Discussion in 'Prototype Discussion' started by drx, Feb 23, 2008.
Level Select code: UDDDDU, highlight 1 player, then a+start.
Debug code: CCCCCC UDDDDU, highlight 1 player, then a+start.
- "Sonic and "Tails" in" instead of miles tails prower blabla.
- The sound isn't stopped if the game is paused.
- Only Up and Down works at the level select.
- Sound test option at level select is a bit messed up (until you highlight it):
- "Option" instead of "Options".
- "Sonic only" and "Tails only" instead of xx alone.
- No Hidden palace, no wood zone, similar to the final. To be checked more comprehensively.
this is the first Sonic 2 prototype where Debug actually WORKS =P
Eggman's Final huge Robot thing still starts in the center
The laser sound effects that hit Tails plane are slightly different.
Boss music doesn't play during WFZ boss
when Sonic jumps onto the biplane at the end of WFZ the jump sound plays twice for some reason
Hey, found out that music plays while you're in pause =P
Another thing I noticed is that there are rings all over the place you cant get.
I am not sure if anyone noticed this but you cant stand on these tails blocks.
<!--quoteo(post=180399:date=Feb 24 2008, 11:17 AM:name=lightning10)--><div class='quotetop'>QUOTE (lightning10 @ Feb 24 2008, 11:17 AM) [/quote]
debug findings aren't findings.
Check this out! A mega glitch involving Tails and a superscore!
Sorry about the framedrops and sound fuck ups!
Edit: just noticed it does this in BETAs 4+8 too so I presume it will do it in all the others!
Rob was trying to show me that but he couldn't get it to work twice. That's awesome though.
I have got that glitch to work lots of times mate and racked up over 100 lives its funny to see the lives counter fuck up!
That happens in the Wai build too, haven't personally tested it in NA so dunno. Easiest place to try it in NA/Wai is at the start of HPZ, just run to the right and then press down to roll. Sonic will die and there's a good chance Tails will do exactly what he did in that video.
LocalH I tried to do the same thing on the Wai Proto and cant do it. Tails behaves in a completely different way because he tries to mimmick Sonic's every move rather than semi intelligently following him.
It probably depends on Sonic's speed at the time given the difference in Tails' behavior. It's definitely there though in the Wai build, because we knew about that LONG ago. Interesting to see how late in development it lasted, though.
I can only do it in this build if I control Tails as 2P after Sonic dies.
I had always wondered why, in the final, Tails would always fly down after Sonic died.
Yeah, it's there, it's actually easy to see it. Do the following: Select HPZ, and right when the title card dissappears, spindash to the right. When the death animation is being shown press a; since tails mimic the key presses, he will jump and hit the bandik, causing the bug.
I've started transferring this stuff into the Wiki; let me know if I screwed up.
http://info.sonicretro.org/Tails_megascore_glitch I thought this would be useful for dating prototypes, like the Spike Glitch.
Nice 1 mate tried it and it does work. Funny thing is it doesn't give the player Mega Lives in the Wai Proto but it DOES in the later ones! Come to think of it in Sonic 1 did you get an extra life for having 10000 points? if not that would explain it.
Sonic 1 did not give lives for points at all.
Sonic 1 and Sonic 2 Beta only give lives for points (50.000) in japanese machines.
Almost. Sonic 1 rev00 doesn't give an extra life for 50,000 points regardless of region, whereas Sonic 1 rev01 does [but only in JP mode]. Both rev00 and rev01 were released in Japan, but only rev00 was released elsewhere.
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