Dammit... I should have been here yesterday. It is a bit sad, but in the last days I feared this would have happened. Everything is pointless now, but I'm going to give my opinion on this: Since the beginning, I always had the impression there was the need to rush with the project. Even at the beginnings, there was always someone who insisted in speaking of storyline, special stages, bonus stages, final bosses, new gimmicks, and so on. But all those things are extremely secondary. Sure, some day they would have been discussed anyway, but there are much more important things to discuss. Even just saying "it must follow the classic Sonic style" is not simple. Sure, Sonic 1, 2, 3 are all similar, but they are still different. The difference between Sonic 2 and Sonic 3 are much more than the similarities. And don't forget Sonic CD: a spin off, but it still falls in the classic Sonic. The board Phoebius and Qjimbo created simbolized all of this. We could discuss everything, but, then, what was the point, since many other important things weren't decided yet. Maybe it could have worked, but the more time passed the more Phoebius started to lose interest. But I understand him. There were too many things to control, and it was not easy. From this point of view, Chimpo got it right: focusing on the most important things, and scrap everything else. But even then, what is important? What is unneded? The community could not decide, and alone we turned a dictatorship into an anarchy. This is where the project fell. There is never any reason to rush. Every decision related to a new game must not be underastimated. Every choice leads to a reaction. Posting a sprite not many likes and pretending it to be final could cause the haters to stop contributing. Some times you have to chose something for its functionality, not for its "awesomeness". It is almost funny most of the contributors went away everytime a Sonic sprite was "finalized". Happened with both Phoebius and Chimpo. I wonder if this could be avoided. Every Sonic game circles around Sonic, but this also mean every Sonic game can fall thanks to Sonic. P:SR is gone, but P:SR was just a body. Its soul, its concepts, are still alive, inside the ones who still wants to keep doing it. And I'm one of them. "P:SR is dead! Long live P:SR (but with a different name :P)!" <!--quoteo(post=309362:date=May 15 2009, 09:02 PM:name=Andlabs)--><div class='quotetop'>QUOTE (Andlabs @ May 15 2009, 09:02 PM) <a href="index.php?act=findpost&pid=309362"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=309360:date=May 15 2009, 02:59 PM:name=GeneHF)--><div class='quotetop'>QUOTE (GeneHF @ May 15 2009, 02:59 PM) <a href="index.php?act=findpost&pid=309360"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Like I said earlier, the onus falls on the team that still wants to continue this, since I see a few of them in here already hanging up the towel.<!--QuoteEnd--></div><!--QuoteEEnd--> That's one of the two reasons why I asked the second question! =P (The other was so that individual hacks could not be penalized.) Of course I'd like to put up a team that could continue this. Who would like to join me? <!--QuoteEnd--></div><!--QuoteEEnd--> Count me in. I already have a new sprite I was going to post monday (if the project survived up until that date), and I'm still intersted in helping as much as I was before. I'm sure we aren't the only ones which are still interested in this (or at least, I hope so).