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Sega people say Sega things on Twitter

Discussion in 'General Sega Discussion' started by Ted909, Jul 26, 2022.

  1. Level Zone Act

    Level Zone Act

    Should we expand this thread to cover Sega people saying Sega things on Bluesky?

    Because this account is probably Naoto Ohshima:

    I can't be certain it's him since he doesn't seem to have posted a link to it on Twitter. But the account is followed by TRIPPY so I think it's probably legit.
  2. Ted909


    the future kick your ass Member
    Fully didn't clock until now that @hyasuhi6 is the little-seen Yasuhiro Hayashida - who doesn't have a page on the wiki yet, despite planning several mid to late 1990s AM1 titles such as Motor Raid and Brave Firefighters, and receiving special thanks for numerous others.

    His planning work on Harley Davidson & L.A. Riders can also also be added to those, as he just posted about it - which brought my attention to this. Apparently there's even an as yet publicly undiscovered secret code that makes a full staff roll appear in the attract mode as well (?).

    And naturally a bunch of his other posts say interesting things: AM1 being a 'jack of all trades', providing development support on the Tecmo and Jaleco titles for Model 2, tidbits about sound designers and composers on things like Cool Riders, etc. Definitely a lot more stuff there to be dug out and referenced.
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  3. I've added a page for Yasuhiro Hayashida.

    Plus added some of those bits to Harley Davidson & L.A. Riders (Production credits and Hidden content), more of the Waku Waku games, Dead or Alive, Super GT 24h and Over Rev.

    I thought maybe Sega Arcade History might have had a mention of how to do that Production credits code, since it has a lot of hidden content instructions, but no. Hayashida's right that probably only him and the lead programmer knows the code.

    Not sure those TECMO and JALECO games will show up on the Sega AM1 softography though. They're linked as Support, but seems support doesn't show on regular companies, and judging by the DMP Entertainment I made earlier, developer links don't show up on support companies. Those Model 2 games also don't show up in JALECO's softography, but I have no idea why. These both could very well be one-off oddities too.

    I don't really know if there's much to use that final tweet for, since it is all known stuff by now, just has him also appreciating the facts. Would have been a surprise that Makito Nomiya composed for Cool Riders if we didn't have credits from the ROM. Also he's wrong about Hiroshi Kawaguchi composing The House of the Dead.

    Also seems he planned and directed on Inu no Osanpo.

    Other cool threads:
    The history of AM1 and fishing games (not sure if I should trust him about AM1 working on Sports Fishing. They're before his time and he sometimes gets things wrong)
    He talks with Tomohiro "REW" Yamamoto about the rumour that a lot of AM staff members moved to CS in 1996
    A couple times he praised Hiroyuki Taguchi (1) (2)
    This isn't really about what he shared, but it led me to the fact the ASTRO CITY mini account confirmed that Makoto Uchida was a test pilot for AFTER BURNER.
    His experience and observations of the mobile games industry.
    Some SEGA AGES 2500 stuff, this post showing some photos of the developer commentary that's in most of the manuals
    (we're missing scans for almost all of them. 2 of the commentaries weren't listed as part of AM3 before this)
    Last edited: Oct 6, 2023
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  4. Ted909


    the future kick your ass Member
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  5. I was looking for mentions of Yutaka Sugano from Roppyaku Tsurumi (both worked on the arcade version of Michael Jackson's Moonwalker) and I found this.
    The two of them with Tadashi Koizumi (in the middle, Tsurumi on the left and Sugano on the right), who Tsurumi says is the designer of SEGA TETRIS (referring to the original arcade game, no Koizumi in the 1999 one) and the designer of the consumer version of Moonwalker (credits the planner/game designer as KOI, a name that shows up in TETRIS' high score table). He also says the story of TETRIS is interesting and should be written in a book).

    EDIt: Here's another tweet where he says the designer of TETRIS later made the Mega Drive version of MOONWALKER. And here's one where he mentions the Mega Drive version's developers K泉 and Sound'sK田 (K-zumi and K-ta, the latter is Hiroshi Kubota)

    He also showed 2 documents for MJ games. One is the consumer version of Moonwalker. Not a lot of detail on it, just an outline of a logo, Tadashi Koizumi's signature, and a mention of which Research & Development department made it (and the number is out of screen so doesn't help).
    The other is a game I've never seen before: MICHAEL JACKSON'S DANGEROUS for SEGA-CD, with the cover art from Michael's Dangerous album. There's some more info written on it:
    Assistant Manager
    CS Planning & Control Division (although it looks like CP to me, so not sure it's actually CS) Dangerous is one of the eras in Michael's history, the one he was one when visiting SEGA of Japan in 1992, and I thought I had found a box art for it googling, but no, that's an entirely different (and probably fake) game.

    Thank you ted for fact-checking me. Thank you me for reediting it many times for forgetful mistakes.
    Last edited: Oct 27, 2023
  6. Surprise to me, former programmer Yoshiki Ooka's been on Twitter for 10 years, but apparently only started tweeting a couple years ago [Correction: He's more of a replies guy, but still wasn't too active until 2020], mainly about his work on Shadow Dancer and Gain Ground.
    Most recently back in March he did a big thread on Gain Ground bugs, the different ports of the game and the game's successes and failings.

    Accidentally because they had a conversation, I see sound designer Masaru Setsumaru made a new Twitter account this year.
    Last edited: Nov 5, 2023