Wow. The menu and menu background scaling is a huge quality of life improvement. The PVMX texture archive sounds great too! Impressive work Morph! Now that the menu scaling problem is fixed, are there really any other glaring issues that anyone knows of when playing SADX widescreen? It's a shame Sega didn't have Morph, MainMemory, and co. to help them when they released the crappy Steam/XBLA/PSN port.