Project SXU (Devlog)

Discussion in 'Fangaming Discussion' started by Etendo, Feb 28, 2020.

  1. Etendo

    Etendo

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    [​IMG]

    What is Project SXU? well, lemme tell ya. Project SXU is a recreation of the cancelled Saturn title, Sonic X-treme, in the Unity engine.

    What is the goal of Project SXU?: Project SXU aims to recreate Sonic X-treme as close as possible, while adding original ideas and concepts from X-treme. The levels will be as accurate as we can make to the levels seen in videos, images, ect, (this version) while making brand new Act 2's for the zones! as well as remaking bosses from seen sketches as well as videos/screenshots.

    What started Project SXU?: Project SXU started in late 2017 as a means for me personally to learn Unity. But was in a sort of limbo not really being pursued much, as I was busy in life. It picked up in the start of 2019 after I finished my schooling and has gone to places I couldn't even imagine thanks to Comicnights amazing controller he's been actively working on.

    Who all is working on the project?: Currently, me (Etendo) and Comicnight. I am recreating the original levels thanks to DEF viewers and handling UV mapping, as well as sprites. Comicnight is handling the programming, and will make new levels of his own.

    Where are we currently in terms of progress?: Well, at the moment we have the basic layout of Jade Gully, Crystal Frost and some of Blue Ocean (Act 1). I am still working on getting the levels decor sprites out and put in the levels (I've had to build Jade Gully 3 times now, gimmie a break, haha).

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    and I've already gotten the sprites out for Red Sands.

    As for Sonic, we have a very stable working controller (that feels awesome by the way). Still working on adding in more sprites (skidding, ect).

    I made this thread to help update the progress of this project and to be able to interact with the community, as well as garner feedback. Let us know of anything you may think of!

    We also have a discord! here you will be able to talk with us and see some inside dev stuff we will post, as well as vote in polls to help us get instant results. You can join here: https://discord.gg/zs3eaWx

    And you can find our Youtube channel here: https://www.youtube.com/channel/UCRHX4xAnJ70IGQKLI1o7HSg

    Thank you for reading, and we hope you all will join us on this X-treme journey!

    Project SXU team

    Etendo: Sprite ripper/sorter, art creator and level builder

    Comicnight: Programmer, modeler, art creator and level builder
     
    Last edited: Mar 3, 2020
  2. Etendo

    Etendo

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    Hello! it's been awhile, but I've come here to announce we will be having a live stream tomorrow at 4 P.M. MT talking about the newest additions to SXU, older builds, demos, and the new upcoming demo. I will be giving a very detailed update here at some point, probably after the new demo drop. Hope to see you there!

     
  3. comicnight

    comicnight

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    progress.

     
  4. Vaiz

    Vaiz

    these beats are too strict. Member
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    Internet.
    I know there's a few Xtreme remake projects already out there, but this looks really cool. Not sure why you guys aren't getting more play on this. You mentioned a playable demo dropping, but I didn't catch any reference to when that would happen. I'd love to give this thing a spin.
     
  5. Etendo

    Etendo

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  6. Beamer the Meep

    Beamer the Meep

    Better than Sonic Genesis... Member
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    I had the chance to quickly play through the Demo (mostly Jade Gully) and it looks really good! Your attention to detail on the little stuff like how the level title moves and the general look of things is really nice! There's 2 things I might change though, that being the length of Sonic's slow-down animation and how slippery he can feel. I found myself dying quite a lot in the third stage because I slipped off a platform. Honestly though, it's nice to see all the work you guys have put into this and it gives me hope we may still see Xtreme in some complete-ish form despite AXSX's cancellation.
     
  7. Unlimited Trees

    Unlimited Trees

    Gongaga Gaming Member
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    When
    UNITRES, Project Time, etc.
    i just saw the video and i genuinuly gasped
    this looks so accurate to the original game its scary

    i am interested in seeing this game progress
     
  8. Etendo

    Etendo

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    Thank you so much!
     
  9. XL2

    XL2

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    Good job!
    This is progressing nicely!
    What format do you use for the maps? Is it done with a modeling software (Blender), or it's done using unity specific tools?
     
  10. Etendo

    Etendo

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    Originally, the levels were being built within Unity. Comicnight even coded a level builder in Unity for SXU. However, yes, we have moved onto using Blender to make the levels. More efficient.