x66,0x77,0x78,0x89,0x66,0x67,0x78,0x89,0x65,0x67,0x78,0x89,0x54,0x66,0x78,0x89
    byte 0x54,0x56,0x78,0x80,0x43,0x56,0x78,0x90,0x32,0x56,0x78,0x90,0x32,0x36,0x78,0x90
    byte 0x00,0x00,0x00,0x00,0xa0,0x00,0x00,0x00,0xa0,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00
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    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
    byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00</div>

    As you can see, it doesn't look like anyone from Japan did the patch file. Though they might've created patch files for each region, but one thing's for sure they didn't use a different rom:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->console.brightness="87"
    console.machine_arch="md"
    console.machine_country="eu"
    console.volume="+6.0"
    modules="emu_m68kbase tsdevp md se_vc"
    romfile="TheSuperShinobi_JUE.SGD"
    snd.snddrv="tsdev+"<!--c2--></div><!--ec2-->

    They're starting to use this new emulator though.

    But besides all of this, there's not a lot worth mentioning. :\