So after some hefty research, I finally (yay) found and contacted the person who used to back up all SoA code and data for 10 years (1990-1999). He's a pretty nice guy, he told me how it was done. Basically, they did monthly backups of everything, but unfortunately the tapes were recycled every 3 months, so there's nothing left. Big shame, but I'm glad that I know the truth, and it wasn't easy to find this guy, mind you. I have talked to tens of SEGA people and nobody remembered his last name =P I guess one mystery got resolved. Anyway, I also have a question. What probably most people don't understand (I don't really blame them, but it's true) is that finding all this stuff/people is hard work (most of the time, anyway). You have to search for hours, sometimes days, and usually you get nothing 99 times out of 100. You have to make lots of decisions (like which contact to use when, for what etc, it's not like you can exploit a dev guy forever). So I was thinking, I contacted many people, I know a lot of stuff, probably more than anyone has ever knew about Sonic development. I cannot say some stuff, at least not yet, but some of the stuff I've been keeping hidden for no reason other than that I've thought that it would be boring for most people (and it probably would). It's really nothing interesting most of the time, but to give you an example, I know origins of pretty much every released Sonic proto there is (the Sonic Crackers story is an interesting one, I might add). So I wanted to ask if anybody would be interested in such stuff. If not, I'll just shut up and lurk moar.