Renderer General Discussion

Discussion in 'Mobius Engine Project' started by Gen, Mar 9, 2012.

  1. Azu

    Azu

    I must be stupid. Member
    That looks rather nice, but I bet it's expensive on the processor and GPU.
     
  2. Aerosol

    Aerosol

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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    Maybe not? I mean, it's running right there in a web browser, after all.

    But then again, it's not all that useful. It's only a small pool of water. It's not an ocean simulator.
     
  3. Candescence

    Candescence

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    It runs quite well on my machine, and considering it's WebGL, which uses fucking javascript, that's quite an accomplishment.

    Honestly, I could see a larger-scale version in C++ running quite well. Now, actual fluid dynamics? Haha, good luck with that shit, as awesome as it would be to have that in a proper game.
     
  4. Azu

    Azu

    I must be stupid. Member
    Actually, if everyone had a 680 or kepler, then it should be possible. :V

     
  5. Candescence

    Candescence

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    Mind you, if Unlimited Detail turned out to be as awesome as advertised, then there would be so much room on the GPU for things like that, that it wouldn't be funny. Of course, we'd have to wait a few months or so to find out, and that's a whole different topic anyway. Would be pretty awesome, though.
     
  6. Falk

    Falk

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    Not just the fluid dynamics, the light patterning is pretty convincing despite being a much simplified solution compared to what it actually looks like, and then there's all that shit like proximity shadowing/occlusion which the average person doesn't notice but still adds so much.
     
  7. Thousand Pancake

    Thousand Pancake

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    The real question to be asking is: Is anybody doing anything to see that this gets made?
     
  8. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    As far as I know, Gen is working on the very low level things right now.