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Psy's 30 Day Project

Discussion in 'Engineering & Reverse Engineering' started by PsychoSk8r, Sep 17, 2010.

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  1. Yuski

    Yuski

    Dragons, dragons everywhere! Oldbie
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    Here's a weird bug: When you finish the game without or with all Emeralds and restart the game again, in the intro sequence, the floor disappears and you die, giving the white screen of death. :v:

    This happens with all characters.
     
  2. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
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    30 Day Project: Revisited.A New Release!
    <!--quoteo(post=510702:date=Sep 26 2010, 01:50 AM:name=PicklePower)--><div class='quotetop'>QUOTE (PicklePower @ Sep 26 2010, 01:50 AM) <a href="index.php?act=findpost&pid=510702">[​IMG]</a></div><div class='quotemain'><!--quotec-->I was confused that you had to find the emerald monitor in order to get to the end of levels. Maybe if the player hasn't gotten the emerald when they reach the barrier at the end, a speech bubble with a emerald can pop up above Sonic (similar to the hearts above Amy in Sonic CD). Something to cue the player in on what's up.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Does nobody read changes.txt? =P

    <!--quoteo(post=510752:date=Sep 26 2010, 04:43 AM:name=Yuski)--><div class='quotetop'>QUOTE (Yuski @ Sep 26 2010, 04:43 AM) <a href="index.php?act=findpost&pid=510752">[​IMG]</a></div><div class='quotemain'><!--quotec-->Here's a weird bug: When you finish the game without or with all Emeralds and restart the game again, in the intro sequence, the floor disappears and you die, giving the white screen of death. :v:

    This happens with all characters.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll have to work on that one =P
     
  3. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
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    30 Day Project: Revisited.A New Release!
    Code (Text):
    1. ;==============================================
    2. ;Day Sixteen (For Day 17's build).
    3. ;==============================================
    4. ;- Fixed a bug causing the correct art for the spliff/emerald monitors not to load.
    5. ;- Improved the spliff monitors art.
    6. ;- Restored Regular RetroHack Screen
    7. ;- New RetroHack Screen only seen once after each time completing the game
    8. ;- Reprogrammed new RH screen to skip the intro
    9. ;- Doing the above prevents the endless-intro-after-death bug.
    10. ;- Intro no longer shows a buggy HUD.
    11. ;- Intro can no longer be paused.
    12. ;- Intro can't be skipped only the first time viewing (after booting up), all other times it can be skipped by pressing start.
    13. ;- Fixed a bug similar to the Walk-Jump bug, that happens when walking into sideways spikes
    14. ;- Implimented Hyper Sonic. Only available by setting emeralds to $12 [ FFFE57:12 ], as it's still buggy.
    <a href="http://www.retrohack.org/30days/day_17.zip" target="_blank">Day 17</a>

    13 days to go, and man, am I running out of ideas. =P
     
  4. Mastered Realm

    Mastered Realm

    A green crystal Member
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->13 days to go, and man, am I running out of ideas. =P<!--QuoteEnd--></div><!--QuoteEEnd-->

    I told ya to add the damn cake.

    *runs*
     
  5. Max Firestorm

    Max Firestorm

    Pyrodramatic Member
    <!--quoteo(post=510873:date=Sep 26 2010, 04:49 PM:name=PsychoSk8r)--><div class='quotetop'>QUOTE (PsychoSk8r @ Sep 26 2010, 04:49 PM) <a href="index.php?act=findpost&pid=510873">[​IMG]</a></div><div class='quotemain'><!--quotec-->13 days to go, and man, am I running out of ideas. =P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Speedbooste- *shot*
     
  6. Spanner

    Spanner

    The Tool Member
    3,350
    157
    43
    United Kingdom
    Sonic Hacking Contest
    Look at the following:
    - Fix the end of act results screen.
    - Implement a new object.
    - Implement a new boss.
    - Add a giant =P somewhere.
     
  7. Cinossu

    Cinossu

    Administrator
    2,830
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    18
    London, UK
    Sonic the Hedgehog Extended Edition
    Add more characters? Tails, Knuckles, other Chaotix members..
     
  8. Tidbit

    Tidbit

    Member
    I say add in Hidden palace zone. I've always wanted to see it in sonic1.
     
  9. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    I'd suggest adding water to GHZ and intro pics to each zones like in Sonic 2 (8 bits)
    [​IMG]

    I always loved those but I have no idea if it's feasable in a hack.
     
  10. BadCopNoDonut

    BadCopNoDonut

    O RLY? Oldbie
    785
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    Sonic D T
    Make some more art tweaks?
     
