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Riders 2 Zero Gravity (Wii)

Discussion in 'Engineering & Reverse Engineering' started by Lugana, Nov 10, 2010.

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  1. Lugana

    Lugana

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    Behind you.
    Trying to Find every bit of model data of (Neo)Metal Sonic D:!
    Hey Every one I was wondering if any was has Figured out the File Types of SR2?

    I got most of the stuff out of the IMAGE1(2)(3).CVM already

    IMAGE1 - Has a bunch of *.P's and TBL's
    IMAGE2 - (More useful things) Adx(Encrypted), ASF, DAT TBL and more P's
    IMAGE3 - all the CGI Crap :| in SFD obviously

    the file are understandable like BDSLV.TBL is most likely Silver and a Board or something?

    Not Quite Sure!

    If anyone knows

    stuff looks be be all Gamecube-ish seeing as its one of the wii's first few games
     
  2. MKAmeX

    MKAmeX

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    Needlemouse, Sonic Boom, Graphic Design
    Although I don't have much to contribute to this, I'd just like to point out that the Wii was released late 2006. Zero Gravity was early 2008. That's a bit over a year, so it definitely wasn't one of the first games. :P
     
  3. Lugana

    Lugana

    20
    0
    0
    Behind you.
    Trying to Find every bit of model data of (Neo)Metal Sonic D:!
    Wait what do you mean use Dolphin?

    I can grab textures but that's it

    And using the 3dVIA print-screen makes it crash.

    and are there any converting tools for that format?
     
  4. Dolphin lets you view the filesystem inside the iso. It also lets you extract them all. I don't think there are any tools for converting that format, sorry.
     
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