Wow, the second one sounds really cool. Reminds me a bit of OutRun 2019, for some reason... EDIT: Taken down and forgot to save. Crap. EDIT 2: Oh hey, look. You can ride slightly different cars... when you're cheating. Weird.
Oh god, Gear Gatcha Never been able to do that properly in the arcade. I'd love to be able to get my rhythm down for it, just so I can show off, but it is a bit cheaty/exploity.
The arcade that shows in the background of these games, including in the first set of games like Galaxy Force, feature cabinets and posters for games that have all now been released in Japan expect for one: they feature a poster of Bonanza Bros, unless there is another game I missed. I wonder if this is another game they are planning, and if so I wonder how they would go about it seeing as it's permanently split screen.
Im so sad these games are probably never coming out of Japan...even if the ones in the second batch are probably more interesting to the west consumers than the ones at the first one and will probably sell more. I even considering to get a japanese 3DS only for those games, it it's finally confirmed they are not going to be released here.
Camino a Mi Amor and Cruising Line are on iTunes!! (Is that a hint to a western release coming soon?)
Not even just those, but a whole bunch of OutRun music! Oh how I wish the 20th Anniversary box set wasn't so rare/over-priced.
Those are the first 3 discs from the 20th Anniversary set (plus the songs I mentioned). I guess the other 8 will hit iTunes soon!
I'd have thought at least one of you would be all over this news already. You're slipping. Commence drooling or something while I fume at Sega's ineptitude in not localizing Outrun already.
So. They finally let Horii port Thunder Blade. The bad news: This is the last of M2's series. The worse news: Do they expect anyone to be fucking surprised, when they release these with no marketing (short of reprinting siliconera interviews) and leave them to die? And people still want official english PSO2, knowing full well it will have to go through branches of Sega that either have next to no resources or nobody who gives a shit? All of my burning hatred.
It's kinda mindblowing. It's not like most of these games have much of anything besides menus and manuals that actually needs translating
Why in the fucking hell would they not port those games to the West and why have they done such a terrible job marketing these games? The amount of effort gone into them is so impressive, yet there's little to not marketing behind them. Not to mention a lot of these games mostly appeal to niche retro enthusiast audiences, so appropriate marketing could have really helped to get the attention of people they're trying to cater to. I hope they'll eventually make a port of Sonic 2 and 3&K. It would be such a shame if they didn't.
Disgusting, I'm starting to hate Sega west. The only franchise they can be bothered to localize is Miku of all things, and they have next to no releases in the pipeline over here that could be filled by these 3DS classics, some more Virtual Console releases, PSO2, the Yakuza games and maybe even Puyo Puyo Tetris. It's just a complete joke.
Wow. That is really crappy. These releases were top-notch, better, if not comparable, to the original hardware. They are nothing like other cheap virtual console ports. Was really looking forward to Streets of Rage 2, Shining Force, Ristar, and of course the other Sonic games.
I'm not at all surprised - a good chunk of hardcore Nintendo fans these days refuse point blank to play anything that's not Nintendo (and hey, look at all these other games with Mario or Zelda shoehorned in - Tekken Tag Tournament 2? Hyrule Warriors? Even Sonic Lost World had it in its DLC - it's like they're expecting it). Nobody was ever going to touch Galaxy Force II. And I guess it doesn't help that the Mega Drive version makes serious cutbacks and is usually criticised for it, which in turn gives it that stigma of second-rate suckage. Also Nintendo 3DS sales fluctuate and we're often told mobile and tablets are the future... and the people who care probably have this stuff emulated... and yeah. Though I'm sure even weak sales can justify translation costs. Because Thunder Blade is a really wordy game that needs a lot of explanation.
There are a lot of 3rd party success stories on Nintendo consoles however. Of course that depends on how you rate "success". but Bravely Default, for example, sold 600.000 units in the west (more than the 400.000 in japan). Project X Zone sold ten times better than Namco's expectations, Inazuma Eleven and Prof. Layton are strong sellers in Europe. Even after becoming digital only in the west Ace Attorney sells well according to Capcom (and don't forget about Monster Hunter, in the west is sells better on Nintendo hardware). Historycally, Sonic sold better on Nintendo's consoles (latest examples were SART Wii U being the best selling version, and Colours outselling Generations at least up until March 2013). The Wii U version of Rayman Legends was the best selling one (although the game had disappointng sales overlall). None of these games are multi million sellers of course, but it's incorrect to say Nintendo gamers only buy Mario and Zelda. These games do not feature Nintendo characters at all, they are fully 3rd party. Also, you overestimate the selling potential of Zelda, even to Nintendo fans: the series is not that big as many think, most games end up at a mere 3 million unit (OoT and TP are exceptions, not the rule. ALBW is barely reaching 2 million units worldwide). As of today, Animal Crossing and Super Smash Bros sell infinitely more than Zelda, hell Tomodachiu Life will probably outsell ALBW when it's all said and done. (I ignored japan-only releases since we're talking about western sales, but in Japan there are way more succesful 3rd party games, like the recent Youkai Watch 2, or Puzzle & Dragon Z, which is a 3DS version of a popular smartphone game, and I'm talking of an Angry Birds level of popularity on smarphones)