Project AXSX (2013 and Beyond)

Discussion in 'Fangaming Discussion' started by Andrew75, Apr 25, 2013.

Are you interested in playing project AXSX?

  1. YES, count me in, I would love to play this game.

    246 vote(s)
    83.7%
  2. I may play the game, (not sure how I feel about it yet.)

    43 vote(s)
    14.6%
  3. Nope! Game looks like shit. I love only modern HD games.

    6 vote(s)
    2.0%
  1. McAleeCh

    McAleeCh

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    Great to see some more updates on this - that's a whole lotta blocks! Looks like you'll be able to craft some interesting shapes both for decoration and level design there - looking forward to seeing what you make of them! = )
     
  2. Andrew75

    Andrew75

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    Yay for Modularity ! just building some diagonal hill slopes here with the new blocks.
    [​IMG]
    [​IMG]
     
  3. Andrew75

    Andrew75

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    Tossed some random textures on for fun.
    Don't worry I'm not planning to build any huge open world areas in this game. Hills are meant to be used sparingly for smaller sections, that you can run around in more freely. Most likely much smaller than Sonic Jam's world area.
    Showcasing the new Diagonal slopes mainly in grass , and the standard slopes in brick.


    [​IMG]
    [​IMG]
     
  4. itsstillthinking

    itsstillthinking

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    Loving those textures!
     
  5. Andrew75

    Andrew75

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    haha , yeah these are all from the leaked content packs. Cant wait to start making custom textures !
     
  6. Andrew75

    Andrew75

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    Firstly some music to set the mood! Random stuff here , just found it on YOUTweeb.... yep yep.. XD
    https://youtu.be/NRfa8gx1614?t=1h13s

    Ok now some Gifs to show random prototype shaders I've been working on...

    Procedural sprite animation over multiple blocks.
    [​IMG]

    The Texture used for the animation. This was for blue spheres or something found in one of the original Sonic Xtreme level leaks.
    [​IMG]

    Taking things a bit further......
    [​IMG]

    [​IMG]

    Procedurally generated animation of blocks. blocks are actually all contained inside a single model. and using a shader to offset them.
    [​IMG]

    Other style......
    [​IMG]

    Now for my favorites ! The new Fake Point light system, this effect is done 100% inside the material. The fake light positions are passed to the material from an object placed in the level which is seen in Blueprint.... no real lights used.....
    This has been so far, the only way to truly get point-lights working with fisheye. The only drawbacks are that we are limited to only 10 lights at a time, and we can not cast shadows if we wanted, But you know what?! That is perfectly ok by me, This is a Sonic Xtreme inspired fan game !
    If we did want to cast shadows they don't work with fisheye anyways just as the point lights don't work, lol ( baked static shadows work, just not dynamic shadows)

    [​IMG]

    oops.... forgot to disable the shadow for Sonic's sprite lol.....
    [​IMG]
     
  7. Andrew75

    Andrew75

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    oops...Crazy bump time! ! Forgot to show that the lighting works with fisheye ......
    [​IMG]


    Edit! ! ! because I shouldn't bump!

    Light radius, falloff, and color can also be changed on the fly Realtime. lights can also be animated to move across the stage.( not shown here)
    [​IMG]
     
  8. WhoWhatWhenWhale

    WhoWhatWhenWhale

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    You should make a dance-floor to go along with all this cool lighting and wavy material shader trickery! I bet that'd look pretty neat, and would be a nice way to showcase some of the more colorful lighting effects you've gotten working.
     
  9. Andrew75

    Andrew75

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    yeah I have a stage planed for that, it will even use the music to manipulate the on screen visuals.
     
  10. Andrew75

    Andrew75

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    Well guys! We are making a Release of AXSX tonight at 12:00 A.m. and let me tell you something nice......

    The Bugs Are Real! (Thanks Programmer........ (╯°□°)╯︵ ┻━┻
    [​IMG]

    And....
    A Late April Fools to u all.......
     
  11. itsstillthinking

    itsstillthinking

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    Was a amazing build! everyone should download it!
     
  12. Andrew75

    Andrew75

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    Hey guys , Summer is pretty much upon us!.......and that means, Yes, House renovation time again! (Which means AXSX will slow to crawl for the next 3 months.)

    Fear not! Quite a bit has been done in the past 6 months, including, adding 3 additional part time programmers on top of Xak.

    Here's some of the progress:
    Made new assets for AXSX's Custom levels.
    More assets ported from UDK's build.
    Custom lighting system that works with fisheye.
    New test stage for programmers.
    New levels rebuilt from original Def files. (only a few more left to port)
    More level chunks built from AXSX's Library of the over 35,000 cube shapes. (for custom levels)
    Documented some features from the original Xtreme like moving platform behavior and animation system.

    Programming has been started for Unreal 4's Sonic gameplay system (thanks to Xak.)
    Hud, title cards, gameopver and time over programing, and game stats system. thanks to (TravDarkFox),
    A really cool floating/moving platform with Interactive collision and advanced animation systems (thanks to Meinukey)
    The start of the Sprite animation system (thanks To Winterhell)
    As you can see the The team has grown to become a 4 member team, and 1 extra tech adviser (CDVDT).
     
  13. XL2

    XL2

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    3 programmers?
    Wow, I'm jealous!

    But seriously, keep up your good work, AXSX is a truly amazing project!
     
  14. Hey, do you have the plain textures for the Jade Gully level? I was looking online and while I could find pictures, I couldn't find anything that was just the textures. Figured I'd ask. Don't plan on using them for anything important, just wanted to play around with them and see if I could make a 2D thing that looks nice.
     
  15. Andrew75

    Andrew75

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    Which Jade Gully version are you looking for ?

    Check the download for release 3 for the E3 version textures. I hope that SonicRetro could host these someday. as someday the download links will go down, and I wont have time to re-upload them.
    They will become lost to time.

    http://forums.sonicretro.org/index.php?showtopic=34038&st=0

    and for the later builds as seen in Chris Senn's videos
    http://ss.sonicretro.org/PackageX.rar
     
  16. itsstillthinking

    itsstillthinking

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    If you would want Andrew i could make a backup upload and post the link there
     
  17. Spinksy

    Spinksy

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    Any updates on this, any chance of another playable demo release sometime again? (like the winter 2012 demo)?
     
  18. Andrew75

    Andrew75

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    Sorry man, not much on the update front, Been very busy working on home renovations, and other life situations for the past many months, Although recently have had some time to fiddle around with prototyping new sprites for the new sprite system which will be used for level gimmicks and decorations.
    On the programming front Xak is still chugging away on the weekends. Some hud programing work had been done by Trav.
     
  19. Andrew75

    Andrew75

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    Okay guys ! A bit of an update for you !

    A friend of mine( LDX) is working on a new custom 3D model based on the Sonic Xtreme's Sprites and other random Render references.
    Keep in mind that It's very much still a WIP and is looking for some feedback from the community here.
    What do you guys think so far?

    [​IMG]
     
  20. RDNexus

    RDNexus

    Member
    Hey there! I still gotta thank you for all the help you gave me when I was still not a member here.

    About said model, looks good enough to keep working on, but I think it's in action that one may get better feedback for you.

    Keep up the good work, I shall be awaiting news from this project.