  11. Yuski

    Yuski

    Dragons, dragons everywhere! Oldbie
    363
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    <!--quoteo(post=510882:date=Sep 26 2010, 01:14 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Sep 26 2010, 01:14 PM) <a href="index.php?act=findpost&pid=510882">[​IMG]</a></div><div class='quotemain'><!--quotec-->Add more characters? Tails, Knuckles, other Chaotix members..<!--QuoteEnd--></div><!--QuoteEEnd-->

    That would be good. Vector and Charmy were never been used on hacks (as far I know...) and Espio is only in HiveBrain's South Island Adventure.

    Or add the damn cake. =P
     
  12. theocas

    theocas

    Tech Member
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    How about an additional zone, or ports of zones from other games such as CD?

    Also, you should release tutorials on how you did some of the bugfixes and features in your hack, like the sideways spike walk bug.

    I just love this hack so far, it's very special.
     
  13. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
    2,582
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    30 Day Project: Revisited.A New Release!
    The sideways spike bugfix is now available on the Wiki, as part of the following bugfix: <a href="http://info.sonicretro.org/SCHG_How-to:Fix_the_Walk-Jump_Bug_in_Sonic_1" target="_blank" style="background: url(http://info.sonicretro.org/images/5/50/Reticon.png) right no-repeat; padding-right: 20px; border-bottom: 1px dotted #3366BB; color: #3366BB; cursor:pointer; text-decoration:none;" class="wiki">SCHG_How-to:Fix_the_Walk-Jump_Bug_in_Sonic_1</a>
    =)
     
  14. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
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    30 Day Project: Revisited.A New Release!
    <!--quoteo(post=507750:date=Sep 19 2010, 03:11 AM:name=PsychoSk8r)--><div class='quotetop'>QUOTE (PsychoSk8r @ Sep 19 2010, 03:11 AM) <a href="index.php?act=findpost&pid=507750">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]
    Here's one thing from my old hack. =P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Day 18 is up!

    Code (Text):
    1. ;==============================================
    2. ;Day Seventeen (For Day 18's build).
    3. ;==============================================
    4. ;- Successfully removed garbled graphics from the end of act results.
    5. ;- Fixed bug causing Sonic not to drown properly
    6. ;- Fixed bug causing sonic not to teleport in SBZ properly
    7. ;- Fixed bug causing Super sonic to do both of the above, even if sonic was fixed.
    8. ;- Fixed bug causing sonic to show garbled graphics at the end of SBZ2 after being super.
    9. ;- Edited GHZ1's pallet
    10. ;- Massively edited GHZ1's art. Throwback to Modernisation Project!
    11. ;- Edited GHZ1 Layout and 256x256 tiles.
    12. ;- Cloudy GHZ is saved and will be put to use elsewhere.
    13. ;- Updated ROM header.
    <a href="http://www.retrohack.org/30days/day_18.zip" target="_blank">Day 18</a>
     
  15. Yuski

    Yuski

    Dragons, dragons everywhere! Oldbie
    363
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    Sweet! The art of this level is excellent! =)

    Bug: When you detransform in Debug mode with Sonic2, the character mappings screw up.
     
  16. Spanner

    Spanner

    The Tool Member
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    Sonic Hacking Contest
    I called it, you would be making a better version of your old hack.
    By the way, fix the music. =P
     
  17. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
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    30 Day Project: Revisited.A New Release!
    Well, debug mode will be removed in public builds from now on, I think. =P

    SOTI: You talking about GHZ2? =P

    Also, I wasn't planning on bringing anything back from Modernisation Project, until I found a /really/ old back-up, that I didn't know I had.

    Here's one of my compositions, which I've wanted to use. Zone 3 act 1 is what I've called the song:
    <a href="http://www.retrohack.org/30days/Zone3Act1.mid" target="_blank">http://www.retrohack.org/30days/Zone3Act1.mid</a>

    and here is how it sounds ingame (currently being used as Sonic's boss theme:
    <a href="http://www.retrohack.org/30days/zone3act1.mp3" target="_blank">http://www.retrohack.org/30days/zone3act1.mp3</a>

    There's also an act 2 version, which never got SMPS'd:
    <a href="http://www.retrohack.org/30days/Zone3Act2.mid" target="_blank">http://www.retrohack.org/30days/Zone3Act2.mid</a>

    Edit: I forgot to mention, I wrote these keeping the MD Limits in mind, which funnily enough, made it so much better than expected. =P
     
  18. MarkeyJester

    MarkeyJester

    Time to Grow Up. Resident Jester
    2,120
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    That GHZ level art is pretty slick and nice, the colours are interesting too!
     
  19. Dude

    Dude

    Tech Member
    3,138
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    Random VR/AR trash
    If you're out of ideas, why not add a time attack mode and ghost race ability?

    Those keep me replaying games for way longer than is healthy.

    Also, you gotta do something about how bright the GHZ 1 palette is. my eyes... they bleed.
     
  20. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    Ooooooooooh that GHZ art, it could really work as an Aqua Lake Zone remake! Love it anyway
     
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