So one of the admins of Sonic Cage Dome wanted to do some cross-site festivities with the site I help admin, The Sonic Center, and those festivities eventually became a tourney with offline and online elements. The online Sonic 2 tourney was today, and I informed the participants that I'd prepared a ROM with the speedcap and roll-to-jump behavior removed for smoother online playing, the title screen options all redirecting to 2 Player Vs. to prevent any cases of "oops, I hit the wrong option, restart the game", and the SEGA logo removed because in no way does SEGA endorse this. Of course, I modded more than that and didn't tell them for the sake of surprise. Here is the ROM given to the competitors. A complete list of changes... + - Emerald Hill: Act 1 was extended past the usual end point. Act 2 had a palette and music change, but did not have a layout change in the hopes of playing off the paranoia induced by Act 1's extension. Mystic Cave: Act 1 was extended, and Act 2 received a music change. Same concept as Emerald Hill's changes, except without a new palette for Act 2. Casino Night: Act 1 was given a complete music, art, palette, and layout overhaul. Act 2 uses the object layout from 1 Player mode. Special Stage: Special Stage 2 was replaced with the Special Stage from Sonic 2 Retro Remix. The only known issue is lag due to objects. Of course, this is Sonic 2's versus mode, so it's nigh impossible to work around that.