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SADX/SA1 Hacking/Modding

Discussion in 'Engineering & Reverse Engineering' started by MainMemory, Aug 15, 2009.

  1. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    Since x-hax is down right now, I'll put these links here (Megaupload):
    obj2nj
    SADXMDL
    SADXLVL

    And I've added the changed controls from SADXLVL v5 to SADXMDL. (But right clicking only rotates the camera.)
     
  2. Any particular reason for not putting the files up on Retro?
     
  3. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    Because I'd have to write pages for two of them <_<.
     
  4. Haha not necessarily; a line or two in Sonic Hacking Utilities would do.
     
  5. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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  6. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    So I've spent the past two days making a new wiki page: SCHG:Sonic Adventure/Model Locations. As you might guess, it's mostly the same stuff as the SADX page, but with different numbers. However, there is one thing that is different:
    [​IMG]
    And according to Polygon Jim, it looks just like the spring from Sonic Jam's Sonic World.

    I've also updated SADXMDL on my site (not the wiki), and it can now open PRS compressed bin files and PRS compressed PVM files. I think I'm going to make a little program to convert nj files between Dreamcast and PC formats so Polygon Jim can pretend he's cool and paste all the DC models in SADX.
     
  7. evilhamwizard

    evilhamwizard

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    Now that seriously kicks ass.

    Makes you think a little bit more about what Sonic Adventure was like during the first 6 months of development? :P

    (inb4 someone posts a picture of SONIC JAM)
     
  8. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    BREAKING NEWS

    That same spring is still in SADXPC, at 4B50C4 in sonic.exe.
     
  9. evilhamwizard

    evilhamwizard

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  10. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    I wouldn't mind a lo-poly version of SADX, to be fair.
     
  11. A low poly SADX would be quite fun :P

    So, I've tried importing Charmy into SADX. Its going well so far, but I've ran into this problem:

    [​IMG]

    I dunno if its something I've done, or if its a problem with sadxmdl. I've tried multiple times, and I get the same result.
     
  12. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    ultima espio: unfortunately I'm not the most experienced with importing models, and I don't know what caused that. :/

    In other news, njswitch is done. I've only tested it with putting Sonic's DC body on his DX model, but it appears to work. It should also work the other way, but you can't currently import nj files to SA1 with SADXMDL.
     
  13. Dude

    Dude

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    Random VR/AR trash
    I'm planning on making a sonic jam adventure hack for the dreamcast after RDX is done. I'm sure it'll be very popular here, at least I hope so.
     
  14. darkspines35

    darkspines35

    It's Easy Actually. No, seriously. Tech Member
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    Just to show this thing does fully work, I got Super's DC model in the game.
    [​IMG]
     
  15. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    I spent some time today finding the codes to disable the morph targets:
     
  16. Whoa, thanks! That will really be handy.
     
  17. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    Apparently some of the unupgraded models use different codes that I missed earlier, redownload the list.
     
  18. Thanks! I've finished Charmy now:

    [​IMG]

    His arms and legs belong to Tails, just retextured. I couldnt figure out what was causing that glitch.
     
  19. Aquaslash

    Aquaslash

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    The S Factor: Sonia and Silver
    Wow, that's pretty sweet. Is that the Heroes model, or the Olympics one?
     
  20. Olympics. The Heroes one had too many parts with Vertex Colours, and this one looks nicer anyway :P