Seeking unbiased opinions of replacement tracks in Sonic 3

Discussion in 'General Sonic Discussion' started by Tralis, Jul 15, 2022.

  1. Forte


    I speak better after three beers Member
    It's a very good remix, and it sounds great, but I still believe that the proto fits the stage better.
  2. Aesculapius Piranha

    Aesculapius Piranha

    つづく Oldbie
    S3&K is actually one of my least favorite OSTs in the series so I would be happy to say if the proto tracks were better. Carnival Night is more tolerable imo, and the other two are replacing two of the strongest tracks in the game (and in Ice Cap's case, the whole series.)
  3. I grew up with Sonic 3 standalone for Genesis and S&K collection for PC and I'd always had a bit of a soft spot for those weird intriguing different tracks, even if I didn't prefer them to the Genesis tracks. When the prototype hit it shifted my feelings; I like proto LBZ a lot more now and I straight up prefer proto CNZ to the final. (Origins versions kinda stink though, and I just don't like any version of non-Buxer Ice Cap period still)
  4. Taylor


    Musically I prefer the MJ compositions (not much of a surprise, since its coming from one of the most famous musicians ever, or at least groups affiliated with him) but in terms of what actually fits, I do think the SEGA compositions generally fit better. The exception is Launch Base Zone, kinda. In the final Sonic 3, where LBZ is the last zone, I think a more serious song like the MJ version fits better than the happy beat that SEGA went with. Of course, I don't think a lot of people are playing the final Sonic 3 in 2022, so...
  5. E-122-Psi


    I grew up with the MJ tracks so have the most nostalgia for them, though I do have this appreciation for how....Sonic-y the prototype ones are, I think they work and are pretty catchy and whimsical.

    I think the bigger downfall is the overall instrument choice. The MJ tracks had not just uniqueness in arrangement but instrument sets to give them a really atmospheric feel, while the prototype ones sound a bit like they're using barebones Megadrive soundfont. I feel it would be just as easy to botch the MJ tracks the same way but it's a bummer since these are technically the "official" versions of the prototype tracks right now (granted I feel the actual versions in the beta are only relatively better in this regard). So not BAD but kinda generic (though CNZ 2 has some nasty static going on in places, again likely due to poor instrument choice).

    Also minor nitpick, LBZ1 was likely not meant to loop its opening fanfare, kinda cuts the adrenaline of the tune, which is its bigger plus point over the MJ one.

  6. After watching this video and comparing the different versions, I’ve come to the conclusion that the Origins versions are still fairly good and the only thing holding them back is how muffled each track sounds. At the current moment, they sound the best in the actual 1103 prototype, which I wish SEGA used as a basis but for some reason they didn’t. I just hope they fix it so that the OST doesn’t sound so muffled in Origins. Presenting them in higher quality should give these versions more life.

    As far as the tracks themselves, I have no problems having these as a compromise for the lack of MJ tracks. They still fit each respective zone and the 1103 prototype legitimized them even further. I saw this coming the moment Origins was announced and it makes me wonder for the future of Sonic 3 now that these songs appear to be the default ones going forward.
  7. Tiberious


    Yeah, I'm furry. Got a problem? Oldbie
    When I first heard the prototype music in S&KC, I figured they were replaced because of the Genesis's use of DAC samples that just didn't have GM equivalents. After all, where would you find the glass break sample in the MIDI set? And how would the Genesis 'originals' fare without those sounds? Of course, it's still very possible that these prototype tracks were used because the PC port team couldn't make the Genesis/MJ versions sound good with the more limited audio hardware.

    That said, Carnival Night 1, where you first hear this different soundtrack, stumbles immediately out of the gate with that obnoxious series of descending notes that brings to mind something like a balloon or a tire deflating, and the lowered key of the song (in general, but especially the notes immediately after this musical 'flop') just does nothing to help it, almost as if it's sputtering along. It was off-putting, and I hated it. But what a difference YM2612 instrumentation and a key change made for this one, and now I prefer it over the over-used Entrance of the Gladiators motif (a track itself that's been fully-subverted from a serious march to 'clown music' because of its overuse in this ironic sense) in the MJ soundtrack.

    Carnival Night 2 I initially received much better, but again, the 1103 prototype just improves immensely, and since the MJ version is just 'Act 1 with tracks muted', made the proto music stand out even more.

    There clearly seems to be a consensus building that Ice Cap's is the weakest of the 3 differentiated Zone soundtracks from the prototype, and I can't disagree. It was serviceable in S&KC, okay in the 1103 prototype, and Act 2 doesn't really stand out too much, being so similar to Act 1. This one is where Hard Times is better, but the 1103 version could work if it was given more attention and made more different than Act 1.

    Launch Base 1 does have that somewhat cringe-inducing intro, but the part that makes it so bad is that it drags a bit too long. It could stand to have the middle section cut to get to the much better main loop sooner, and it's actually good, especially with 1103's instrumentation.

    Launch Base 2 in 1103, and even S&KC is much better, but there's some note tweaks in the first half in 1103 that took some getting used to from Origins/S&KC. Overall, it's better than MJ's "mute some tracks and call it a day" 'remix'.

    In general, what I'm most thankful to the 1103 proto for is proving that these weren't just technical and/or legal replacements, but actually made for Sonic 3 (and if not actually made specifically for the game, at least intended to be in the product at one time).
  8. GeneHF


    SEGA-ier than you'll potentially ever be. Site Staff
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