Project AXSX (2013 and Beyond)

Discussion in 'Fangaming Discussion' started by Andrew75, Apr 25, 2013.

Are you interested in playing project AXSX?

  1. YES, count me in, I would love to play this game.

    237 vote(s)
    83.7%
  2. I may play the game, (not sure how I feel about it yet.)

    42 vote(s)
    14.8%
  3. Nope! Game looks like shit. I love only modern HD games.

    5 vote(s)
    1.8%
  1. Andrew75

    Andrew75

    Technical Artist Member
    1,924
    0
    16
    Project AXSX(Sonic Xtreme) + Misc Projects


    I CANT GET OVER HOW FANTASTIC THAT MODEL LOOKS!
    GOOD JOB MAN !

    For ppl just now seeing the model, I'd like to add to your post above and say that:
    We'd be attempting a post process pixilation effect over just the Sonic and Badniks ( yes badnick models may be coming too), so that they look pre rendered like the current sprits.
    Whats the advantage of that? You ask. Well let's say that we'll get more camera angels of Sonic Vs the limited few that we have currently if using the official spites.
    Also you'd see smoother animations. ( if we chose to go down the smooth animation path)

    Lastly, When the model and animations are all said and done. Don't worry! New models are not going to replace the original sprites, Rather you will be able to choose between Model Sonic or Sprite Sonic before the game begins.
    ( this may open up an option for the project condor models as well)
     
  2. meinukey

    meinukey

    Member
    8
    0
    0
    It was fun working on those sprite rotations. Well, that's a half truth actually xD
     
  3. McAleeCh

    McAleeCh

    Oldbie
    931
    1
    18
    Amazing updates - as always, great to see work is still progressing on this behind-the-scenes. The idea of using an actual model and post-processing it to appear like the sprites is interesting - looking forward to seeing how that looks once it's been implemented. The model that's been created looks very accurate to the original sprites, although it looks like the head may be angled up slightly too far compared to the sprites in that front-on standing shot?

    It's also a nice idea to have the option to use the original sprites from a 'purist' point of view - sounds similar to what you've said before re: having the 'original' levels and an AXSX game mode with new levels designed with your engine and its classic-styled Sonic physics specifically in mind. (Please correct me if I'm misremembering that last point - I'll admit it's been a while since the post in question...!). Since this will be an option, this also means the hard work you guys have put into getting the sprite rotations working won't go to waste.

    Looking forward to seeing these new features in action - once you've got it all working in-game, is there any chance you might be able to show a quick video of the 'sprite effect' post-processing on the Sonic model? = )
     
  4. AlexanderGogolevRUS

    AlexanderGogolevRUS

    Member
    5
    1
    3
    Russia
    AXSX
    it appears to happen because the sprite itself uses a bit different camera angle compared to the in game camera view, and for the model it's a perspective distortion
     
  5. Andrew75

    Andrew75

    Technical Artist Member
    1,924
    0
    16
    Project AXSX(Sonic Xtreme) + Misc Projects
    Your correct !
    The original beta levels would go into Classic mode while New custom levels, or level edits would go into AXSX mode.
    , and also I have not implemented the Sprite post process shader yet, Will do a video when that's done, may not be for some time, as there are a lot of things going on with other aspects of the project all at the same time. as well as a junk load of real life offline tasks,
    In regards to the model, I Haven't even been able to do some Quality checks / or the necessary production ready edits to the model Alexander sent, just yet. He's been waiting on me to send it back to him for the past few days already.
    But the thing is, I'm trying to finish up some other very importing things before getting back to the model. ( Have some programmers waiting lol Cant hold them up)
     
  6. shawnsmitherson

    shawnsmitherson

    RocketDogShawn Member
    This is one of my favorite projects to keep up with. I know its been a long time coming, and it will still probably be a considerable amount of time before we get this in our hands. But I love seeing all of the retooling and experimentation you've done over the years, and it's all incredibly impressive to me! That new model looks fantastic, amazing job AlexanderGogolevRUS!! Andrew, keep up the great work as well. Don't worry about the breaks in between when you have to deal with real world priorities, I'm sure there are plenty of folks here that are just like me who lurk and check up on this month to month. I just wanted to say, all of your efforts are appreciated!
     
