Discussion in 'Fangaming Discussion' started by Andrew75, Apr 25, 2013.
Make his face and brows a bit more pronounce and you'll have a 90's rendition of CGI Sonic.
We also have a lot of progress to show off on the new interactive blocks systems, which mimics a lot of features from the original game, some of which, have never really been shown off publicly before. ( I could fill a video for half an hour going threw all the features and uses)
Man, I really want to show this off! But ehh, got to wait for Xak to finish up some more stuff with Sonic's gameplay first. (Hat tip to Meinukey for putting the new interactive blocks systems together.)
Also, that New Sonic model by LDX, may just have come at the perfect time to produce new Sprite animations, including the long lost Ring Toss.
Something seems wrong with the eyes...can't quite place it.
I'm the guy who is making this 3d model.
3 years ago I did my first try but the result wasn't convincing. This new model is way better.
Once finished, we'll be able to rip new animations for the project, in a way no one can notice if the sprites are new or old (I hope).
I'm putting a big effort to make this more accurate as possible. This is not a ordinary sonic model, I'm trying to replicate exactly the original Xtreme model.
That's why is face is flat, like the original.
About the eyes, I think that's the camera angle.
Very nice avatar you got there LDX and also welcome to the forums!
Besides the sprite animation, I'm hoping that we could use the model in cut Scenes and at the title screen where Sonic pops up out of his Signature Ring and wings, ( whatever thats called) Emblim?
Back in 2006, I had started modeling the emblim in 3D, but never finished it, and later uploaded to Youtube, just because i had the video sitting around.
I may or may not use this one. I had something a little different in mind. But if we do go with this, than i may just add the Xtreme text below Sonic, and than animate the ribbon using wind physics, and maybe perhaps toss fisheye in for good measure, followed by some low res oldschool pre rendered love.
(may also add some texture to the model, so that its not so clean, needs work for sure!)
However keep in mind this idea is for the AXSX mode main menu. We'll be using the Main Menu that Chris Senn leaked for the classic mode menu where you access all the original levels that I had ported.
Hmmm never heard of that menu before?
I meant in comparison to the original model. Something seems a touch off.
Thanks! Yes, that will works />
Will not be possible to recreate a 3d model 100% identical. I'm trying my best to at least get something like 95%.
Scaled down to sprite level, these minor differences will not be perceptible.
It still a W.I.P. anyway and I still able to improve it. />
Here's the latest render:
I don't know why, but the head feels a little too tilted to his left.
Because he posed it that way? I doubt he's made an asymmetrical model.
Also it looks fabulous and you totally nailed it. Great job!
No need to be defensive, I'm not saying it's bad.
It's obviously not! Did you add brow detail in this render?
I do accept critics, that's why I'm posting here. Please, keep feedbacks coming. />
The brow was in the older model but I make them a bit fat in this last update.
I'll post comparisons pics between this model and the original, when I have added the bones structure and be able to properly animate it. />
Looks really good!
Nice to see an update :-)
Moving blocks? Like the escalator style in the New worlds level?
yes of course. But there are other interesting things blocks can do now too.
Purple blocks - Sticky blocks
Gold blocks - Teleport blocks
Those are my guesses.
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