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Project Recruitment Thread

Discussion in 'Mobius Engine Project' started by Gen, Mar 9, 2012.

  1. Sofox

    Sofox

    Member
    Hey Kharen, thanks for joining!

    On the programming side of things, we're using C++. That's not exactly a "simple" language, but if you want to get started, or improve your skill, there are countless tutorials online. There's even a good quality eBook which you can download for free: http://mindview.net/Books/TICPP/ThinkingInCPP2e.html#DownloadingTheBook

    As for ideas, we'll have different discussions about different aspects of the game engine from time to time. The best way to help on that front is to chime in when the discussion is going. Or, if you feel and idea will really get going, make a new topic about it. The IRC chatroom for this project will also be good once it becomes active.

    Artwork is something we really need, as it's something we're lacking at the moment. Even on a 3d game, a lot of 2d are is needed for areas including, as you say, menus. Do you have a place to display your art so I can get a handle on what sort of stuff you do?

    Thanks for getting involved!
     
  2. Relick

    Relick

    Member
    197
    0
    16
    England
    C++/DX10 Engine (not sonic related)
    Hey Sofox,

    I would like to apply as a programmer, I've had some decent experience with 3D engines and how to get a Sonic style game working. I only started C++ last year, but I have been coding since long before that so it was pretty easy to pick up.

    I have lots of work going on at the moment in addition to my own personal projects so I don't think I can be a full contributor, however if there is anything that needs a fresh pair of eyes to look over for a bug or someone just needs help with implementation I'm sure I can give a decent answer. I've worked out a lot of problems for making a Sonic/3D engine in the past, I just have never had the time to put them into action :(. I can also do the odd little thing every now and then if nobody else wants to do it ^.^

    I'll post a few things into the technical topic to get us started with the planning.
     
  3. Sofox

    Sofox

    Member
    Hey Relick,

    That's great, thanks for joining!

    I like to hit the ground running with these things, so first up: See if you can download the source code from the repository and compile and run it on your system. This is as much for me to ensure I haven't screwed up anything with it as it is for you to get familar with the system. If you're compiling for a platform other than Linux, it'd help to make a note of what you needed to install and the steps you took to get it compiling and running; these notes would be invaluable for adding to the Wiki and/or the build instructions file later.

    Secondly, since I'm focusing on implementing controls and physics in the game at the moment, I'm neglecting asset importing. I figure the engine will import COLLADA files, since they're a standard, so it'd be great if you could look into the format and A) Give an idea of what it'll take to implement and get a COLLADA file displayed in an OpenGL window, and B) See if there are libraries we could use instead for importing the COLLADA files.

    Sorry if I'm surprising you with this, but both of these things would be a great help to the project, and to me!

    Thanks again for helping out.
     
  4. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    I don't know what I can offer, but I am a traditionally trained graphic designer, with focuses on logos/branding, layouts, etc. I haven't really done anything pertaining to interactive interfaces, but if you need cool looking logos, menus, proposals, etc. I can definitely help out :)
     
  5. Relick

    Relick

    Member
    197
    0
    16
    England
    C++/DX10 Engine (not sonic related)
    Sure thing Sofox, I'll look into this first. I work on Windows, so I'll report back on what I can do.
     
  6. Relick

    Relick

    Member
    197
    0
    16
    England
    C++/DX10 Engine (not sonic related)
    Sorry for double post, but I believe I've got it compiled.

    I'll post up how I did it later when I have more time, but luckily it wasn't too much hassle.
     
  7. Sofox

    Sofox

    Member
    Hey Kazeblade! Great to hear your interest, I was looking through your stuff (you might want to update your website link in your profile, your Tumblr doesn't exist anymore), and you've got some good stuff going on there. There's a lot of stuff left to be decided about the art direction we're taking with the game that the engine will first make(if you've any ideas or thoughts, please, feel free to give them), but one thing I can be sure that we'll need is a good HUD. If you could design a HUD with stuff like rings, timer and lives counter, it could really give a good impression. Feel free to try whatever you want with the HUD design.

    One other thing: If you have any font recommendations for debug text or other sorts of text in a Sonic video game, please point us in the right direction. A good font can really improve the image of a project. Given the open source nature of the project, the font would have to be royalty free though (which I realise is quite a restriction, so no pressure).


    Relick: Great, look forward to hearing back from you!
     
  8. winterhell

    winterhell

    Member
    1,165
    7
    18
    http://xbox.create.msdn.com/en-US/education/catalog/utility/font_pack
    Here are some royalty-free fonts.
     
  9. Aerosol

    Aerosol

    Not here. Moderator
    11,198
    601
    93
    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    I want to be a part of the project. I don't really have anything other than basic skills in modelling and programming. I was hoping to use this project as a chance to gain some experience, actually. I was hesitant to make a post like this for these very reasons, actually.

    I'm currently working on the "Countryside" demo. That is, the 3D part of it.
     
  10. Sofox

    Sofox

    Member
    winterhell: Thanks for the font link, very helpufl!

    Aerosol: I've felt you've already helped a lot with this project but in any event welcome aboard! Programming and modelling are both things we need more of; and everyone will be doing a lot of learning on this project; if we don't improve so much during this project that we don't end up looking back and feeling at least a little embarrassed about our early work, then we probably won't have learned much at all.

    Looking forward to what you do with the Countryside level!
     
  11. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    Thanks :) Yeah, I forgot to update my link. Here's a link to my website so you can see some of the work I've done! gl-creativesolutions.com
    As for fonts, I will definitely start looking for specific examples, but for now, I'd recommend some art deco-esque fonts to be consistent with the Classic Sonic aesthetic. I'll be a bit busy for the next couple of days, but I'll start working on some mock ups for HUDs :)
     
  12. Sofox

    Sofox

    Member
    Awesome, thanks Kaze!

    And yep, I found your site earlier. And thanks for the font suggestion.