Some of you may remember that a few years back I began work on a 32X enhanced port of Sonic 1 I was experimenting with real time rotation of Sprites using the 32X. I haven't touched the project in more than two years, so I figured why not just publish the code for what I have but I don't think it is enough to warrent it's own topic, so here goes. Sonic 1 32X Remix: The actual port of Sonic 1 to the 32X. Includes PWM support and the very beginning of a 32X sprite rendering engine https://github.com/LukeUsher/Sonic-The-Hedgehog-32X-Remix 32XArtEdit: A basic art editor written in C# for creating and editing art data to be used by the 32X rendering functions. https://github.com/LukeUsher/32XArtEdit Hopefully something within this is useful for somebody. I did intend to continue the project, but I just didn't find time.