Well, Im trying to reduce each boss battle to the less possible. Some boss battles would be totally broken without these overlapping stuff, its more like a rendition, I don't have the limitations of the G&W after all. Yeah, I know. But still making it technically true to the system would break lots of Bosses here :P...Imagine the MZ one without the fire in the platforms or smaller sprites in the GHZ one, so these didnt overlap. I try to evade the overlapping when possible, but sometimes is just too hard to make it functional.