SA1 may have seemed like a big departure in style at the time, but in retrospect, it seems more like the last hurrah of the classic games than it does some kind of new beginning. This was the last game that Sonic Team proper worked on, when the key members were still together. It was Oshima's last involvement in the series. Though Naka still stuck around for a while, he had less and less to do with the games (apparently he only learned of how bad 06 was late in its development). Everything feels at home with the classic games. The music consisted of a lot of remixes from the earlier games, and even its original tracks would not feel remotely out of place in the Genesis titles (except for the Crush 40 stuff, perhaps). The visuals were still very colorful, the tone and atmosphere had a carefree feel. Hell, even the character designs were more like classic for most of its development, they only made further revisions toward the end. SA2 is more of where the series took a true turn. They went all "dark and edgy", it felt like the plot took itself too seriously, they focused on stuff that had no precedent (GUN, etc). It had themes more in common with spy thrillers than Sonic. The gameplay focused on the new mechanics (homing attack, etc), SA1 had that stuff, but the level design wasn't built around it at every turn. The music went full-on Crush 40 style in most places. The non-rock stuff didn't feel poppy anymore. Does anyone else feel this way?