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Psy's 30 Day Project

Discussion in 'Engineering & Reverse Engineering' started by PsychoSk8r, Sep 17, 2010.

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  1. Jimmy Hedgehog

    Jimmy Hedgehog

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    Getting the motivation to continue old projects
    Still think you should program a replica of the Sonic 1 MS Labrynth boss...or playable pacman complete with "wakka wakka" sounds while moving
     
  2. PsychoSk8r

    PsychoSk8r

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    30 Day Project: Revisited.A New Release!
    After working on music, and reorganising and tidying some code in 30DP I've decided that there aren't enough noticable changes for a release today. Tomorrows build will be an interesting one, hopefully.
     
  3. Minor Complaint...

    [​IMG]

    Mighty's walking angle is a little off
     
  4. PsychoSk8r

    PsychoSk8r

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    30 Day Project: Revisited.A New Release!
    I'll get that fixed ASAP, but can't yet, as SonMapED is completely refusing to open any mappings =/

    Code (Text):
    1. ;==============================================
    2. ;Day Eighteen & Nineteen (For Day 20's build).
    3. ;==============================================
    4. ;- Added one of my compositions into the game. Play as sonic, and go to the boss. =3
    5. ;- /Lots/ of reorganising code. Changes aren't noticable in-game.
    6. ;- Modified GHZ's boss. Be sure to grab the invincibility and Rings, because once the ball reverses direction, it ain't stopping! There are times where you can see the ball in a few places at once, appearing to move slow (like helicopter blades). Attack inbetween the multiple balls!
    7. ;- Updated Header.
    I know it doesn't seem like much, but it's taken a while to do just these. =P
    Day 20
     
  5. PicklePower

    PicklePower

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    I can get past the GHZ act 2 wall by double jumping from the platform underneath. The screen scrolls up but not fast enough to kill me.
     
  6. Mr. Mash

    Mr. Mash

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    I still can't find the monitor in GHZ act 3.
    I did enjoy as far as I've gotten, though.
     
  7. PsychoSk8r

    PsychoSk8r

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    30 Day Project: Revisited.A New Release!
    It's in the area which I never knew existed in GHZ3 until about 4 weeks back.
    Stick to the bottom, even after the last spring/spikes. =P
    Death by lava:
    [​IMG]
    "My fucking arse is on fire!"
     
  8. Jimmy Hedgehog

    Jimmy Hedgehog

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    Getting the motivation to continue old projects
    That death animation should tottally have a sound clip of "MY ANUS IS BLEEDING"
     
  9. More Minor Complaints. I know you're mostly focusing on GHZ but I'd just let you know about the others if you're planning on workin on them some more as well...

    1. In marble zone act 2, invincible music continues to play even after you are no longer invincible

    2. Marble zone act 3, marble zone music plays after the boss rather than continue the slowed down version of marble garden act 1

    otherwise lovin the "day to night" transition with each act. :)

    also lol at Labyrinth Zone Act 2's tile faces :-P
     
  10. PsychoSk8r

    PsychoSk8r

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    30 Day Project: Revisited.A New Release!
    Code (Text):
    1. ;==============================================
    2. ;Day Twenty & Twenty-One (For Day 22's build).
    3. ;==============================================
    4. ;- Added a death animation for when Sonic is burnt in MZ Lava. (Sonic 2 sonic only)
    5. ;- Lavawall in MZ2 now moves slightly faster.
    6. ;- Made SuperSonic's underwater speed more accurate.
    7. ;- Been running some tests into how gravity works... Results possibly below. :V
    8. ;- Added artwork for Tails.
    9. ;- Added mappings for Tails.
    10. ;- Added DynPLCs for Tails.
    11. ;- Created Animations for Tails.
    12. ;- Added a pallet for Tails.
    13. ;- Added Tails' slot to the Character select.
    14. ;- Programmed an ability for tails to fly
    15. ;- Programmed a loop to check if tails is flying, and if he is, to make him fall slower.
    16. ;- Programmed another loop (countdown) to make tails tired after flying for so long
    17. ;- Fixed collision when tails is loaded, so he doesn't float above the ground.
    18. ;- Ported Tails' Tails from sonic 2.
    19. ;- Ported Tails' animation code from sonic 2, and edited the tails' tails object to use it only while jumping
    20. ;- Added art for tails to be tired, to swim, and tired underwater
    21. ;- Programmed tails to swim instead of fly when entering the water, and vice versa.
    22. ;- Edited PalLoad3&4 to load pallets underwater the same way regular pallets are loaded, now characters UW pallets are correct.
    23. ;- Added a pallet for tails while underwater.
    24. ;- Fixed an animation which shown incorrect tiles (cause by tails' tails).
    25. ;- Changed when Tails' Tails are loaded, so he is never seen without them.
    26. ;- Added a life icon for tails.
    27. ;- Added a Signpost for tails.
    28. ;- Created mappings to show "Tails Has Passed" for the end of act.
    29. ;- Edited monitors to show tails' 1up icon.
    30. ;- Edited the Pattern Load Cue Loading routines, to add support for tails.
    31. ;- Made the ending sonic object load seperate mappings/art for tails.
    32. ;- Made Tails' tails load on the ending.
    33. ;- Made Tails' tails disappear when tails shows his ending pose.
    34. ;- Edited SRAM. Today's build WILL CLEAR YOUR SRAM, so if you want to keep it, back it up. It'll become usable again /only/ on Day 30.
    35. ;- Edited GHZ1's layout to prevent tails flying over the wall
    36. ;- Edited GHZ2's layout to prevent tails flying over the wall
    37. ;- Edited GHZ3's layout to prevent tails flying over the wall
    38. ;- Updated Header
    39. ;- Fixed bug causing tails to show an orange block while waiting.
    tl;dr, Tails!

