Sega Ages: Sonic the Hedgehog 2 - Any info on this?

Discussion in 'General Sonic Discussion' started by Taylor, Nov 17, 2019.

  1. Taylor

    Taylor

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    Over a year ago, it was announced that there would be a port of Sonic 2 to Switch by M2 that may include cut features and content. As far as I can find, there's been no new info on this since that announcement. The M2 Switch port of Sonic 1 didn't have such a long gap between its announcement and release.

    What's the hold up? Has it been quietly cancelled in favor of something like the Sega Genesis Mini (which also contains Sonic 2)?
     
  2. Korou Tenshi

    Korou Tenshi

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    The Sega Ages releases are really strange with announcing titles and then releasing them quite a while after...
    I remember waiting around a year for Space Harrier to release after the initial announcement.

    Not quite sure why there’s such a delay on these releases, it does strike me as quite odd, considering they’re primarily just ports
     
  3. Rika Chou

    Rika Chou

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    Speaking of Sega Ages, was the Sonic 1 ROM ever ripped?
     
  4. Despatche

    Despatche

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    Aren't the ROM files in these just REV01 of both games, like most rereleases? I imagine they'd be the same as whatever's in the 3DS versions, too.
     
  5. SystemsReady

    SystemsReady

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    The Phantasy Star one notably had a bunch of extra stuff - not in the game itself but in the interface around it, all for ease of play. They added in a dungeon map and a party view, and also made lots of mentions of the various life-destroying glitches to avoid too.
     
  6. Rika Chou

    Rika Chou

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    Sonic 1 has spin and drop dash added, I think.
     
  7. Yeah, Sonic 1 added optional toggles for the spin and drop dashes, as well as the option to swap to the Mega Play level order.
     
  8. Diablohead

    Diablohead

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    I hope their version of sonic 2 has a little more care in it though, Sonic 1 sega ages has more slowdown and the spindash does not work frame 1 so standing right against a monitor you can't break it, same with the drop dash. You also take damage rolling into catakillers at running speed, not on original.
     
  9. SpeedStarTMQ

    SpeedStarTMQ

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    In Sonic 1 I’m sure if you’re going fast enough rolling, the caterkillers can hurt you. There’s one in Marble Zone that always gets me - it’s underground near a spring that shoots you back to the left.
     
  10. big smile

    big smile

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    For the Sonic 2 release didn’t M2 say they wanted to add features that had to be scrapped because the Mega Drive couldn't handle them?

    I was eagerly waiting to see what those features were (I am guessing some sort of expanded 2P mode?)

    Although I still don’t get why Sega didn’t just release the mobile versions. I know Taxman and Stealth have gone onto other things, but I am sure they could have come to some sort of arrangement between the M2 to make a port. (Afterall the console version of Sonic CD was ported by a 3rd party).
     
  11. LordOfSquad

    LordOfSquad

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    M2 knows about the remasters but doesn't want to use them as they're recreations and not original code. Sucks, but what're you gonna do.
     
  12. Dark Sonic

    Dark Sonic

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    Damn shame. Seems like they're just making more work for themselves to make an overall worse product.
     
  13. Despatche

    Despatche

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    If I remember right, the new stuff in the 3DS and Switch versions of these games are all patches temporarily applied to a ROM file.

    I was always under the impression that Taxman's ports and M2's ports were totally separate projects started around the same time for... reasons. M2's ports were also part of a larger series. Technically the Switch series is just an extension of the 3DS series.