Splitting off from the other topic because this could get chunky. https://forums.sonicretro.org/index.php?posts/1033578/ https://forums.sonicretro.org/index.php?posts/1033584/ etc. Tackling Shenmue-related things, because I'm in the mood. Troubled games are the most interesting, and given Shenmue isn't technically finished, I think it's fair to say this game is/was quite troubled. Incredibly basic timeline: - 1996: Virtua Fighter 3 is released - 1996 but maybe slightly before then: Yu Suzuki starts making an RPG (supposedly inspired by his trip to China in 1994, but I can't tell if the trip was Virtua Fighter or Shenmue related (or a plain old holiday)) - 1998: "Virtua Fighter RPG" turns up in the shedules - October 1998: "Project Berkley" is announced at Sega New Challenge Conference II with an incredibly brief teaser - November 1998, Virtua Fighter 3tb ships with a special Project Berkley preview disc, which reveals the game as "Shenmue" - stuff and delays - December 1999: Shenmue I releases - September 2001: Shenmue II releases - money and politics - 2019: Shenmue III releases Shenmue was meant to be one, singular experience on the Dreamcast, originally penciled in for March/April 1999. It spectacularly missed that deadline and became a multi-game epic, but yet still somehow lessened in scope from the original plans. It's wacky. Top tip: if you ever see (Dreamcast) Shenmue written in kanji (莎木), it's "pre-split" material, i.e. when Shenmue was one game rather than 34809328. You're in Japan, it's 1998 and you want to learn about Shenmue. The very first bit of information you were likely to see is the Project Berkley disc included with Virtua Fighter 3tb: The brief pre-rendered trailers are interesting, since these would all be re-made in real-time, but most of the disc involves Yu Suzuki talking in broad strokes about what his RPG will be. And some concept art. The clay busts in the background were made to help the 3D modellers. But this has been on the internet for years and isn't as interesting as it should be. At the end, there's a date for what would be the real revealing event for the game: the Shenmue Seisaku Happyoukai (シェンムー 制作発表会) on 20th December, 1998. You know, back when video game companies rented entire theaters to promote their game. Or six theaters in Sega's case, over the course of a month. We don't have the full presentation, but we do have highlights, curtosy of one of the Dreamcast Express discs. The main highlights include the (patented: JP, US) "Magic Weather" system (I don't think the final game ever gets that snowy?), and various things happening in Hong Kong and/or China. You got a lot of free merchandise for showing up. The booklet's quite interesting. Too bad you'd have to wait nearly three years to experience most of it. Because this is actually a preview of Shenmue II, before it was called Shenmue II. The entire first chapter (aka the first game) takes place in Japan, but that wasn't the case in 1998. My favourite is the focus on Shenhua - she gets her own CD, they sing her song, she's all over the flyers, but barely appears in the first Shenmue. I'm not sure she's even name dropped in the main game - you have to look in the manual or Shenmue Passport to find out who she is. The Constable Zuvio of Shenmue I. Nearly.