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Random Hack/Mini Project Thread

Discussion in 'Engineering & Reverse Engineering' started by Malevolence, Jul 4, 2009.

  1. GT Koopa

    GT Koopa

    Member
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    Flicky Turncoat DX, T.L.W.S. Vs M.G.W.
    I didn't play said hack yet, but what you are describing is how Dynamite Headdy handles bottomless pits right? I always wondered what that would be like in a hack.
     
  2. Hitaxas

    Hitaxas

    Retro 80's themed Twitch streamer ( on hiatus) Member
    I once pulled off a similar effect when I hit the bottom of the screen in the super-old (Sonic 1) version of my hack. I forget how I pulled that off though. Thank you for this Sonica, love it. :)
     
  3. Putmalk

    Putmalk

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    Just a level hack of S3 I've been working on, I have some vids of it:

    http://www.youtube.com/watch?v=HWSuAvE_YCM

    http://www.youtube.com/watch?v=UWeWaxvK9W8
     
  4. @Putmalk Wow, that level looks really nice. Other than that cheap spike placement in that one pit of Sonic's/Tail's area, it looks like it could have been in the actual Sonic 3&K. Keep up the good work!
     
  5. Putmalk

    Putmalk

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    Thank you very much. :) These levels aren't finished and I will be filling them with more props as I feel they're a bit empty. But I want to get a shell going before I load them up.

    Working on Ice Cap Act 2, loving it so far. The space restrictions aren't bad in this level, and it leaves me room to create the levels I really had imagined (unlike Angel Island were it's impossible to create the level I want).
     
  6. Ravenfreak

    Ravenfreak

    I dunno what I should put here. Tech Member
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    O'Fallon Mo
    Hacking Sonic Drift, Writer at Sonic Cage Dome
    Alright so a few people have stated that they don't like how there's a time limit in Sonic games, so I decided to hack Sonic 2. I plan on adding this to S3k, and maybe S1 but it's like after 2 am here and I need rest. :v: Here's the ROM:
    http://www.mediafire.com/?yotasoyfo78akkd
    Also ignore the HUD, I was attempting to remove the Time part in the HUD all together, but I couldn't figure out where the hud loads the actual numbers in the disassembly, and I gave up looking since I'm tired. :v: The hack itself was very simple to make, I only needed to clear the time over flag, the update timer flag, and the tally score so it wouldn't give the player any Time bonus.
     
  7. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    Thank you so much for making this rom hack. It was so nice being able to play Sonic 2 at any speed I felt like. ^_^ I managed to find certain areas I've actually never been to before. There are a few glitches though. For some reason, the thing that lowers in Chemical Planet no longer has that sound effect, the goal post is more glitchy, and I think the game occasionally does some weird flashing after dying.
     
  8. Ravenfreak

    Ravenfreak

    I dunno what I should put here. Tech Member
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    O'Fallon Mo
    Hacking Sonic Drift, Writer at Sonic Cage Dome
    Ah bugger, I thought there'd be glitches, I only tested EHZ1 since I was tired. :\ Anywho I finally got around to hacking S3k. Here's the rom, and next I feel like tackling Sonic CD and seeing if I could implement this into it. ;)
    http://www.mediafire.com/?3jd5tulvh4u523w
     
  9. Selbi

    Selbi

    The Euphonic Mess Member
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    Sonic ERaZor
    Well, after seeing this, and because I apparently had nothing better to do, I did the same with Sonic 1. Took me literally 5 minutes, but it was fun for the short time.

