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Random Hack/Mini Project Thread

Discussion in 'Engineering & Reverse Engineering' started by Malevolence, Jul 4, 2009.

  1. DaBigJ

    DaBigJ

    The Bubsy fan of all time Member
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    Have to say, this is both very cool and very jarring. Mainly because it's 16 bit graphics with (rather good) 8 bit music. It's impressive you managed to import them all as good as you did, makes me wonder what a hypothetical 8 bit styled hack of Sonic 1 would be like.
     
  2. New Cybershell video got me thinking:

    Stupid pitch, but has anyone done any Sonic Spinball modding over the years? I'd love to see that game get a Whitehead-style update - 16:9 vertical support would be a literal game-changer. Fix up the music a little bit, tighten up the controls, remedy the slowdown, maybe ease up on the difficulty curve a bit... idk, I know it'd be a ton of work but I definitely wouldn't be the only one who'd enjoy it.
     
  3. Kilo

    Kilo

    The Scatterbrained Hacker Tech Member
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    Sonic 1 Source Code Recration
    I "ported" Sonic 1 Megaplay to the regular Mega Drive. All I did was hex edit calls to hardware stuff into nops. It's pretty buggy because of it, but it's functional enough to play through.
    Here's a screenshot of the highscore table since that's probably what most people are interested in, though you can't access it normally, I had to do it through RAM editing the scene ID ($F600) to $24.
    merged_output - Copy_000.png
     

    Attached Files:

  4. Sin

    Sin

    Heroine Member
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    The high score screen actually is accessible (on gpgx at least), you just gotta let the title screen run past the GHZ demo.
     
  5. Kilo

    Kilo

    The Scatterbrained Hacker Tech Member
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    Sonic 1 Source Code Recration
    nvm then, never cared to sit through the demo.