Hello to all I have been posting about my Sonic engine for a little while now, first in a thread back in SFGHQ before the most recent wipeout, then a couple of posts in the screenshots/video thread. It is named dwEngine, but the name is yet undecided. Here it is: [media]https://youtu.be/KryYucArniI[/media] Sorry for the capture errors. Please look past them, here it runs at butter-smooth 60pfs (Linux, Intel graphics). So as you can see, it is a basic HD-ready 2D Sonic engine. It was written with Qt 5 and QML, and custom native components on top. The physics are good: implemented from scratch following the SPG as close as possible, deviating only in how the sensors work under the hood. As far as I can tell, they are indistinguishable from the classics. There is an in-game level-editor that allows you to create level layouts and place objects (everything is an object). Under it all, the engine employs a binary tree for culling. There needs to be more work on custom objects, the level could receive some improvements, and it reeeeally needs some good assets for a good one-level demo. Whatever is there, I either made myself or stole the sprite as programmer-art. My problem is, while I'd love to develop this as much as possible before release, I simply do not have the time. Nos as long as I have graduation coming up and a part-time job to keep. I thought it would be a nice thing to do to just give it to the community right now, and see what can be done with it. Maybe bring on more people and then work on a fangame? Who knows. Is anyone really, truly interested in this? Would it be a problem to just put this up on GitHub, with the Sonic assets and all? Opinions, ideas, and angry mobs are all welcome.