    http://selbi.hapisan.com/S1NoTime.bin
     
  10. Ravenfreak

    Ravenfreak

    I dunno what I should put here. Tech Member
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    O'Fallon Mo
    Hacking Sonic Drift, Writer at Sonic Cage Dome
    Okay since everyone has different opinions on the time limit, I got an idea for another hack. This is more of a challenge for people who don't care about the time limit. In Sonic CD, there are MMD's of each round and time period, we all know that. Each MMD contains basically the same data. Within each of them, is a line of code that ensures the timer doesn't update until the title card sequence is finished. I cleared that flag, so as soon as the title card sequence starts, the clock starts to update. (Except for in special stages.) I hacked a japanese iso of the game, though in the link provided I only included the iso since that took forever by itself to upload. I'm sure you know how to get the soundtrack anyways. xP I'm also going to locate every MMD inside the japanese iso, well eventually. I just need to locate their absolute offset, which shouldn't be difficult to find. Anyway enjoy! :)

    http://www.mediafire.com/?5kjv1r1apo5r0qo
    And I'm still searching for the Time Over flag so I can make a no time limit hack. :v:
     
  11. Volpino

    Volpino

    Things are looking up! Member
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    A secret. >:3
    I just wanted to say that you're awesome and just took out my biggest problem with S3K and that it made me insanely happy, thanks for taking the amount of time out of your day to do this, it makes a world of difference. :D
     
  12. Ravenfreak

    Ravenfreak

    I dunno what I should put here. Tech Member
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    O'Fallon Mo
    Hacking Sonic Drift, Writer at Sonic Cage Dome
    Hey no problem. Only took me a few minutes and I had fun making it. ^_^ I think you're going to appreciate this next one, because this time I hacked Sonic CD. There's no time limit, and like before no time bonus. :v: Anyway you'll need a japanese bios since I hacked that, I'll even hack the US and EUR versions for those who don't wish to play on an emulator, but rather on actual hardware. But for now enjoy the Japanese hack. :) (On that note, my previous hack was a fail, because I cleared the flag that locks the game until the title card is done, so you can control Sonic before the title card sequence is finished. >.>)
    http://www.mediafire.com/?bcspevbg72n2g3k
     
  13. Blivsey

    Blivsey

    Charismatic Sonicaholic Member
    Said I'd do it. And I did.

    This is just the sprites that were included in Techokami's (?)sprite rip (not even rotations). Hopefully when I'm done, we'll have a lot more walking billboards than just Sonic.
     
  14. Truner

    Truner

    Member
    Add the Vapor screen, the new title screen, as Nike ads in the game and the missing sprites (Sonic 4 Soundtrack for bonus awesomeness) and you have the perfect Nike Vapor hack for yourself.
    So far, I really like it. Sprite fits in perfectly.
     
  15. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
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    HoleNet!
    Sonic Worlds Next
    Nice! It's cool to see someone using my rips :)
    Sadly, what you see is what you get in that rip. Rotations? Use rotsprite. Other animations? Gotta make them yourself because they don't exist in that flash game.
     
  16. Truner

    Truner

    Member
    Would it be possible to add that sweet starting pose Sonic makes at the very beginning of the stage? I really, really love that one.
     
  17. Mr Lange

    Mr Lange

    A wise guy eh. I know how to DEAL with wise guys. Member
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    The Land of Waldos
    Sonic Utopia, Sonic Overture
    All this rotsprite talk just made me wonder if anyone has made a hack of any of the games where Sonic has more angle iterations, smoothing out the rotation so its not just a chunky eight direction.
     
  18. dsrb

    dsrb

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    Who you gonna call? MarkeyJester: http://info.sonicretro.org/Pana_Der_Hejhog
     
  19. Mr Lange

    Mr Lange

    A wise guy eh. I know how to DEAL with wise guys. Member
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    The Land of Waldos
    Sonic Utopia, Sonic Overture
    Ah yes I remember Pana. He did do it with that, but I mean the original games where the extra angle sprites are basically the only change.
     
  20. Endgame

    Endgame

    Formerly The Growler Member
    I know you don't usually prefer people do requests from ideas, but I've been watching some of those pretty neat 'Auto-Mario' YouTube clips, and I think it could technically be quite "easy" to make a Sonic version of this - considering just how many speed and bounce pads there are in Sonic which could be used to make Sonic move without even touching the controls!

    Do it to some music, and it'd be fun to watch :)