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SAGE 2016

Discussion in 'Fangaming Discussion' started by Neo Hazard, Sep 2, 2016.

  1. Atendega

    Atendega

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    Honestly, I'm surprised by the amount of people saying it's the "best" at anything. It's just another 3D Sonic engine. There have been many, and many of them have accomplished what this one does, and more. This one is certainly a nice, well-presented and executed little package, but arguments could be made in favor of any number of other engines. This is just the newest thing.

    Not meaning to be overly negative, of course. This is pretty spectacular in a multitude of ways.
     
  2. Rlan

    Rlan

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  3. TimmiT

    TimmiT

    ¯\_(ツ)_/¯ Member
    Well, yeah, it doesn't really do anything several SonicGDK projects haven't done before. Difference is while Utopia has similar problems with its level design, it actually controls incredibly well.
     
  4. Dark Sonic

    Dark Sonic

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    Pretty much. Level design is just what's been done 1000 times. Here's an open world Sonic, and yet another example of why Sega never makes an open world level. But this is the best Sonic has ever felt in a 3D fan game, and possibly in a 3D game in general. Also aesthetically this just nails it.
     
  5. GagaMan

    GagaMan

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    Special note has to be given to the sound direction on Utopia as well. I really like the unique take on jumping, rolling, etc. The jump sounds very Sonic OVA to me for some reason, it has that anime flair to it I guess.
     
  6. Azookara

    Azookara

    yup Member
    Utopia plays wonderfully and tbh is the best 3D Sonic has ever controlled, bar the Adventures (though they're too twitchy at high speeds, which this fixes sooo). It needs a button to center the camera, though. And maybe the peel-out needs to be a tad more powerful? It seems just as weak, if not weaker than the Spin Dash. Other than those nitpicks, it's a good pizza pie.

    If the level design was more focused and less ultra wide open, I think we'd be in for a true winner on our hands.

    The art style is really cool and well efforted too, though personally I don't really see this as the ideal Sonic aesthetic, even if it may be for a lot of people here lmao. Different strokes. The sound effects I can get behind completely though; particularly the rolling and curling sounds. Very OVAish and very very rad.
     
  7. Ritz

    Ritz

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    Sonic Utopia fucking nails it. This is the smoothest, butteriest 3D Sonic. I never failed to make a jump or do exactly what I intended to do. I've long been a proponent of the soft homing attack that retains your momentum and functions more as an aim assist to enable those massive object bounces you could do in the classics, glad to finally see it implemented. Level design is completely absent, but that's irrelevant at this stage- all I'm thinking about is what I'd do with this engine, and I can hardly believe it's even possible right now.
     
  8. Rlan

    Rlan

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  9. Faseeh

    Faseeh

    Member
    I've been wanting quality Sonic 3D fangames for the longest of time, and we got Green Hill Paradise and Utopia this year. We're lucky.

    Sonic Utopia makes me really giddy and happy. The presentation is beautiful. Interestingly, excelling at a run gives me the same joy a perfect run in Sonic Unleashed does. Good job to the team.
     
  10. I haven't tried Utopia yet, but I've watched a few videos to see what it was. It looks amazing, but looking at Sonic made me realize something. He looks like an HD version of how he looked in Sonic R.

    Nearly all of the open-world Sonic "playgrounds" that we see are themed around Green Hill, and they usually get complaints about lack of direction. Why not theme something around Sonic R, and make a race-track? You can have the same open-world layout, and actually have direction to it. I'd imagine setting up a series of checkpoints at different places, and one "lap" would be hitting all the check-points in order. You'd have a Crazy-Taxi style arrow or something to give you an idea of where each checkpoint is without giving it away too much. Keep ghost data of your last three or four playthroughs, and you don't even have to write up some crazy AI for the other racers. Just reskin each ghost as a different racer, so you'd eventually get to race against Tails, Knuckles, and Amy, just like the original Sonic R.
     
  11. Blue Blood

    Blue Blood

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    Now little snippet right there is a prime example of how to transition classic Sonic gameplay elements into 3D.

    EDIT: Continued in the Utopia thread.
     
  12. Rlan

    Rlan

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  13. Miles Wolf

    Miles Wolf

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    Here another one that has fallen in love with Sonic Utopia.

    It's incredible, because the when I saw the first video it already looked fun. That's how you should be able to play with Sonic's speed, through a big map where you're able to do the tricks you want where you want, not running through a straight corridor finishing it with a qick time event.

    With a game system like this, when you have a mission like "find Tails", you really will have to find him. It may sound stupid or obvious, but it would make a very interesting system: in the same level, one mission is to find Tails, so you freely go around the map, and later another mission like "escape form the level" so you'll have to find the fastest track.

    I can't stop thinking on endless possibilites. :)/>
     
  14. redhotsonic

    redhotsonic

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    I know it was going to be my final video before, but I had a fair few of you requested me to play this new addition to SAGE. It's Sonic Utopia!

    http://youtu.be/_16wJm534xU

    LINK
     
  15. Rlan

    Rlan

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  16. MissingNoGuy

    MissingNoGuy

    Sounds totally automated. Member
    I'm really digging the sprite work for this one. I'm loving how well the Sonic 3 stuff blends with it, too.
     
  17. Rlan

    Rlan

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  18. TimmiT

    TimmiT

    ¯\_(ツ)_/¯ Member
    [​IMG]

    lol gamespot
     
  19. Rlan

    Rlan

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  20. Rlan

    Rlan

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