  7. AlexanderGogolevRUS

    AlexanderGogolevRUS

    Member
    5
    1
    3
    Russia
    AXSX
    Hello, here is some new stuff I've been working on.

    [​IMG]

    You can compare an original video Ross Harris made:

     
  8. SanicDerpy

    SanicDerpy

    Member
    9
    0
    1
    ???
    SMPS2MID & MID2SMPS Conversions and learning to draw.
    Nice! That new Tails model looks like a perfect recreation of original X-treme model that is in the video! Not to mention your new Sonic model looks awesome as well!

    I can't wait to see some pre-rendered sprites of Tails, so he can playable in AXSX, I wonder if Knuckles and especially Tiara would be made into models and playable in AXSX? (However it probably be highly unlikely) Although some demostration gifs of Kunckles and Tiara in their playable levels do exist somewhere out in the internet. Which Chris Senn originally uploaded on his old website (The Sonic X-treme Compendium) years ago.

    Despite a long time coming, I can't wait for this project to be finished as is my favorite fan project that I like to keep up so far (I've been keeping up for it for a couple of years btw), soon we can finally play Sonic X-treme as it was intended. Since I first heard about X-treme I always wished that it should've been released it would've been a great Sonic game. Don't worry about the breaks in between when you have to deal with real world priorities. There are plenty of people here like me who like check Andrew's progress and as well as yours from time to time. All I wanted to say is, keep up with the great effort! (As well as you Andrew!)
     
  9. XL2

    XL2

    Member
    47
    0
    6
    Do you guys consider participating at Sage this year? It's really short notice, so I guess not?
     
  10. Andrew75

    Andrew75

    Technical Artist Member
    1,924
    0
    16
    Project AXSX(Sonic Xtreme) + Misc Projects
    Wish we could submit an AXSX demo for SAGE this year, but yeah too much going on with life, both on my end and on the programmers end too. So yeah, no work has gone into AXSX for over 4 ?? months now , at least on my part...sorry guys.

    But there has been some progress with coding, it’s just going slowly. But at lest it’s moving along! Also still working on this historic house here, Installing a paver driveway right now, it’s a lot of heavy work !!

    What about you XL2 ? You doing a SAGE project?
     
  11. XL2

    XL2

    Member
    47
    0
    6
    Same as you, busy with life.
    I haven't worked on Z-treme since last year, but I am making good progress on my fps game and on my engine... but it's way more complex than Sonic z-treme, I even fully replaced all the SGL rendering functions with my own, which was a really risky move, so it takes time.
    I don't think I will submit anything, but if I do it would be a bit too violent I guess for a "Sonic" expo.
    That being said, I did release the source code for Sonic z-treme, so anyone could pick it up.
    I just didn't clean up the code, so it's not really pretty...
    I guess your programmers could play with it to "merge" both projects gameplay wise if they have lot of free time and feel like it.
     
  12. Andrew75

    Andrew75

    Technical Artist Member
    1,924
    0
    16
    Project AXSX(Sonic Xtreme) + Misc Projects
    Haha ! Violent ?! Quake style is pretty mild by today’s standards, (maybe?!)

    You could always Add Sonic as the playable or badniks as your enemies and it might fly with the fan base for a SAGE entry. There have been many non Sonic presentations at sage too. XD

    Ehh ? Wow you released the source ehh?! While I might not be so interested in it just yet, as I have too much going on right now. But yeah where can we find that?! I think a lot of ppl here may be interested!

    Also, personally, I feel like nothing is too risky when it come to experimenting outside the box! Keep going ! The worst that’ll happen is that you learn what works and doesn’t work!
     
    Last edited: Aug 20, 2019
  13. XL2

    XL2

    Member
    47
    0
    6
    Here, but be warned, the code is ugly and I didn't clean it!
    And the map converter is even worse, so I didn't release it, but it wouldn't be hard to change my model converter to support it.
    https://github.com/Maxime-XL2/SONIC-Z-TREME

    And here is where my engine is currently at (running on a stock Saturn) :
     
    Last edited: Aug 22, 2019
  14. LDX

    LDX

    Member
    4
    0
    1
    Your engine is looking really good!