<!--quoteo(post=341373:date=Aug 17 2009, 02:23 AM:name=MainMemory)--><div class='quotetop'>QUOTE (MainMemory @ Aug 17 2009, 02:23 AM) <a href="index.php?act=findpost&pid=341373"></a></div><div class='quotemain'><!--quotec-->On the animation format, it seems that byte $4 is usually $49, and if byte $5 is $4, when the animation finishes it will change to the animation specified in byte $6. If byte $5 is $3, the animation will repeat. Edit: Setting byte $B to $C0 or above makes you invisible. Setting byte $5 to $2 makes the character stand straight up, not moving, with arms and legs pointed straight down. Edit2: Disregard byte $B. $8 is transition speed Float, and $C is animation speed Float. Edit3: I hit refresh and suddenly I'm a tech member!<!--QuoteEnd--></div><!--QuoteEEnd--> Could you give mea file/offset combination to one of these animation structures? Iwant to see if there are any pointers that go to the transformation data. I'm thinking I could make a solution to shadow not skating in mods and such.