    Day 22

    Enjoy it, I've worked non-stop since this time yesterday to accomplish what I have. =P

    Edit: Updated file with bugfix rom.
     
  11. Should I be able to jump into the block where the S-Tube is? Cause I don't think I should...

    Also Why can I dash down into the spikes at GHZ Act 2 and live?
     
  12. pyrotix

    pyrotix

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    Awesome work! :D Thank you for Tails.

    Although I actually flew over the wall in GHZ1 and 2. But good try :)
     
  13. Skaarg

    Skaarg

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    Downloaded the day 22 build today and noticed a bug with tails. If you spindash and then jump to fly its impossible to turn around. You can only slow tails down to a crawl. Edit - actually it seems Tails's horizontal movement is behaving just like the spindashes and slowing down on its own.

    Other than that great work! Only a few days left!
     
  14. HighFrictionZone

    HighFrictionZone

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    So I was playing through Day 22. And I made it to the end of LZ Act 3.

    And then
     
  15. PsychoSk8r

    PsychoSk8r

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    30 Day Project: Revisited.A New Release!
    Damn, well, that's fixed now. Seems while going through many "Branch" errors, I'd typed the wrong opcode. =P
     
  16. theocas

    theocas

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    I like what you've done so far, but Tails seems to behave slightly erratically. Also, when he's flying, he sometimes does not respond to left and right presses at all, and pressing up and down is rather slow. Sometimes you loose control completely, but I have no idea what's up with that. Please fix that :)
     
  17. DigitalDuck

    DigitalDuck

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    I'll sum this up.

    When rolljumping to fly, whatever it is that stops Sonic's left/right movement when rolljumping normally is affecting Tails in flight.
     
  18. PsychoSk8r

    PsychoSk8r

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    30 Day Project: Revisited.A New Release!
    Forgot to post this earlier:
    Code (Text):
    1. ;======================================================
    2. ;Day Twenty-Two & Twenty-Three (For Day 24's build).
    3. ;======================================================
    4. ;- Spent a lot of time, and Partially implimented Knuckles - Not sure if it'll be done by day 30.
    5. ;- Fixed the LZ3 boss bug. (Quite humerous bug) =P
    6. ;- Added Star Light Zone!
    7. ;- Edited SLZ1's artwork and Pallet.
    8. ;- Emerald is now needed to pass SYZ1.
    9. ;- Edited SLZ1's Layout to suit above.
    10. ;- Made SLZ2 and SLZ3 load seperate artwork and mappings to SLZ1
    11. ;- Edited SLZ2's artwork and Pallet.
    12. ;- Emerald is now needed to pass SLZ2.
    13. ;- Edited SLZ2's Layout to suit above.
    14. ;- Edited SLZ3's artwork and Pallet.
    15. ;- Emerald is now needed to pass SLZ3.
    16. ;- Edited SLZ3's Layout to suit above.
    17. ;- Programmed the breakable wall to support SLZ.
    18. ;- Edit SLZ1,2,3's mappings & objects to prevent sprite bug with breakable wall.
    19. ;- SRAM from the last build will still work.
    20. ;- Updated Header
    21. ;- Added new music for SLZ2.
    22. ;- Moved GHZ2's music to SLZ3.
    23. ;- Added new music to GHZ2.
    http://www.retrohack.org/30days/day_24.zip

    Now, I'm going to sleep.
     
  19. [​IMG]
    [​IMG]



    Yeah, too many bugs, I can't play this :(
     
  20. PsychoSk8r

    PsychoSk8r

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    30 Day Project: Revisited.A New Release!
    That's doue to the level art being copy-pasta from an old hack. I'm thinking of restoring the art from a few builds back.
     
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