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S2BETA6 discussion

Discussion in 'Prototype Discussion' started by drx, Feb 23, 2008.

  1. drx

    drx

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  2. Appears to be the first prototype with the options selection.
     
  3. Quexinos

    Quexinos

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    you mean the "option" menu

    blah, can't find level select >_<
     
  4. JoseTB

    JoseTB

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    Guess what:

    Level Select code: UDDDDU, highlight 1 player, then a+start.
    Debug code: CCCCCC UDDDDU, highlight 1 player, then a+start.

    Level select is still s1-a-like in this build, as drx posted a while back:

    [​IMG]
     
  5. Quexinos

    Quexinos

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    ROFL the final boss only takes one hit XD
    It's ALSO the first version of Sonic two to have the full ending. In the others Sonic and Tails just fly off to the right... well.. the ending isn't perfect though:

    [​IMG]

    EDIT:

    [​IMG]
    dunno if it's a mistake or not

    The credits run out of music at one point. There's no "End" in the end.
     
  6. You can run right past Eggman in Death Egg.
     
  7. Quexinos

    Quexinos

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    he actually just starts in the middle. You can't really run past him... well you can but I thought you meant you can run past him and end the level XD
     
  8. Kamek

    Kamek

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    There seem to be two versions of Beta 6; but aside from a couple bytes in the header they're identical, byte-for-byte.
     
  9. Overlord

    Overlord

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  10. Sanqui

    Sanqui

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    I think they broke it with the new menu options.
     
  11. Yuzu

    Yuzu

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    I thought they broke it by doing the new title screen art in another layer than the beta art was in, which equals the problem.
     
  12. JoseTB

    JoseTB

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  13. Sister Miyagi

    Sister Miyagi

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  14. LocalH

    LocalH

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    wouldn't you like to know
    Guitar Hero II Deluxe
    Why do people never remember that debug only requires two C's, in everything from S1 through the last S2 beta that uses the old-style level select codes? And also the game doesn't care when you press the C's as long as you get them in before the final U. Personally, I use UDDDDCCU and it works every time.
     
  15. JoseTB

    JoseTB

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    Right so, there's something that bugs me about this build. Located at $A66A, there seems to be present the structure of the final level select. However I'm having no luck in finding references at all in the code...
     
  16. Quexinos

    Quexinos

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    Feel free to use any pictures that I've taken... which is only like two but still...

    Actually this is news to me... it's very useful though, thanks.
     
  17. Sister Miyagi

    Sister Miyagi

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    I can't upload stuff as a trial member :/
     
  18. Tweaker

    Tweaker

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    Feel free to shoot me a PM with the images you want to upload, and I'll use the local upload utility to get them up for you. :)
     
  19. Quexinos

    Quexinos

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    Yeah if you want screenshots, I can get some no prob. You're welcome to use what I posted so far Tweaker.

    Sorry Sister, I didn't know you couldn't upload stuff.
     
  20. Snake

    Snake

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    Sounds like somebody was in the middle of putting this stuff in when somebody asked them to make a build. I know that pain :)