I do find it interesting that people keep saying that proto Ice Cap doesn't fit because it sounds more like an upbeat wonderland rather than a downbeat wasteland like MJ Ice Cap. Excuse me, but what? Ice Cap is full of things like those rotating star pillars, the gorgeous cave background that glows and various creative ice structures. It's definitely an wonderland, not a wasteland. The whole level has a magical, whimsical and fun vibe to it. But I say that having grown up with SKC on PC for years before I ever heard the MJ version. And I think that my first exposure to the MJ soundtrack would have been through MIDIs on somewhere like vgmusic.com, which honestly just confused me. I had always associated Ice Cap with that fun and playful sound, not the forboding sound of the MJ version. The same goes for Carnival Night sounding creepy in the MJ soundtrack even though nothing about the visual aesthetic is creepy, apart from maybe the section where the lights go out in Act 2. And also Launch Base, which gave the level an air militarism my from POV, instead of slick and funky in the MJ version. If you heard the levels differently, that's going to make you see them differently too. Video game soundtracks are incredibly powerful, and it's easy to overlook that. They play just as big a role in our perception as the visuals and gameplay a lot of the time. From reading what people have said here, I've learned that the visuals of a level like Ice Cap can be interpreted a few different ways, so the music is actually very instrumental in forming our overall impression. And first impressions can be hard to overcome. That's why I think of Ice Cap as a wonderland wherein the MJ soundtrack doesn't fit, and why other people would say the exact opposite. Nobody is wrong, but we're all incredibly biased.