So i was using S2TCG for the first time and i cant figure out how to use it. it's talking about changing TC_EHZ: dc.w $B ; EMERALD HILL dc.w $0005, $8580, $82C0, $FFC3 ; E dc.w $0009, $85DE, $82EF, $FFD0 ; M dc.w $0005, $8580, $82C0, $FFE8 ; E dc.w $0005, $85E4, $82F2, $FFF8 ; R dc.w $0005, $85E8, $82F4, $0008 ; A dc.w $0005, $85EC, $82F6, $0018 ; L dc.w $0005, $85F0, $82F8, $0028 ; D dc.w $0005, $85F4, $82FA, $0048 ; H dc.w $0001, $85F8, $82FC, $0058 ; I dc.w $0005, $85EC, $82F6, $0060 ; L dc.w $0005, $85EC, $82F6, $0070 ; L but i see word_147E8: spriteHeader spritePiece -$3D, 0, 2, 2, $580, 0, 0, 0, 1 spritePiece -$30, 0, 3, 2, $5DE, 0, 0, 0, 1 spritePiece -$18, 0, 2, 2, $580, 0, 0, 0, 1 spritePiece -8, 0, 2, 2, $5E4, 0, 0, 0, 1 spritePiece 8, 0, 2, 2, $5E8, 0, 0, 0, 1 spritePiece $18, 0, 2, 2, $5EC, 0, 0, 0, 1 spritePiece $28, 0, 2, 2, $5F0, 0, 0, 0, 1 spritePiece $48, 0, 2, 2, $5F4, 0, 0, 0, 1 spritePiece $58, 0, 1, 2, $5F8, 0, 0, 0, 1 spritePiece $60, 0, 2, 2, $5EC, 0, 0, 0, 1 spritePiece $70, 0, 2, 2, $5EC, 0, 0, 0, 1 word_147E8_End where it's supposed to be.
You can replace that just fine. It's just gonna be in the raw format instead of the macro format. Just make sure to change "word_147E8" to "TC_EHZ".
like this? Obj34_MapUnc_147BA: mappingsTable .zone_names: zoneOrderedOffsetTable 2,1 zoneOffsetTableEntry.w TC_EHZ ; EHZ zoneOffsetTableEntry.w word_147E8 ; Zone 1 zoneOffsetTableEntry.w word_147E8 ; WZ zoneOffsetTableEntry.w word_147E8 ; Zone 3 zoneOffsetTableEntry.w word_14842 ; MTZ1,2 zoneOffsetTableEntry.w word_14842 ; MTZ3 zoneOffsetTableEntry.w word_14B24 ; WFZ zoneOffsetTableEntry.w word_14894 ; HTZ zoneOffsetTableEntry.w word_148CE ; HPZ zoneOffsetTableEntry.w word_147E8 ; Zone 9 zoneOffsetTableEntry.w word_14930 ; OOZ zoneOffsetTableEntry.w word_14972 ; MCZ zoneOffsetTableEntry.w word_149C4 ; CNZ zoneOffsetTableEntry.w word_14A1E ; CPZ zoneOffsetTableEntry.w word_14B86 ; DEZ zoneOffsetTableEntry.w word_14A88 ; ARZ zoneOffsetTableEntry.w word_14AE2 ; SCZ zoneTableEnd mappingsTableEntry.w word_14BC8 mappingsTableEntry.w word_14BEA mappingsTableEntry.w word_14BF4 mappingsTableEntry.w word_14BFE mappingsTableEntry.w word_14C08 mappingsTableEntry.w word_14C32 TC_EHZ: dc.w $D ; SAPPHIRE PLAIN dc.w $0005, $85DE, $82EF, $FFB0 ; S dc.w $0005, $85E2, $82F1, $FFC0 ; A dc.w $0005, $85E6, $82F3, $FFD0 ; P dc.w $0005, $85E6, $82F3, $FFE0 ; P dc.w $0005, $85EA, $82F5, $FFF0 ; H dc.w $0001, $85EE, $82F7, $0000 ; I dc.w $0005, $85F0, $82F8, $0008 ; R dc.w $0005, $8580, $82C0, $0018 ; E dc.w $0005, $85E6, $82F3, $0038 ; P dc.w $0005, $85F4, $82FA, $0048 ; L dc.w $0005, $85E2, $82F1, $0058 ; A dc.w $0001, $85EE, $82F7, $0068 ; I dc.w $0005, $8584, $82C2, $0070 ; N
this? ; word_15832: TitleCardLetters: TitleCardLetters_EHZ: titleLetters "SAPPHIRE PLAIN" wait im getting an error > > > s2.asm(28239) zoneOffsetTableEntry(1) zoneTableEntry(7):22: error #1010: symbol undefined > > > word_147E8 > > > dc.w word_147E8-.current_offset_table > > > ~~~~~~~~~~ > > > s2.asm(28240) zoneOffsetTableEntry(1) zoneTableEntry(7):22: error #1010: symbol undefined > > > word_147E8 > > > dc.w word_147E8-.current_offset_table > > > ~~~~~~~~~~ > > > s2.asm(28241) zoneOffsetTableEntry(1) zoneTableEntry(7):22: error #1010: symbol undefined > > > word_147E8 > > > dc.w word_147E8-.current_offset_table > > > ~~~~~~~~~~ > > > s2.asm(28247) zoneOffsetTableEntry(1) zoneTableEntry(7):22: error #1010: symbol undefined > > > word_147E8 > > > dc.w word_147E8-.current_offset_table > > > ~~~~~~~~~~
Looks like those entries are using the Emerald Hill mappings, so you also gotta replace those instances with "TC_EHZ".
In relation to that, I made a newer version that has a conversion table (and also lets you output to the disasm label instead of TC_XXX (though you can do that too)) Code (Text): word_147E8 = Emerald Hill Zone word_14842 = Metropolis Zone word_14894 = Hill Top Zone word_148CE = Hidden Palace Zone word_14930 = Oil Ocean Zone word_14972 = Mystic Cave Zone word_149C4 = Casino Night Zone word_14A1E = Chemical Plant Zone word_14A88 = Aquatic Ruin Zone word_14AE2 = Sky Chase Zone word_14B24 = Wing Fortress Zone word_14B86 = Death Egg Zone word_14BC8 = Zone Text word_14BEA = 1 text word_14BF4 = 2 text word_14BFE = 3 text word_14C08 = Sonic The Hedgehog text word_14C32 = Red Stripes on Titlecard