<a href="http://www.industrygamers.com/news/sega-sonic-quality-to-be-fixed-over-time/" target="_blank">Sega: Sonic Quality to Be 'Fixed Over Time' (industrygamers)</a> It is known Sonic passed a bad period, and that Unleashed (even if I enjoyed it a lot) was not the game of redemption. However, this time I would like to point your attention on that article above. I found it by complete chance. There are a few lines which caugh my interest. Of course they could mean anything, or they are not what everyone thinks at SEGA, but I would like to discuss them: <!--QuoteBegin-Sean Ratcliffe (Sega of America's VP of Marketing)+--><div class='quotetop'>QUOTE (Sean Ratcliffe (Sega of America's VP of Marketing))</div><div class='quotemain'><!--QuoteEBegin--><b>The quality is something that will be fixed over time. It's not something where you wake up one morning and say, 'You know what, we're going to improve our quality on this franchise,' and it magically happens. A lot of hard work goes into striving for quality.</b> Interestingly, <b>I think Sonic Unleashed was very well received by the kids.</b> There was some talk about the werehog aspect, the slower pacing and more combat-oriented gameplay, but when we go out and test this stuff and sit down with the consumers, <b>kids actually like that</b>. <b>I think older, die-hard Sega fans who grew up with the franchise and the first Sonic the Hedgehog associate Sonic more with 2-D side-scrolling super fast, and they liked the daytime gameplay</b>, but when it came to the slower paced gameplay they were fairly critical of that, and that's fine – they have their opinions,<!--QuoteEnd--></div><!--QuoteEEnd--> Hmm... Reading it as a whole, it may sound like something like: "Sonic games sucks but kids like them". It is not surprising SEGA is trying to please kids, but this also means most of the new gimmicks in recent Sonic games were made only to please kids. I'm betting the sword too falls in this category. However, what worries me most is the last sentense. If this is what the actual developers think. then they really need to play the classic games more. Many fans would like Sonic to return to its origins. It could be with a new game following the style of Mega Man 9, or a full 2D HD game. The problem is, there is a very slim chance this game may like the classic. Actually, there is a very slim chance any game may ever return to the Sonic roots because, maybe, SEGA thinks Sonic roots are like the daytime stages of SU. It seems clear SEGA doesn't have a clear idea of what Sonic should be today, and releasing a new games every year won't help. Because yes, we can expect a new Sonic game to be released in the next year, even if we don't know anything so far: <!--QuoteBegin-Sean Ratcliffe (Sega of America's VP of Marketing)+--><div class='quotetop'>QUOTE (Sean Ratcliffe (Sega of America's VP of Marketing))</div><div class='quotemain'><!--QuoteEBegin-->The point in terms of quality is that we're constantly trying to improve the quality. <b>When we were in Tokyo recently there was talk about several Sega properties and how we can best make sure we're constantly pushing that quality bar on Sonic.</b> ... Yes, it's always a challenge to raise that quality bar, but our competitors are trying to put the best product out there and we're no different. <b>Given that it takes a couple of years to make some of these games, it's not surprising that we're not going to see the effort that's being put in over the past 12 months until another 6-12 months.</b><!--QuoteEnd--></div><!--QuoteEEnd--> SEGA hasn't lost the habit of developing new Sonic games one after another, however, if we want to trust what he said, then SEGA is still trying to make a great Sonic games. But it doesn't matter how much they try, a game needs time to become great. How many Sonic games could had been better if they only had a few more months of time? Actually, every game can benefit for some additional months of development, so why SEGA is still pushing every release? Wouldn't it be better to wait a bit more? <!--QuoteBegin-Sean Ratcliffe (Sega of America's VP of Marketing)+--><div class='quotetop'>QUOTE (Sean Ratcliffe (Sega of America's VP of Marketing))</div><div class='quotemain'><!--QuoteEBegin--><b>The answer is yes; we're constantly looking at our classic IP, be it Sonic or anything else. And now we have different avenues open to us to deliver that. On iPhone, for example, we launched the original Sonic and consumers loved that. ... So we no longer have to think in terms of consoles and packaged goods and we can look at digital downloads.</b> From a mobile and iPhone point of view, we've been very successful with Sonic. <b>So we can look at XBLA and so on, and it means we can give those core fans experiences in different ways now. So that's a big part of our strategy, in terms of taking classic IP and making it available digitally, rather than spend a huge amount of money trying to re-imagine that IP on 360 and PS3; there's a lot more financial risk attached to that</b><!--QuoteEnd--></div><!--QuoteEEnd--> Hold your horses. When he speaks of iPhone and XBLA he is referring to ports. However, the two sentences "we can give those core fans experiences in different ways now" and "rather than spend a huge amount of money trying to re-imagine that IP" could actually means the possibility of a brand new XBLA (and similar things) Sonic game may not be outside of the realm of the reality. However, the sad truth is obvious: old fans can enjoy their loved games with these ports, while SEGA will try to get kids into Sonic by adding some additional and/or unneded gimmick. However, the need to please the old fans may still mean they still don't plan to ditch them completely. So? Did SEGA learned the lesson or not? Let's wait 12 months and then see.