Discussion in 'Fangaming Discussion' started by Sir Euan, Jan 18, 2007.
LOL Chaos emeralds look exactly like Master Emerald.
I am loving this! It really captures the feel of the classic games. Excellent work so far!
I do have one gripe, though. It's a huge peeve of mine when sprites are rotated, instead of having frames made for going over a curve or around a loop. I think it looks very cheap, and it would be great if you could make the appropriate frames instead of using that cheesy effect.
From Euan's new sig at SFGHQ. :blink:
Apparently there's a big hoopla over there over this 'un. Taxman DID come forth and propose that the two projects merge... but what I want to know is, does this mean Retro Sonic is being scrapped in favor of Retro Sonic XG, that Sonic XG is being scrapped in favor of Retro Sonic XG, that Retro Sonic XG is borrowing elements from both games, or that they remain separate "missions" to be used with one single program...?
<!--quoteo(post=169122:date=Aug 14 2007, 06:47 PM:name=Shadow Hog)--><div class='quotetop'>QUOTE (Shadow Hog @ Aug 14 2007, 06:47 PM)
From Euan's new sig at SFGHQ. :blink:
Apparently there's a big hoopla over there over this 'un. Taxman DID come forth and propose that the two projects merge... but what I want to know is, does this mean Retro Sonic is being scrapped in favor of Retro Sonic XG, that Sonic XG is being scrapped in favor of Retro Sonic XG, that Retro Sonic XG is borrowing elements from both games, or that they remain separate "missions" to be used with one single program...?[/quote]
I know the perfect combination (IMO anyways). Sonic Retro's engine and sprites for characters will be taken and the levels, plot, and special stages would be kept from Sonic XG.
Yes, the one thing I'm dispointed with Sonic XG is the sprites. Something about Sonic just seems odd, and why use Chaotix Knuckles? Also, no Sonic and Tails or Knuckles and Tails mode ftw. It was in that really old test engine.
O wait how'd I get in thar? You can easily get into Knuckles area as Sonic (And especially Tails) where you'll also be able to fight Nack... however screen locking makes it a difficult battle, however just hold down spin dash the entire time. That should do the trick. Only Tails can explore further though (Sonic can't jump that high)
Will somebody mirror this somewhere (preferably not Rapidshare or any of that shit) coz the site has been taken down due to the bandwidth limit being exceeded.
I've hosted it on my webspace temporarily:
Just some tidbits from SFGHQ;
A little buggy, too tired to explain, tis 2.30am, was at work today.
Me and Joe worked our arses off, enjoy it.
http://www.williamg.plus.com/SXGWEBSITE/SXGDEMO1.zip (edit: doesn't work anymore, you whores! =P)
PS. oh yeah one bugs is the powerup music is screwy, will fix for demo 2, prolly coming 2012
My webspace went down overnight just got it back cos SXG demo was whored out woo!
Anyone mind hosting it for me? My piddly bandwidth (cos my space is an extra with my ISP) can't cope! wtf
Ta for playing.
Knuckles' game seems to be very buggy from what I saw. On Act 2 of Final Fall, it wouldn't let me go past the first bridge, as if a huge invisible barrier was blocking the way that could be climbed up. May have been intentional as things weren't finished for Knuckles, but I thought I'd bring it up. The other issue was that in Act 1, Knuckles has a tendancy to get stuck in his climbing pose for the duration of the act. I've had it happen each time I've played it, and in random places (During first Nack/Fang fight and in tube afterwards for example).
Other than that, this is looking like a very nice start. Tails' flying and Knuckles' gliding could use some work, but besides that, keep up the good work.
Awesome! The special stage blew me away! But I noticed some bugs, mostly with the music—the invincibility music sometimes replaces itself with the regular level music (so that when I pick up an invincibility monitor, the regular music just restarts), and once, the level music restarted simultaneously with the end-of-level music on the signpost screen. Apart from that, looking good! I can't wait to see what kind of tricks there are in the later special stages...
So with the Retro Sonic and Sonic XG merger, what will be taken from each of the individual games to be put into that game? IMO the perfect combination would be Retro Sonic's sprites and engine with Sonic XGs levels and plot.
Yes, I'm wondering that myself...
Looking things over, it looks like Retro Sonic XG has Egg Garden in it some time...? Which is good, because I am <3 Egg Garden Zone.
Although I'm curious if Final Fall remains in there. It's surprisingly violent, after all (no, not in the "blood and guts" sense, but in the "giant catastrophic event happens" sense - such as the utter destruction of Angel Island)...
You know, this is pretty cool. I dug the intro song (From the S3K Remix album, right? :P)
The thing with Knuckles in act 2 is that some flaming piece of land/death egg is supposed to destroy the bridge so you can go down...but sometimes the event isn't triggered (?!)
Also, WHY THE HELL DOES THE GAME FUCKING MAX OUT THE SYSTEM VOLUME WHEN I FACE NACK IN THE HIDDEN PALACE AREA? THAT WAS SO FUCKING ANNOYING AND IT ALMOST BLEW MY EARS OUT...please fix that.
It better stay, cause that is the fucking best original level I have ever played.
This has got to be the best Sonic game I've played so far. I can't wait until the next demo!
EDIT: Oh, and when I first played as Knuckles, I couldn't get enough speed going up the tube after beating Fang, and I got stuck in it.
Fucking amazing, WINE runs it fine, too!
I've got a few questions:
-Tails' tails are going to be implented later right?
-Are you going to make a (stretched) full screen view?
-and some coments:
-The title screen song is also used in Sonic Robo Blast 2.
-That HPZ part at the beginning of Knuckles' story is great!
-Fang/Nack is a great boss!
-The music at the beginning of Knuckles' story gets a little annoying after some time (just like it did in Knuckles' Chaotix).
-The Special Stage is really original.
-I haven't seen any corksqrews in the demo. I have seen in one in a mockup picture
-If you fall in a "bottomless" pit or get crushed, your collected rings stay kept when you return to a lamppost/the beginning of the level.
You can jump in mid-air if you're in the standing pose, oops!
Great game and amazing level, by the way.
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