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S1 Dr. Eggman in Final Zone animation to display

Discussion in 'Engineering & Reverse Engineering' started by Mustapha, Aug 29, 2004.

  1. Mustapha

    Mustapha

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    $19F99 - Eggman in the tube in Final Zone frame. (Not hit)
    $19F91 - Eggman when hurt frame.
    $1A07D - Eggman when escaping from Sonic at the end of Final Zone. (Running away from Sonic)
    $1A853 - Frame to display when the bulb is inactive (Tubes go up)
    $1A965 - Frame to display when the bulb is shooting orbs
    $1A863 - Frame to display when the bulb is prepairing.


    Enjoy chilled :P
     
  2. LOst

    LOst

    Tech Member
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    Is this animations?

    Do you know how they work? I do :P
     
  3. Mustapha

    Mustapha

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    Yes, it is animations.
    I also have the locations for the SBZ demo

    <Removed BMP>
     
  4. Hayate

    Hayate

    Tech Member
    don't post evil bitmap images PLEASE!
     
  5. Syren

    Syren

    Member
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    Reintergration
    What's so bad about them, exept for the fact that they are big?
     
  6. Hayate

    Hayate

    Tech Member
    that is what is bad about them ??
     
  7. Ben2k9

    Ben2k9

    We stand to Fight Oldbie
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    none at the mo
    250k is nothing...
     
  8. Hayate

    Hayate

    Tech Member
    yes it is
     
  9. Quickman

    Quickman

    be attitude for gains Tech Member
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    omg porjcet
    1. He linked, stop bitching. You clicked that, you deal with it being big.
    2. "up ur connection foo" -WiCkEd
    3. Doesn't really impress me, but meh.
     
  10. Mustapha

    Mustapha

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    I have decided to take the time to find the offsets for the japanese version of Sonic 1. Yes, I know that any fucking moron can look for data that is the same as Sonic 1 US. I decided to post this for the sake of completeness.

    $1A749 - Eggman in the tube in Final Zone frame. (Not hit)
    $1A741 - Eggman when hurt frame.
    $1A833 - Eggman when escaping from Sonic at the end of Final Zone. (Running away from Sonic)
    $1B009 - Frame to display when the bulb is inactive (Tubes go up)
    $1B11B - Frame to display when the bulb is shooting orbs
    $1B019 - Frame to display when the bulb is prepairing
     
  11. saxman

    saxman

    Oldbie Tech Member
    This research is important, even though some idiots don't understand that. This will 'never' be popular stuff that you are posting. Popularity isn't the key to 'good' research though. Keep this up, you're doing good so far. SOMEONE will use this one day, and it'll be the best darn hack that people have seen. THEN it'll become popular (though you'll be unnoticed even though you're a part of the reason that the hack is good -- but hey, don't sweat it).

    People should show some more respect instead of complaining about the images being in Bitmap format and whatever else BS they can come up with.
     
  12. Mustapha

    Mustapha

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    Saxman, =)

    Here are the offsets for Sonic Compiliation edition of Sonic 1:
    $219F56 - Eggman in the tube in Final Zone frame. (Not hit)
    $219F4D - Eggman when hurt frame.
    $21A039 - Eggman when escaping from Sonic at the end of Final Zone. (Running away from Sonic)
    $21A80F - Frame to display when the bulb is inactive (Tubes go up)
    $21A921 - Frame to display when the bulb is shooting orbs
    $21A81F - Frame to display when the bulb is prepairing.

    Same disclamer applies.
     
  13. Kama

    Kama

    Sittin on my Bench, Watchin the sunset. Member
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    Nice work, Mustapha.
     
  14. Icy Guy

    Icy Guy

    Hedgehog. Sonic the Hedgehog. Member
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    GoldenEye 007 level hack
    Nice, nice. :) Maybe this will help pave the way for hacks that are a bit different from the usual hacks, like palette, art, etc. hacks. Not that I'm saying there's nothing wrong with those - I'm just saying that there are some aspects of the games that have got more attention than other parts, but that those "other parts" can help create a hack just as unique/cool as a hack that concentrates more on the usually-hacked parts.

    And I agree with saxman - popularity isn't necessarily the key to "good" research. Figuring out how bits and pieces of a small, relatively "simple" object, such as how a ring adds to your ring count (hey, I remember doing this...), work may not gain lots of attention, but it's certainly a step forward, both in self-improvement and research in the community. Even if you just use that knowledge to make a hack that reverses a bunch of opcodes and NOPs a few others, like I did.

    The same thing applies to editors, too. The S1 boss hitcount editor wasn't exactly the most popular thing since saying "Whassssuuup?!" but it was a step forwards. (And, thanks to saxman, that "step forwards" has evolved into something much bigger, as indicated by my profile.)