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Project Needlemouse: old threads

Discussion in 'General Sonic Discussion' started by Aquaslash, Sep 9, 2009.

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  1. trakker

    trakker

    The guy that's been warned! Member
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    Bottomless pits and the boost bar ¬_¬

    Thoses two things never really worked well together.
     
  2. 0r4ng3

    0r4ng3

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    Personally, I didn't like neither Rush series nor Advance series. One was speed, speed and more speed, while the other was unimaginative (imo).
     
  3. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    Although unintuitive, I would be happy if they went the Advance route with this game. That game was damn close enough to being Sonicish.
     
  4. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    Nor separately either. Bottomless pits were used sparingly in the old games and often they only appeared once the path was already hitting the bottom limit of the map, while the boost the only thing it did was to enforce the "hold right to win" ideology.
     
  5. Rockman Zero

    Rockman Zero

    Hello there, my little friend. Member
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    Videos for Hellfire Commentaries.
    As long as they take the Sonic Advance 1 route I'm happy.
     
  6. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
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    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    Apparently, I am at least the only guy to appreciate the "stupid" gimmicks, seeing as they add more than "just Sonic" gameplay, which could get boring fast. (pun intended)
     
  7. RevFirst

    RevFirst

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    Okay, we get it. :psyduck:
     
  8. OSM

    OSM

    retro is for losers! Member
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    Doing absolutely nothing
    The boost bar was the crux of Rush's gameplay, I doubt we'll be seeing it again since this game is supposed to play like the Genesis games.

    I'm really hoping they're able to make Sonic's movements as fluid and close to the classics as possible, Sonic Advance felt a bit "stiff" when controlling Sonic, but hey, it would be better than the half assed effort Sonic Genesis GBA was. I'm just hoping they can really capture the feel and designs of a classic, true Sonic game again.
     
  9. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    I genuinely hope they'd take the Sonic Pocked Adventure route.

    About the bottomless pits issue, the older games barely had bottomless sections:

    Code (Text):
    1. Sonic The Hedgehog 2
    2. Emerald Hill Zone
    3. ACT 1: 0
    4. ACT 2: 0
    5.  
    6. Chemical Plant Zone
    7. ACT 1: 0
    8. ACT 2: 3 (4 if playing as Knuckles; the last section been the boss fight)
    9.  
    10. Aquatic Ruin Zone
    11. ACT 1: 0
    12. ACT 2: 0
    13.  
    14. Casino Night Zone
    15. ACT 1: 0
    16. ACT 2: 0
    17.  
    18. Hill Top Zone
    19. ACT 1: 1
    20. ACT 2: 0
    21.  
    22. Mystic Cave Zone
    23. ACT 1: 0
    24. ACT 2: Technically 1, but the pit actually has a bottom , with spikes, and there's actually no way to get out (unless if playing as Knuckles), so can pretty much be classified as a "bottomless pit".
    25.  
    26. Oil Ocean Zone
    27. Technically, the entire zone is a bottomless pit, but there's oil, so you only die if you want to (or if you are stupid enough).
    28.  
    29. Metropolis Zone
    30. ACT 1: 0
    31. ACT 2: 0
    32. ACT 3: 1
    33.  
    34. Sky Chase Zone
    35. Sky zone, a bottomless pit for sure, but there's no way to die by falling (unless if you spindash too quickly...)
    36.  
    37. Wing Fortress Zone
    38. 3
    39.  
    40. Death Egg Zone
    41. 0
    The game didn't have many bottomless pits as the current games per see.
     
  10. Chimpo

    Chimpo

    Why is Tekken 6 afraid of Tekken 7? Member
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    Aiming for Genbu!
    Or you can just call it a pit.

    But...the entire level was a bottomless pit. :psyduck: Which is totally fine given the context of the level.
     
  11. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    Yeah, but the thing is how many times you can end up getting to the bottomost area. If you can't reach it, don't count it.

    Also I'm pretty sure that Emerald Hill 2 has two bottomless pits. The ones right after the two almost-impossible-to-get-in hidden passages inside the walls.
     
  12. SonarDragon

    SonarDragon

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    Green Hill had bottomless pits too, along with Star Light, and Scrap Brain.
     
  13. Chimpo

    Chimpo

    Why is Tekken 6 afraid of Tekken 7? Member
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    Aiming for Genbu!
    Now you're just missing the point.

    The original games had bottomless pits but not to the extent the newer games have.
     
  14. Machenstein

    Machenstein

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    You can innovate upon regular Sonic gameplay without resorting to gimmicks that change the gameplay entirely. Sonic 2's Spin Dash and Sonic 3's elemental shields are fine examples of this. The basic gameplay stays the same, only enhanced with new items or abilities. That's the fine art of sticking to tradition while offering something new at the same time.

    It's one thing to enhance a series, but it's another thing to change it. With a series like Sonic, it's better to enhance it.
     
  15. OSM

    OSM

    retro is for losers! Member
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    Doing absolutely nothing
    The recent games planted the bottomless pits in the way the player had to go, while the older games had them scarcely or just out of the way with a minimal chance of falling down them.
    I completely agree. :thumbsup:
     
  16. Cap

    Cap

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    Indeed, Rush had a painful amount of bottomless pits, and it was fairly criticized for that.

    But Rush Adventure provided a remedy, and has minimal amount of bottomless pits.
     
  17. The Moogs

    The Moogs

    Oldbie
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    The pits in Rush only matter if you don't know the levels. Just like all the games, they are hazards that never move, and you have to learn the levels to not be affected by them. Rush 4 Life

    Commadoo X Boost Bar = OTP
     
  18. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
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    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    It's not like it's difficult to AVOID the pits, dun see anyone's problem here, either... :psyduck:
    On the gimmicky topic, almost all the games retained more or less classic gameplay (Sonic running and shit) and then there was something extra that made it different from previous entries, thus, usually, more interesting. ... at least that's how I like to see it.
     
  19. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    In Sonic Rush you're encouraged to use boost all the time, and when the pit part comes, you manage to get into them because you didn't see the pits because you were boosting all the time.
     
  20. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
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    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    I don't have a DS, so I wouldn't know about those, of course.

    I was more-so talkin' about "mainstream" 3D-titles.
     
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