Yet another promotional item. It makes you think - If they spent as much money on developing the platform as they seem to be doing in its promotion... It might've actually worked properly.
It may have been a better idea for SEGA Forever to be just a brand of nostalgic SEGA-related products like this one, even.
A Sega Forever campaign which was just a shilling of nostalgic merch probably would have been better imho. But Sega is cheap and recycles their old content into new campaigns tirelessly. This has been the Sega Formula since the Dreamcast was dying and an old game was ported/emulated to it to try to keep the console alive.
Eurogamer interview with Mike Evans (Sega Networks' chief marketing officer). He's asked some pretty hard questions regarding SEGA Forever.
That's the biggest bitch slap of an interview I've ever seen :v: That being said though I'm glad it was said.
What a massive assortment of non-answers and dancing around the issue with 'ooh but a lot of the reviews are good as well!' like that negates the problems with the launch. I really wanna see them take the problems to heart and work on fixing them, but this sort of attitude towards it makes me think they are sticking their fingers in their ears. :/ It's a shame because the concept of this is great and has potential but they've completely messed up and left a bad first impression..
Honestly, all these problems are coming from people on low end Android devices, and across the spectrum of mobile gaming is where people complain about games (esp emulated ones) not running like they should be. I haven't even tried the emulated release on iOS yet, but I'm pretty sure my iPad can run them without issue.
True, there were a lot of non answers, but I doubt the guy wants to say "we done fucked up" so early, he's still trying to sell his brain child. That being said I'm sure he's internalized some of the criticisms, at this point he's had to, and with it being so early still there's a chance this can be fixed (for the most part, I don't see the Unity bloatware going anywhere any time soon, but perhaps it can be optimized better).
From my own experience, this doesn't seem to be true. My friend has an iPhone 7 Plus and I have access to a Sony Xperia Z5 Premium, and both have issues with an unreliable frame-rate and poor sound emulation on both Comix Zone and Kid Chameleon. If people are getting a good experience out of this, then I'm happy for them, but it doesn't appear to be the case for me. On a side note, while it's nice that Sonic 1 is the 2011 Taxman/Stealth version and apparently has less issues as a result, I haven't downloaded it for myself, as I have the original and it doesn't make sense for me to re-download the same game just to enable ads.
Not expecting a 'we done fucked up' but rather a 'we are working on it and have taken on feedback'. They still have a chance to make this good, they just need to put the effort in rather than bury their heads in the sand and say it's fine for what it is or whatever.
Even if it was a low-end device, there are potatos with enough processing power to run Mega Drive games. It's 30 year old technology.
And even then the list of people they have been sending some of these items to be influencers for the brand don't even make sense. Yes Sega, I'm sure the person with 300 followers between their Twitter and Instagram accounts showing off the mixtape and cereal is going to bring a lot of people. Also, if this is the only way we might be getting Segagaga then I honestly don't want it if they're not going to get their act together. And going off from the tone from the interview it sounds like it might be a while.
I did. The emulated games run at about 95% of what they should be on my Galaxy S6. Which seems to be about the best they can actually run under their current build. Touch screen controls don't bother me much at all.
JFC ok I admit I've been lazy - my iPad has been on my Japanese iTunes account for a while and I hadn't been bothered to switch back over even with SEGA Forever apps not available in Japan. Here's a damn video: SEGA just needs to optimize or improve whatever and it should easily be 100% on most devices.
If the Sega Forever detects a redirect, for some reason it's trying to track the referral URL, but it just sticks there: http://forever.sega.com/?utm_source=hypeurls.com Tested in MS Edge and latest stable Chrome.