Ring Engine developed by me, programmed in C# using Unity as base engine. Engine Features Basic Gameplay - 80% Complete Advanced Gameplay - 50% Complete Objects - 50% Complete Cameras- 50% Complete Tornado Gameplay - 90% Complete UI/Hud - 90% Complete Enemies - 10% Complete Input - 100% Complete (XBOX360 Controller with Vibration) Generations XML Object Placement - 90% Complete (Incredible 10000 lines of code) GIA Support for Unity (atlasinfo read, lightmap assign, GIA custom vertex/frag shader, GIA loader) - 100% Complete (Working pretty well) Post effects - 60% Complete Other characters - 0% Complete 2,5D Gameplay - 10% (Really hard to find a way to make it work fine) Grinding - 70% Complete (Stuck on grind switch and procedural grind) Underwater Gameplay - 40% Complete Super Sonic - 20% Complete GameManager - 50% Complete Currently the engine have 456 scripts and only 5% are from third part This is a really big Project and I work only on my free time, like 1 or 2 hours per day then probably it will take a long time yet. Hope you all like!
I had no idea this was still alive. This is fantastic! This could very well replace Generations modding (in my book) if it gets close enough in terms of features. It would certainly be less restrictive.
This is extremely impressive! This replicates Generations' look and feel very faithfully, and seeing it run in Unity makes for a ton of fangame potential. You've done an excellent job, can't wait to see more progress! Also, the idea of getting on the Tornado and jumping off at any time has huge potential for tons of multiple paths. Very exciting!
Many thanks for the Comments! I try my best to make it work like Generations but for now exactly like generations in my head is an impossible task. Ring Engine will be one open source engine with the possibility to create levels with more flexibility than mods, if users have the knowledge they can do anything! New moves, new objects, new animations, new characters. Ring Engine will have the Ring Engine gameplay style close to Generations but never the same.
I've been keeping my eye on this for a while, since the Rusty Ruin video. (In fact, I was thinking of asking you for help with something for a video I was doing, but I figured you were too busy and I didn't want to be a bother regardless) Keep up the good work!
Yeah, I've been keeping tabs on your progress as well. You're doing an amazing job! Even if we're a little silent around here, there's definitely lots of eyes on your project. Keep it up, guy! Make sure to post for help if you ever need it.
Lovely work, really hoping this goes farther as an engine I can screw around with in the distant future, especially with how simple terrain building looks.