Discussion in 'General Sonic Discussion' started by Aquaslash, Sep 9, 2009.
They can go to hell.
I believe Sega said they would use a different way of releasing games so that both extremes are happy:
Year 1- Release a game for the old fans
Year 2- Release a game for the younger set
Year 3- Release a game for the old fans
And somewhere in there add the spin-off titles.
Well, I liked the shields.
I just hope they get the gameplay right in this first though.
Thing is, the Mario series has also had some stuff stay (mostly) thoughout. Fireballs, something for flight, etc.
The shields more or less fulfilled that role in Sonic 3. The plain boring shield always sort of played the role of the mushroom too. So basically, yeah, I like them.
They tried to keep that around a while too. Lightning shield stuck it out all the way to Shadow the Hedgehog (also had a fire shield) in fact. So I think it's safe to say that the shields should be iconic to the series in the same way the powerups are to Mario.
You missed the whole "gah stupid fanboys they convinced Sega they should learn that the games aren't for them anymore" whining when the news came out then.
Ugh, that was definitely one of the ugliest things to ever hear from SEGA, in my opinion. It still makes me pretty angry thinking about it.
Well, the truth is rather ugly. What other option do they have than to sugarcoat it? Now if only they would make an effort to change their handling of the franchise now that they've admitted their problem.
I think the problem most people had wasn't with the fact that they said what they said, but that they were such douchebags about it.
I personally didn't dislike the guy besides the Sonic fanbase trolling he used to do but I admit I like Hayes better. We'll never hear such a thing again.
Precisely! After we have been betrayed for so long, they can suck a cock for two seconds. I think the every other year system is perfect for now so they can have a rotation of audiences.
Until hopefully eventually they can find some way to combine the two and we can all be happy. Shame the two fandoms like two almost completely different things, so I don't see it happening.
I think it can happen, if Needlemouse pleases the general masses, it will do wonders for SEGA and Sonic as a whole. We could finally be seeing quality Sonic games again, and the newcomers could still have their recent trend of Sonic games on the side as spin offs or whatever else.
Honestly, a really, damn good Sonic game maybe every other year or so would be fine by me. I don't need to see the games churned out constantly, I just want to see a really great game that defines the TRUE quality of the franchise for me again. It would be even better if Needlemouse ends up fitting snuggly next to the classic games in terms of appeal and overall quality, then we would finally have another great game to add to the Sonic library after so long.
Exactly. Now you're speaking my language.
Sometimes I wonder what it's like on the other side...
Couldn't say it better myself.
Ok, so I was out of line
As one of "those people", I'd like to let you know that Shadow the Hedgehog was "betrayal"-worthy. This is not. Anyone who feels "betrayed" by this should be ignored.
Frankly, I felt more betrayed by Sonic Heroes than by Shadow the Hedgehog (a game I at least expected to be something completely not Sonic). On the bright side, I don't really think I can really be that put off by a Sonic game anymore. I've pretty much learned that any and all attempts to take the series back to its alleged roots will end up missing the point entirely, usually by failing to incorporate the most basic concepts of the series (momentum for one) and the reviewers of course just add to the mix by completely failing to understand that it isn't the paper-thin characters and shit that make the whole thing lack impact and... yeah, before I end up on a sad rant about how I don't really have anything resembling genuine expectations anymore, I'll just say that anticipation makes failure sting a lot harder.
Heroes was not so bad if they had kept a distinct path for each character that you could only go through if you had sufficient skill, otherwise, you need to rely on the others formations. Knuckles not gliding and Sonic not spindashing (and perhaps, Tails not Tail whipping) was a let down as well. Then there's the whole horde of enemies you need to destroy to get a flimsy switch and the continuous repeating elements of the level. I did like the level design (though no physics, nor spindash) and the triangle jump. I still think Heroes and Shadow are grossly underrated though, even if they're a step down from Sonic Adventure 2.
How can you possibly like the level design? They were so textbook and boring that it was ridiculous. Straight line, obvious split, same basic challenge on both paths, rejoin paths, more straight lines. If you mean the level artwork, sure, I agree. It was gorgeous. But the level design in Heroes was just horrifyingly dull, easily the worst of the 3D series. There was just no subtlety whatsoever and jeez man, the blandness of it all!
I wasn't too fond of Heroes either, it was everything I didn't want in a Sonic game. Not to mention Sonic Heroes marked the beginning of those dreadful, awful, generic Eggman robots. I want my goddamn Badniks back already.
I still prefer its levels to that of Unleashed -- at least, during the day, anyway.
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